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Recommended Items
Runes: Lillia's Carry Rune Page

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Smite
Items
Ability Order Lillia is a one ability champion

Dream-Laden Bough (PASSIVE)
Lillia Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Kindred
WORST MATCHUP: I always ban. Can invade, full clear, scales just as well, spaces you, and counters your ult.

Qiyana
The best mid laner to have when playing Lillia. Great damage mix, CC, follow up, and paces fights similarly. Also compensates for her weak early game and can help defend invades.
Synergies

Qiyana
The best mid laner to have when playing Lillia. Great damage mix, CC, follow up, and paces fights similarly. Also compensates for her weak early game and can help defend invades.
Champion Build Guide
I hit challenger OTPing Lillia last season, and I've been grinding ranked League for 4 years now. I am the best Lillia OTP in North America, reaching 837 LP challenger last season playing majority Lillia.

I created this guide because Lillia is a very difficult champion for players to pick up, both from a micro and macro sense. This build is a summary of my knowledge on Lillia and all of my insight for playing the champion.
If you have any questions feel free to come to my stream https://www.twitch.tv/salmonkid7 every day at 10 AM EST for 6 hours!
LILLIA GUIDE S15
LILLIA COACHING VIDEO
Here are my recommended video resources before you read the guide! These are useful to Lillia players of all ranks so check them out.

This is more of a pro play oriented change, but it's a nice little solo queue buff as it opens more play making windows. Your ult is necessary for any major fights, this change helps open more fighting opportunities.


Thrill and Agony. Liandry's nerf is pretty substantial, 10 AP in the early game is a big reduction in early clear and trading however, Bloodletters is here. I've vouched for this item as Lillia's core carry item before this change, and these buffs affirm that Lillia's carry build will be more viable than ever.

The damage reduction is basically meaningless other than impacts the speed of Lillia's first clear however, the CDR change was not reduced which maintains 90% of the clear speed buff of the previous change.
CONCLUSIONS
Lillia has been nerfed a lot lately, and she is barely blindable in the current meta due to all of her bad matchups. However, with lots of practice, build optimization, and solid jungle fundamentals we can make Lillia work even in bad situations.
To always be up to date on Lillia changes and ask any questions, we are live at 10 AM EST every day at https://www.twitch.tv/salmonkid7
LILLIA FULL CLEAR BLUE SIDE 3:07
LILLIA FULL CLEAR RED SIDE CHICKENS START 3:10
LILLIA FULL CLEAR RED SIDE RED START 3:10
ALTERNATIVE ROUTES
The following explanation will not come with video examples, but I will do my best to describe situations in which you should not full clear.
Firstly, in all potential invade matchups you have two adaptations. Firstly, make sure to ward the entrance of the opposite side of your jungle from where you are starting your clear while backing for sweeper.


This ward must be placed around 35 seconds before your buffs spawn because if it's placed to early it will not spot 1/2 camp invades on either side of the map. As for 3 camp invades, these are only reactable in the moment/with the assistance of laner vision. If you are clear starts from Blue, you can make enemy invades weaker if you believe/know you will get invaded by going from your chickens to your krugs around the back wall rather than going to your Red. This is less optimal, but it is very effective in stoping invades.
As for 1 camp same side invades, all you can really do is instantly back and farm your opposite side, then instantly farm your counter jungled camps on their respawn timer to deny them from the enemy. 1 camp invades on the opposite side will be spotted on the aformentioned ward, and in this case you have two options. You can attempt to play split map, but this process takes a lot of game knowledge of your lane matchups/ability to play the split. Lillia is not a good split map champion, so this process requires a lot of jungling/Lillia skill and I would not recommend it for beginners. Your second option is to call your lanes to deny the invade with you. This is a more reliable option if you are proactive, and it allows you to potentially pick up a kill while protecting your camps/ability to full clear.
Your last two options are 3 camp and 5 camp clears. These are both utilized to find disgused gank timers, and are sometimes needed in higher elo to catch people off guard as playing standard can be too predictable at the highest level. If you are newer to Lillia/lower elo, do not utilize either of these clears as they are very risky and will put you behind, but they also require a lot of game knowledge to implement properly. I won't elaborate on situations where you'd use these as I discourage it all together, but you can see example of times I opt for these clears in my games.
Lillia is a champion that requires patience and discipline in fighting, especially with the continued nerfs to her and her items. You must learn to play at the absolute peak of your range, and the ranges of your opponents spells/primary damage. Keeping up your stacks and cycling Q's is your primary goal, I cannot emphasize this point enough.

Lillia is a deceptive champion because according to her Q radius breakdown, you will apply her true damage buff so long as the enemy is within the radius of the first and second ring. However, you do not want the enemy to be inside this space ever. You always want to keep the enemy right on the outside of the second ring. Your goal is to constantly inch in and out of that second ring to avoid taking damage as often as possible while taking risks entering range and cycling your Q's.
Lillia is unbelievably easy to kill in the early game, and she can be taken advantage of easily in the late game with bad positioning/a lack of understanding of her playstyle. In order of priority, you want to
1. maintain passive stacks and kite with Q's
2. land reliable sleeps
3. use E and W occasionally to confirm kills/increase your ability to kite
When played correctly, you will feel elusive and very hard to kill. Your damage won't be insanely high, but you will be a constant threat that has to be managed. You will always be maintaing your stacks off of anything you can (camps, enemies, minions) and you won't take unecessary damage staying inside the enemy attack ranges longer than necessary.
Pros
1. Great mid and late game scaling
2. Really high movement speed
3. Great at kiting/skill expressive movement
4. High build flexibility
5. Great full clear
Cons
1. Weak early ganks
2. Susceptible to early invades
3. Can have map split forced on her
4. Countered by point and click CC/activatable MS with high damage
5. Very easy to kill early
A lot of Lillia's cons can be lessened through good game awareness, defensive warding, and match up knowledge. However, as your skill increases some matchups are simply impossible in the current meta and it makes Lilia virtually unblindable. This makes having a good understanding of itemization and fighting on Lillia essential to play her in the meta.

Lillia used to run resolve secondary for revitalize and conditioning, but after repeated nerfs to both the runes themselves and Lillia's items/abilities that synergized with said runes, inspiration is the page that offers Lillia the most utility and makes games feel far more consistent. While it's okay to run a page with sorcery second, I wouldn't recommend it as celerity and nimbus cloak are easily replacable with blue smite and axiom arcanist is a placebo rune that invests strength into the wrong parts of Lillia's kit.
Any tips or comments for me? Leave them in the comment section and please leave a like on the guide if this helped you!
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