Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Precision
Sorcery
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Mark of the Kindred-Pasive
Kindred tumbles and shoots up to three arrows at nearby targets,Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+65% bonus Attack Damage) physical damage and gains [0]% bonus attack speed for 4 seconds.Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
WITH Q U CAN JUMP THIN WALLS
WITH Q U CAN JUMP THIN WALLS
Wolf enrages and attacks enemies around him.Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+20% bonus Attack Damage) plus [0]% of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their attack and movement speed by 50% for 2 seconds.
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.Cripple an enemy, slowing their movement speed by 50% for 1 second.After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 65/85/105/125/145 (+80% bonus Attack Damage) plus [0]% of the target's missing health as bonus physical damage.Wolf's attack critically strikes targets for 50% increased damage if they are below 15% (+[0]%) health (Increased by Critical Strike Chance).[Maximum [object Object] vs. monsters]
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
You must be logged in to comment. Please login or register.