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Choose Champion Build:
-
Bloodthirster Rush
-
Infinity Rush
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Pros / Cons
Pros
- Strong late game
- 700 range (rocket launcher)
- Strong wave clear
- Tower shredder (minigun)
- High AD ratios
- On par with
Vayne at dueling (minigun attack speed)
- % HP AoE Global ult helps proc your passive
- Crowd Control/Self-peel
Cons
- Vulnerable to assassins
- No escape skills
- May need a team to protect her against certain enemy compositions
Doran's Blades
Jinx's minigun attack speed provides her access to an insane amount of lifesteal from

Furthermore, with two Doran's Blades, you can skip buying



Infinity Edge rush vs Bloodthirster rush.
Both are viable strategies. (BT rush is more popular.)
An Infinity Edge rush allows for a stronger midgame to lategame transition -- you will remain a priority threat in this period, especially if behind in gold, dealing up to an extra 500 damage in a teamfight. Additionally, you will not need to waste time stacking

The sacrifice, however, is a 30% reduction in HP gained from autoattacking (with a stacked BT).


Here is a graph showing how your DPS changes over time:

Do you see that little point after 9000 gold? Shortly thereafter, you will be getting a defensive item so it's actually a longer period than you might think. The difference between IE and Bloodthirster is ~50, but it does add up -- you might be able to kill a tank one second faster with the IE path than if you went BT.
Why not Statikk Shiv?



If you look at the chart above, you will also see a big difference in mid to lategame DPS. Stattik Shiv especially ruins Jinx's rocket form ability which works better with crit and AS.
Is Runaan's Hurricane viable?
Sort of, yes. In terms of single target dps, non-Runaan's Hurricane builds do 25% more dps. However, a Runaan's Jinx will deal 50% more damage if she manages to attack three targets at once.
The problem with

Defensive items
Buy defensive if you are in danger of dying. (Assassin, Bruiser, AP Burster meta.) Building a Bloodthirster for "more damage" is meaningless if you are dead.
If you feel like you are not going to be focused down, build BT first.





Note that HP is the strongest stat on AD carries for long term survivability. A combination of Armor and MR is inferior to flat HP, particularly on low health pool carries. Therefore, if you aren't in danger of getting instagibbed, building a Banshee's Veil or Randuin's Omen is best.
- Positioning is key to Jinx!
- NEVER get caught out.
- Be wary of your allies retreating without you. Most frontlines are faster than Jinx and they may leave you behind to get CC'd if you are not alert.
- Sieging turrets (even with rockets) is hard without an escape, but you can kill undefended turrets insanely fast with minigun.
If you're at a lower level of play (Bronze or Silver), it's unlikely your teammates will peel for you properly. Don't rely on them. Don't complain about lack of peel. Instead, work on your own positioning and become adept at kiting bruisers (see Doublelift's

Allies
Supports with CC are absolutely vital with Jinx. Supports such as Nidalee and Soraka provide very little peel/protection in the aggressive all-in bot lane meta as well as in teamfights against bruisers/assassins.








Enemy matchups
Counters
Burst counters squishy DPS (Jinx) best.






muntoo
Jinx Guide
The Hyper Hypercarry: Jinx [S4]
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