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The Legendary Acing Team






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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
2) Nocturne's passive allows him to heal depending on the amount of enemies he hits, so it is best to hit a whole herd of caster minions rather than the melee minions. Also, it is possible to hit a champion and receive some healing from that champion , too.
3) Rammus's taunt can be used under a turret to ensure the enemy gets hit by many turrets.
4) Rammus can use his defensive ball curl and/or rollerball to ensure a clean escape. Taunting can be used to save an ally if they have low health.
5) Back to Nocturne - Nocturne's spell shield grants him attack speed if he blocks one spell. Also, he takes no damage from the spell.
6) Fiddlesticks can gank very easily because his ult teleports him to a nearby spot and does damage over time.
7) Fiddlesticks can fear an enemy into the range of a turret.
8) Tryndamere is amazing at chasing and/or escaping. His mocking shout allows him to chase with the spinning slash. He can spinning slash over a wall to escape.
Cons: 1) Annie will be the squishiest one in the team, so she will be an easy target for the enemy.
2) Nocturne will waste mana when activating his spell shield. Also, he may not need his spell shield and accidentally use it, thherefore, wasting mana even more.
3) Rammus cannot have defensive ball curl on at the same time as rollerball. He may need both, but can only use one. Also, he cannot taunt while in rollerball mode.
4) Sometimes Tryndamere cannot spin through the wall. If he is at low health, tyere is a good chance he will die.
5) Fiddlesticks is a channeling burst and any snares or stuns will make him reach maximum damage to the enemy champion.
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