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Lillia Build Guide by KingStix
The BEST Lillia Jungle Guide by KingStix 10.15
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Runes: Team Fight
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Level Up Order
Threats & Synergies
Champion Build Guide
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Welcome to the jungle, Lillia! This new champion is a squishy short-ranged champ (nearly melee) that deals AP damage. She does have mobility but it is reliant on constantly using your abilities on enemies, jungle camps, or minions. The only CC (crowd control) she has prior to level 6 is a skill shot slow. To find success with Lillia, you will need to be able to utilize her movement speed to kite and position correctly as she can die rather quickly.
It's important to understand and play around a champion's powerspikes. For Lillia, she is mostly a mid game champion. Her level 1 is not good for invades as she won't have much damage or mobility. Levels 2-5 (after your first buff), her ganks are decent as long as you're taking advantage of her passive mobility to run down the enemies. Level 6 is a powerspike for Lillia as it is for nearly all champions. The CC from her ultimate will make her ganks far more powerful. Other notable powerspikes will be after finishing each of these items- Rylai's Crystal Scepter, Liandry's Anguish and Zhonya's Hourglass. Don't farm all mid game waiting for the late game to come, be looking to end the game as she isn't that great in the true late game when everyone is full build.
With 3 out of 4 of her abilities being a skill shot, the necessity for her to position correctly, and her jungle clear requiring kiting- I would say she is in the upper mid range for a jungle champion difficulty. She's not in the list of champions I'd only recommend for Diamond+ players such as Elise, Nidalee, or Rengar but she's also not a champion I'd recommend for beginners such as Nunu & Willump, Xin Zhao, or Shyvana.
When to Pick Lillia
As with any AP champion, you don't want to pick Lillia when your team is full AP so make sure you have an AD champion your jungle list as well. She is best played when she has a front line to play behind since she is a squishy melee champion. She plays well versus tanks or bruisers that she can kite out, but champions with long range (such as Ahri or Zoe) or champions with high burst (such as Zed or Talon) can really give her trouble.
Dream-Laden Bough is Lillia's passive. When Lillia lands either her Q, W, or E- Dream Dust is sparkled onto enemies (including monsters). It then does magic damage over time for 3 seconds (5% of the target's maximum health).
Blooming Blows is Lillia's Q ability. The passive of this ability is where she gets her mobility from. As Lillia lands her abilities, she gains bonus movement speed with up to 5 stacks. Keep landing your abilities to keep the stacks as you will lose 1 stack each second you don't land an ability. If no champions are near, remember you can use the minions to keep your stacks up. This will help you clear your jungle camps as you run to each camp faster, help you kite out jungle camps so you take less damage, chase down enemies in a gank, and kite out enemies in team fights. This is the bread & butter of Lillia's kit- I recommend testing this out in the training tool. The active of Lillia's Q is an area of effect skill shot dealing magic damage in a circle around her with the outer circle dealing bonus true damage. Therefore, positioning so that the outer ring of your Q hits the enemies will help you deal more damage! This ability is also Lillia's shortest cool down ability so you will be using it most often.
Watch Out! Eep! is Lillia's W ability. It is an area of effect skill shot that when activated Lillia will dash and deal damage. Enemies within the center of the hit box will take 200% more damage.
Swirlseed is Lillia's E ability. She throws a seed that will roll forward until it hits either a target or terrain. This means the ability can't go through walls but with no walls in the way, you can throw out this skill shot from one side of the map to the other. If it hits an enemy champion, monster camp, or minion- it will deal damage in a cone area of effect. It will slow the enemy for 3 seconds with the strength of the slow increasing as you level up the ability. Additionally, the enemy champion will also be revealed for 2 seconds- meaning you will still see them even in areas you'd otherwise have no vision (like in a bush or the other side of a wall).
Lilting Lullaby is Lillia's R (or ultimate) ability. Any enemy champion that has Dream Dust (meaning they have been hit by either Q, W, or E) will become drowsy (gradually slowed) then fall asleep (stunned). The duration of the sleep/stun will increase as it is leveled up. This ability can sleep the entire team if they are all marked with Dream Dust so in team fights, try to hit as many enemies as possible to optimize the ultimate.
Strong in the mid game
All abilities are AOE
Very quick when played properly
AOE & DOT provides healing in jungle (no leash needed)
Weak level 1 invade
Weak VS early game junglers and bursty champs
No smite secure ability
Only CC is a slow pre-6
Squishy and low range requires strong positioning skills
Make sure you go Hunter's Talisman, Refillable Potion, and a Stealth Ward and leave the base as soon as possible. You do not want to be sitting around waiting for your buff to spawn. Get out on the map right away running straight through mid lane and into a mid lane bush to keep watch for invades. You should lay your Stealth Ward at the 0:55 second mark and recall to pick up your Oracle Lens which will come in handy for your early ganks. The Stealth Ward should go in a pixel brush.
Lillia should start red buff and does not need a leash. A benefit of this would be that the enemies will not know where you started because all of your teammates should be in lane early. Clearing camps takes kiting practice on Lillia.
After red buff, you should go golems > raptors > wolves > blue > scuttle > gank
How to Clear
There's a few things you need to note for clearing well on Lillia.
1. Make sure you are using your abilities as soon as they are off cool down. The Q Blooming Blows has a very short cool down that you can use multiple times on each camp.
2. Make sure you are constantly auto attacking along with using your abilities while kiting the camps out to not take too much damage.
3. Make sure you are hitting the monsters with the outer ring of the Q as that deals more damage. Unlike the Q, Lillia's W Watch Out! Eep! deals more damage in the center, so use this ability accordingly with the center of the hit box on the large monsters.
4. To take advantage of Hunter's Talisman, you need to use the AOE of your abilities by bringing the raptors to the red buff for insane healing. Watch the video above or below to see how to do so. I also recommend trying this out in training tool before bringing it to the rift.
Ideally, you will want to gank with your 5 passive stacks up for the movement speed to chase down the enemy. You can stack this on scuttle crab before a gank, however it's not necessary. If you are able to run in close to the enemy, you can hold onto your E Swirlseed and throw it out once you're close so that you have a lesser chance of missing it. If you are trying to chase down an enemy to get in range to Q and W, remember that you can use your Q on minions for the movement speed since the cool down is very short. Once you are level 6, your E Swirlseed and R Lilting Lullaby combo is very strong if you can land your E because you can do so from so far away. Once the enemy is drowsy, it gives you time to run in and smash a big W + Q on their face while they're asleep. W Watch Out! Eep! is actually quite easy for the enemies to dodge, so having level 6 is quite a big power spike on Lillia, her CC is really underwhelming prior to 6.
Some tips for ending the game quickly-
If you win a team fight, always look for an available objective you are able to get instead of running back to farm (rift, dragon, baron, turrets!) and make sure you ping it out for your teammates.
Rift Herald! A successful gank into dropping rift is a huge play you want to look for each game. The first Rift will allow you to get the sweet, sweet, juicy turret plating and the 2nd Rift is late enough that if you can drop it after winning a team fight, you could possibly get the turrets in the enemy base!
Wait for your teammates. Waiting might sound like the game will be LONGER, but no. If you go in 1 by 1 and keep dying, THIS is what makes the game nearly an hour long. Group as 5 (if you don't have split push champion such as Tryndamere) and THEN go fight the enemies. If you are ahead, running it down trading 1 for 1 is not worth. Just wait for your teammates and end the game.
Hunter's Talisman will always be the first item you pick up on Lillia jungle upon the start of the game. You get a lot of value from it early because Lillia does AOE damage so the healing from Hunter's Talisman is very strong. You will also want to pick up a Refillable Potion level 1 to stay healthy in the jungle early game. A Stealth Ward should be used by the 0:55 second mark so that you can back and pick up a free Oracle Lens before heading to your first buff. This gives the most value as you have your Stealth Ward already placed to protect from invades AND you also have Oracle Lens for your ganks.
Runic Echoes is the core jungle item you will be buying every game. It is the only AP option. However, from there- you have to decide if you want either Chilling Smite from Skirmisher's Sabre or Challenging Smite from Stalker's Blade. The main difference between Chilling Smite and Challenging Smite is that chilling will slow the enemy and challenging will allow you to take less damage from that champion. If you are against a strong early game jungler, you should go Skirmisher's Sabre - Runic Echoes. If you are against a weak early game jungler, you should go Stalker's Blade - Runic Echoes.
After your jungle item, your next item should be Rylai's Crystal Scepter. This is a great, core item for Lillia because she is squishy and relies on positioning- the 300 health will help her survive longer while the slow it applies will help you kite out enemy champions and help you land your other abilities as well. Liandry's Anguish is a strong core item as well because it also gives 300 health and works well with Lillia's kit because it also does damage over time and deals damage based on the enemy's maximum health to help Lillia kill tankier champions.
Zhonya's Hourglass will help Lillia survive from burst abilities with its stasis active. It also gives 10% CDR which is not given from Rylai's Crystal Scepter or Liandry's Anguish.
Mercury's Treads should be the boots you go with most often. These boots give 30% tenacity (crowd control will be weakened by 30% on you). Go these boots unless the next 2 situations apply to you.
Ninja Tabi should only be purchased only if the enemy team is full AD. Then these would become more effective than Mercury's Treads.
Sorcerer's Shoes should only be purchased if you have a strong front line and you know you can survive and deal damage throughout the fight.
Options for Survival
Dead Man's Plate can be purchased later in the game if you are against a heavy AD team along with your Ninja Tabi boots.
Spirit Visage can be purchased later in the game if you are against an AP heavy team along with your Mercury's Treads.