Blitzcrank Build Guide by DEWO
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Welcome to my Blitzcrank by Belenzor guide.
You can find my other guides here:
AP DPS Blitzcrank
This time i would like you to give a highfive to my old rusty friend Blitzy the cranky robot :)
This char is one of 2 ( Zilean + Blitzcrank) my favorite support champions ingame.
This guide will introduce my way of AP Blitz build. You can do it also on AD/AS or AD/Crit or even Hybrid. He is quite versitale champion.
The main thing is to focus on diferent approach to the game.
YOU are there to support killing. You are there to initiate. You are there to feed your carries. You are there to take some punishment for your highfive actions.
You are NOT there to get stats 100/1/10. You are there to get stats 10/1/500. Get it? Assists assists assists :) Its easy to get kills with him also even quadra-penta ones but you should not focus on those just carry on your team with your assisting powah!
If you want to get massive amounts of kills? Play Yi/Ryze/Annie whatever, not him. Not this way.
+ INCREDIBLE fun to play champion
+ Single champ that turns the tides of battle ALWAYS.
+ Boosts up winning process*
+ One of the best chars for breaking spells (Stuns, Aerials, Pulls)
+ Easy to play as 1-2-3 combo :)
+ One of the best babysitters ingame
+ One of the best supports ingame
+ BEST champion to feed your teammates :)
+ Gets assists like maaaaadman
+ Good escape mechanism
+ Low CD champion
+ Pisses off 5-10 yo players, witch is priceless like mastercard advert says.
*(You remember the times when other team is just camping towers while you are running from 1 to another? Not anymore, just pull one to initiate a teamfight away from tower, or if they are stubborn, pull one by one till there is noone left)
- Maybe easy to play but damn hard to master.
- As you are initiator, you will be focused frequently
- A bit passive gameplay style (might not sute everyone)
- Not the best DPS, neither tank, neither caster.
- Medicore farmer
Well, many ppl call this spell a n00b spell (just like Heal). I must disagree with them each time. This is a great utility for you, your lane partner and whole team later on. You will get moments you win or loose coz you didnt have that mana to get that one grab landing.
Remember that you will sometimes (in the begining quite often) miss your grabs, and that will lower your mana pool FAST.
Also, this spell can be counted as a "heal" on Blitz. You might say w00000t?? O_O!? Well answer is right before your eyes. Mana Barrier.
If you know you will go lower than 20% of your health soon, and you see your mana pool quite empty, pop clarity to replenish mana. This will strenghten your Mana barrier and soak more damage.
Well i am so used to this spell that i simply cant live without it on most chars. Versitale spell for blitz also. Great escape mechanism, but also great way to enable your fist, blink to your opponent shooting him up in the air while your team finishes the job while he is still flying.
Its also used for Grab trick. I will write about it a bit later on.
A great alternative to both those spells is Exhaust. Grab+Fist+Ehaust combo or just Grab+Exhaust almost always gets you a kill. And its nearly 100% kill near a tower :)
If you are more conservative on mana, pick this instead of clarity. Loosing Flash could be a little bit harder tho :)
Mana Barrier - When Blitzcrank life is brought below 20% health he activates Mana Barrier. Mana Barrier can only occur once per minute. This creates a mana shield with 50% of his mana, lasts 10 seconds and refunds any unspent mana.
This is what makes you a bit more tanky. Great for survival early game. It only spends unused mana. So if you have 10 mana it will soak only 5 damage, sadly. Keep your healh or mana pool quite high.
Will save your rusted *** pretty often.
Rocket Grab - Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 60/120/180/240/300 (+0.8) magic damage while he pulls them to himself.
Cooldown - 22/21/20/19/18 seconds
Cost - 140/140/140/140/140 Mana
Range - 1050
Well well well... What do we have here? This is our Highfive for enemies :) This is what makes Blitzy a Blitzy. I must admit that this spell should be poorly his ultimate, not the static field :P
This one of the skill-shots in LoL. This means its not directly targetable. It has fairly long range of 1050, and can grab champions right outside the circle. Abusing this skill is key to succes.
The initial hit enables a mini-stun, remember that grabbing som1 who is just next to you will break his channeling.
If you face against a fiddle, its smart to grab him at the moment he starts to cast his ultimate, REALY pissing him off. Works on many chars.
Additional tip is that he ALWAYS shoots his RIGHT HAND. Take that into consideration that you will have a slightly arc'ed way of your fist.
To make things easier, when you pick your lane, always do it this way: You start Top -> you go top. You start Bot -> you go bot. so you can have better arc at shooting your fist from bushes.
The range of the fist is way more than needed to pull som1 straight from his tower. So abuse that when they feel save next to their tower.
From my observations you will suffer a bit of "casting time" of this ability in addiction to the fist traveling time. (No it's not my lag).
You have to anticipate a bit for shooting your prays.
Getting good grips require ALOT of practice, and by ALOT i mean srsly AAAAALOOOOOOOOOT :) You will miss and miss and miss but if you land one good one its nearly always a kill for your team with ease.
Try to abuse the rage. Jundle with your dps friends, and pull unsuspecting champs into wilds by grabbing through walls, bushes, etc.
The biggest disadvantage of this spell is that it catches 1st target it "meets". Making it srsly tricky to do when alot of mobs are around.
Never try to grab a player that is standing in middle of 2 mobs. Its not worth it. The arc'ed style of the fist will for sure get you a creep pull instead of champ and wasing mana/cooldown and in end a kill on your target.
I told you a bit back about a flash trick. You can accualy pull your pray even further than you are accualy standing while shooting your fist.
The moment you grab an enemy champion flash away (for example even deeper into your tower range) and the arm will still pull your enemy to you :) Flash range is 425 after latest patches, so you can pull som1 even 1075 units away from his position :)
Practice, practice, practice. Its all that matters in this skill. If you cant get it going... well it might not be your char. Coz without this skill you are quite useless.
Overdrive - Blitzcrank super charges himself to get dramatically increased movement and attack speed. However, when this effect ends he becomes slowed for a short period.
Blitzcrank super charges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
Cooldown - 22/22/22/22/22 seconds
Cost - 90/90/90/90/90 Mana
Range - 1
This is a skill. Yup, a skill. We use this to: Move faster (into fight or run away from one). We use this as a dps tool against champions.
We ALWAYS use this if we are whomping enemy tower.
Just be aware than when it finishes, you will be slowed, so move away from the tower asap when you see enemy approaching and you activated this skill.
This is the reason why i use Boots of Mobility on my build. The % scaling is just sick with this spell.
Remember that you are a big piece of metal junk. Your base movement speed is VERY low (300) even with boots +1 ppl will have the tendency to move at your speed.
We lvl up this spell last.
Power Fist - Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
Blitzcrank charges up his fist to make his next attack deal double his total attack damage and pop his target up in the air.
Cooldown - 9/8/7/6/5 seconds
Cost - 25/25/25/25/25 Mana
Range - Melee
This is your 2nd most important spell. It's low mana cost (always 25-Mana) makes it spammable and great to lasthit mobs.
If you face a team with meleers its even better harrasment than Rocket Grab. You can spam it 5 times for the cost of single grab.
Knock in the air will prevent them from returning fire. So harras as you want, and finish up with grab+fist combo :)
We lvl up this skill 2nd to have as low cd on this as possible.
Main usage is Grab+Fist int the 1-2-3 combo, but its also vital to activate it, flash and knock in the air enemy so your teammates can catch up when your Rocket grab is on cd or you are nearly oom.
Remember that fist scales with your base attack damage ignoring items and so on. It is a great tool to activate your lichbane later on.
This skill is considered A PHYSICAL attack. It will penetrate through Morgana shield, sivir spell block, banshee and so on.
Static Field - Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies, but doing so removes the passive lightning until Static Field becomes available again.
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+0.25) magic damage every 2.5 seconds.
Active: Deal 250/375/500 +(1.0 Ability Power Ratio) magic damage and silences enemies for 0.5 seconds. The passive is not in effect during the cooldown.
Cooldown - 40/40/40 seconds
Cost - 150/150/150 Mana
Range - 600
And now ladies and gentelmen, the ultimate.
100% AP scaling makes this quite vital to go AP blitz. An AoE with 40sec cd that hits for 500 damage + 100% AP gives quite a kick.
Many ppl notice only the active usage of this spell, and use the passive just to farm mobs. That is a mistake tho.
Underestimating its passive is a massive mistake in my eyes. Its good to do 1-2-3 combo instantly when facing 1v1, 2v1, 2v2 fights but in team battles save it.
The most common scenario i see ppl wasting alot of dps power is:
Tower in base situation. You wait up near your enemy walls. You grab one, knock him in the air and ultimating him while other 4 ppl are starting to run to your team to save the day and die. Well... that is one BAD move. TBH i rarely see a situation when that grabbed person does not die. Ppl tend to just OVERWHELM him with everything (i even saw 4 ultimates (+yours makes 5) landing on 1 poor annie that got pulled). Save it. On team fights do it more like this: Grab + Fist, than passive should poke him once-twice, if the team has problems with killing him and he is already quite a bit away from you, you CAN but you dont have to use ultimate to kill him, the main reason is that 2 hits from your passive will beat hiss *** for 600 damage... It ticks every 2.5 sec. Keep that in mind. If the victim is killed and the other team is already charging your team for teambattle, NOW you can and SHOULD use your ultimate. 4 ppl hit vs 1 person hit/killed... hmm i think than 4 assists are better than 1 kill :>
When you are ganking a player, and you know he will have quite a long run, you can safely just follow him not using your ultimate untill last lit. The lightning and low cd fist will do the work perfectly fine.
If you have short lane and his tower is near... than throw everything on him, and now use the 1-2-3 combo Grab+Fist+Ulti.
Remember you are there to grab as many assists as possible.
EDIT: Now Static shield AGAIN silences all enemies cought inside active AoE for 0.5sec.
I prefer playing him on 9/21/0 caster-dps-tank build.
Main reason is that we need survivability while this guide focuses on AP Blitz so m-pen is crucial.
If you feel you got the guts and other team will be shredded into pieces (coz you're goin premade 5v5 random-ppl) you can stick to 9/0/21 standard caster build. I prefer tanky anyway :)
Make your choice.
Greater Mark of Magic Penetration
Greater Seal of Scaling Ability Power
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power
As i am picking up clarity as summoner skill i can focus on offensive runes.
I pick best profit combo of M-pen + AP-per-lvl runes.
If you want to go Flash+Exhaust, pick M-pen + Mana regen runes.
We start off with:
Sapphire Crystal + 2x Health Potion
Head for double lane, best with a good dps'er or disabler/taunter.
Crystal is there to give you some additional Rocket grabs without beeing forced to go back too soon, also increasing your mana barrier absorbtion stronger. Health pots for time you got focused and brought down too much or harrased (specialy on stealth champs).
You should be able to hold you lane till lvl 6 with ease.
On lvl 6 go back to base and buy full
This is deadly early game making you quite a nice killing machine. At lvl 6 you already can do a 1-2-3 combo. With sheen procing at least 2 your melee hits you are able to "1shot" a nicely grabbed person.
If you early game <6lvl went REALY good, you could already buy
Boots of Mobility
This is my fav weapon of choice for Blitz.
I pick this one becouse i find myself forced to visit base quite often due to beeing main focus of other team :)
This will let you run out and into combat pretty fast. Remember your base MS is realy low and the passive of +5 MS paired with your Overdrive skill will give you skyhigh speed. This is also good for repositioning into a good grabbing possition while not beeing in combat or just to take that fiew steps faster to catch a fleeing opponent. As you beeing a support killer you will be forced to roam a map quite all the time, and thiese boots will get you in place on time without beeing forced to use teleport.
Now you are ready to help everywhere you we can focus on getting some survivability. When you get 1275g (witch will be no problem with quantity of your assists) port to base and get:
After latest patches, now you get again 1 stack for assist.
It's still VERY cheap item for you and your survival. At full stacks you will get 820HP total and 15% damage reduction. Well paired with later item will get you above 3500HP. Enaugh to stay alive with ease.
After this patch i am currently testing it out with replacing it with RoA. This forces us to be more farmish or you have to killsteal... but its not good since we want to farm our carries not us... Stupid, ******ed ppl from Riot...
Well if we can get Leviathan stacks for such little price... why not:
This is more tricky to stack fast since you need kills. So stacking 1st 10 will take some time but it speeds up REALY nicely later on, and the price of this AP is like nothing.
The next item i was talking about gives you AP and additional Health/tanking support on the time you are stacking up Leviathan.
Rylai's Crystal Scepter
It might not be cosidered as usefull as it is for fiddle for example, but gives you AP for additional nukes and most of all realy nice survivability on the way stacking Leviathan. The slow effect also is applied on your grab (but not on your fist! remember that) witch will give you additional time on spanking enemy before using ultimate.
Now you should have some stable AP, big health pool so we can focus 100% on your offensive capabilities.
With prev items and this you should already be at above 400AP (counting at least 10 stacks on soulstealer and runes at lvl 16)
making your fist hurt realy nicely 300+80%ofAP = 620 damage (unmitigated) + Ultimate active 500+100%ofAP = 900 makes it 1520 damage not even counting the physical aspect of your damage and your ultimate passive hits. Quite nice numbazzz.
My last weapon of choice is swapping Sheen into
With so much AP already you will hit total for about 600 with your fist/melee.
If you get to this point you can easyliy at last even go 1v1 vs most players. They will be realy supprised how much damage you can take and diliver. Your nightmare will be high lifesteal targets and Bloodrazor. You can but you should not aim for going 1v1.
If you dont like the soulstealer you can get:
Rod of Ages
If you think you are able to easyly tank without Rylai coz you face a heavy tank team with not much offensive capabilities grab:
Additional button to press on your 1-2-3 combo :)
If you want to be a bit more farmy coz you need cash and you are not getting many assists and cash, you can look at:
Good item to boost your melee capabilities and cheap source of AS/AD/AP.
With crystal early game you should be able to harras with your fist or rocket grab pretty much on cd. Clarity will keep your mana bar full, try to gank as much as possible even before lvl 6. With your assist power it's realy easy, even to kill a tank. Always try to grab near your tower and get kills like that, always be ready to grab low hp champ from their tower, specialy if they are porting back to base.
You can be a bit ramboish if your mana barrier is not on cd and your mana bar is quite high.
Even with you beeing melee, they should feel harrased just by your pressence. Beeing in constant fear of your rocket grab gank is everything you should need to feel free to last hit mobs.
You are not the best dps'er or last hitter, fist is something that can help if you are realy bad at last hitting but in early game quite mana uneffective, better save it for grab+fist combos.
Your early game should not be long since their tower should go down pretty much fast, specialy if you turn overdrive and unleash everything on enemy tower. You should be about lvl 6-8 by that time.
Your mid game begins when you kill your lane tower and push your mobs a bit deeper, so you buy time on your lane. Than you start to roam a map and help with taking down other outter turrets while assisting as many kills as possible.
Your late game begins when you get Rylai and Ulti on lvl 3 (lvl 16)
It's quite often to see their team surrender @ 25m. So its quite often possible to late game not happening at all. If it does just follow usual stuff. Pull one by one initiate ganks, if it's nessesary go heal/mana-up as often as you must, dont die. Its better to go and heal to full before initating another gank than dieing now and wait 1 min before respawning.
You can farm whole creep waves in 1 ultimate shot. Use it on bigger groups. 40sec cd (-CDR talents) is very low and should be ready again in no time. Cashwise you will be quite low, unless you know how to killsteal with Static Field :)
AP TANK-SUPPORT Blitzcrank
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