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The Crazy Antics Jinx
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Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
Use it to escape from downed Turrets or to catch up to low health champs and kill them with the bonus attack speed
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash to nearby enemies - dealing 110% AD to all enemies within -radius area. The bonus damage to her target and the splash damage both scale with critical strikes.
COST: 20 MANA PER ATTACK
BONUS RANGE: 75 / 100 / 125 / 150 / 175
After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
COOLDOWN: 10 / 9 / 8 / 7 / 6
COST: 45 / 50 / 55 / 60 / 65 MANA
Use it to poke enemies and slow enemies
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
COOLDOWN: 20 / 19 / 18 / 17 / 16
COST: 50 MANA
Use it to secure kills and check bushes
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
COOLDOWN: 90 / 75 / 60
COST: 100 MANA