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Runes: Team Fight
1
2
Sorcery
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Level Up Order
Dream-Laden Bough (PASSIVE)
Lillia Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Graves
Ideal
Strong
Ok
Low
None
Champion Build Guide
About Me
Hello summoners! I'm KingStix. I’m a challenger jungle main on the NA region. I play a variety of jungle champions and provide educational videos on my YouTube Channel so you can learn how to improve at the game and gain some LP too! If you'd like to catch me live, I also stream on Twitch TV. If you have any questions or feedback about this guide, please leave it below in the comments as I always look to improve these guides and make them as helpful as possible! In order to navigate through this guide, you can use the index on the right side of the screen to go to exactly the information you are looking for or of course, if you're looking for a full guide- you can check out the entire thing!
Find More Here!
Lillia Basics

Welcome to the jungle,



It's important to understand and play around a champion's powerspikes. For






With 3 out of 4 of her abilities being a skill shot, the necessity for her to position correctly, and her jungle clear requiring kiting- I would say she is in the upper mid range for a jungle champion difficulty. She's not in the list of champions I'd only recommend for Diamond+ players such as







As with any AP champion, you don't want to pick















Strong in the mid game
All abilities are AOE
Very quick when played properly
AOE & DOT provides healing in jungle (no leash needed)

Weak level 1 invade
Weak VS early game junglers and bursty champs
No smite secure ability
Only CC is a slow pre-6
Squishy and low range requires strong positioning skills
Early Game
Level 1
Make sure you go
Hunter's Talisman,
Refillable Potion, and a
Stealth Ward and leave the base as soon as possible. You do not want to be sitting around waiting for your buff to spawn. Get out on the map right away running straight through mid lane and into a mid lane bush to keep watch for invades. You should lay your
Stealth Ward at the 0:55 second mark and recall to pick up your
Oracle Lens which will come in handy for your early ganks. The
Stealth Ward should go in a pixel brush.
Clear Route
Lillia should start red buff and does not need a leash. A benefit of this would be that the enemies will not know where you started because all of your teammates should be in lane early. Clearing camps takes kiting practice on
Lillia.
After red buff, you should go golems > raptors > wolves > blue > scuttle > gank
How to Clear
There's a few things you need to note for clearing well on
Lillia.
1. Make sure you are using your abilities as soon as they are off cool down. The Q
Blooming Blows has a very short cool down that you can use multiple times on each camp.
2. Make sure you are constantly auto attacking along with using your abilities while kiting the camps out to not take too much damage.
3. Make sure you are hitting the monsters with the outer ring of the Q as that deals more damage. Unlike the Q,
Lillia's W
Watch Out! Eep! deals more damage in the center, so use this ability accordingly with the center of the hit box on the large monsters.
4. To take advantage of
Hunter's Talisman, you need to use the AOE of your abilities by bringing the raptors to the red buff for insane healing. Watch the video above or below to see how to do so. I also recommend trying this out in training tool before bringing it to the rift.
Ganking
Ideally, you will want to gank with your 5 passive stacks up for the movement speed to chase down the enemy. You can stack this on scuttle crab before a gank, however it's not necessary. If you are able to run in close to the enemy, you can hold onto your E
Swirlseed and throw it out once you're close so that you have a lesser chance of missing it. If you are trying to chase down an enemy to get in range to Q and W, remember that you can use your Q on minions for the movement speed since the cool down is very short. Once you are level 6, your E
Swirlseed and R
Lilting Lullaby combo is very strong if you can land your E because you can do so from so far away. Once the enemy is drowsy, it gives you time to run in and smash a big W + Q on their face while they're asleep. W
Watch Out! Eep! is actually quite easy for the enemies to dodge, so having level 6 is quite a big power spike on
Lillia, her CC is really underwhelming prior to 6.
Make sure you go






Clear Route


After red buff, you should go golems > raptors > wolves > blue > scuttle > gank
How to Clear
There's a few things you need to note for clearing well on

1. Make sure you are using your abilities as soon as they are off cool down. The Q

2. Make sure you are constantly auto attacking along with using your abilities while kiting the camps out to not take too much damage.
3. Make sure you are hitting the monsters with the outer ring of the Q as that deals more damage. Unlike the Q,


4. To take advantage of

Ganking
Ideally, you will want to gank with your 5 passive stacks up for the movement speed to chase down the enemy. You can stack this on scuttle crab before a gank, however it's not necessary. If you are able to run in close to the enemy, you can hold onto your E





Mid/Late Game

Some tips for ending the game quickly-
If you win a team fight, always look for an available objective you are able to get instead of running back to farm (rift, dragon, baron, turrets!) and make sure you ping it out for your teammates.
Rift Herald! A successful gank into dropping rift is a huge play you want to look for each game. The first Rift will allow you to get the sweet, sweet, juicy turret plating and the 2nd Rift is late enough that if you can drop it after winning a team fight, you could possibly get the turrets in the enemy base!
Wait for your teammates. Waiting might sound like the game will be LONGER, but no. If you go in 1 by 1 and keep dying, THIS is what makes the game nearly an hour long. Group as 5 (if you don't have split push champion such as

Itemization
Starting Items
Hunter's Talisman will always be the first item you pick up on
Lillia jungle upon the start of the game. You get a lot of value from it early because
Lillia does AOE damage so the healing from
Hunter's Talisman is very strong. You will also want to pick up a
Refillable Potion level 1 to stay healthy in the jungle early game. A
Stealth Ward should be used by the 0:55 second mark so that you can back and pick up a free
Oracle Lens before heading to your first buff. This gives the most value as you have your
Stealth Ward already placed to protect from invades AND you also have
Oracle Lens for your ganks.
Core Items
Runic Echoes is the core jungle item you will be buying every game. It is the only AP option. However, from there- you have to decide if you want either
Chilling Smite from
Skirmisher's Sabre or
Challenging Smite from
Stalker's Blade. The main difference between
Chilling Smite and
Challenging Smite is that chilling will slow the enemy and challenging will allow you to take less damage from that champion. If you are against a strong early game jungler, you should go
Skirmisher's Sabre - Runic Echoes. If you are against a weak early game jungler, you should go
Stalker's Blade - Runic Echoes.
After your jungle item, your next item should be
Rylai's Crystal Scepter. This is a great, core item for
Lillia because she is squishy and relies on positioning- the 300 health will help her survive longer while the slow it applies will help you kite out enemy champions and help you land your other abilities as well.
Liandry's Torment is a strong core item as well because it also gives 300 health and works well with
Lillia's kit because it also does damage over time and deals damage based on the enemy's maximum health to help
Lillia kill tankier champions.
Zhonya's Hourglass will help
Lillia survive from burst abilities with its stasis active. It also gives 10% CDR which is not given from
Rylai's Crystal Scepter or
Liandry's Torment.
Boot Choices
Mercury's Treads should be the boots you go with most often. These boots give 30% tenacity (crowd control will be weakened by 30% on you). Go these boots unless the next 2 situations apply to you.
Ninja Tabi should only be purchased only if the enemy team is full AD. Then these would become more effective than
Mercury's Treads.
Sorcerer's Shoes should only be purchased if you have a strong front line and you know you can survive and deal damage throughout the fight.
Options for Survival
Dead Man's Plate can be purchased later in the game if you are against a heavy AD team along with your
Ninja Tabi boots.
Spirit Visage can be purchased later in the game if you are against an AP heavy team along with your
Mercury's Treads.









Core Items
Runic Echoes is the core jungle item you will be buying every game. It is the only AP option. However, from there- you have to decide if you want either








After your jungle item, your next item should be









Boot Choices




Options for Survival




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