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Runes: Go-To
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Q>W>E
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Jhin
Introduction - Matchups are the bread and butter of this guide, due to how little he's played in this role, no website is going to give you accurate matchup information, and knowing your matchups in key.
Champion Build Guide
Why top?

after about a year of maining jhin I took to the top lane for a couple of reasons, if you identify with either of these often, you may want to learn to transition to top.
1. You can't trust supports. Especially in low Elo, there are undoubtedly more troll supports than real ones, and going into the bot lane is especially as jhin is automatically putting a lot of trust in a stranger to help you through the upcoming 2v2, if you don't have a duo partner often, the number of supports that steal cs, do no damage, or can't peel, really puts you at a disadvantage compared to more meta carries.
2. you can't compare to other ADCs. Jhin has been a fairly weak ADC since they nerfed jhinsoos, he usually can't compare to other marksmen like


This guide is a focus on Jhin top specifically, so I will not be going into what Jhins abilities are, how they work, etc.
+ Insane poke potential + early game advantage + shut down potential on all melee top laners Jhin top can easily out poke and out pressure a majority of melee top laners like ![]() ![]() |
- gets out-poked by ranged top laners (except ![]() - weak to ganks and overly aggressive top lane tanks - your team misses out on a top lane bruiser or tank, risking future teamfights Jhin top is a risky pick in most teams, unless you have tanky teammates with good engage to make up for a bruisers absence (such as bruiser jg like ![]() ![]() ![]() |

Levels 1-6
Jhin wants to take this early game and get as much of a lead on his laner as possible, if your gold is even with your laner it gives them the confidence and the strength to all in you, the goal during the first 6 levels is to "establish dominance" over your lane to survive until you get the items you need.
Poke - about 50% of your auto attacks should go into the enemy laner as poke, the other 50% into getting cs, you want to use the low health of caster minions and the passive of

protection - while usually seen as his worst ability, Jhin would be nothing without






post-level 6
Once jhin has secured a lead in lane, a heavy lead in cs, and a few items into his core build, he can begin supporting team fights around the map.
in my experience, very few enemies expect a strong jhin coming out of the top lane and will not expect your damage at the start of a team fight, assuming your team comp has other tanks and bruisers in it, the extra damage from having 2 adcs will put you at an advantage and leave the enemy team with confusion of which to focus first.
Roaming[/h]
Due to jhins lack of mobility without targets to crit, and forced dedication to pressuring lane, roaming mid is usually not an option. this is a heavy drawback to jhin top, as roaming is an easy way to transfer a win in one lane to another, and jhin being unable to support his team in the early game can ruin some early game team fights.
I
T E M S |
Core Jhins strongest power spike is at around 3 items (2 and a 1/2 if ahead) it is here that jhin gets the crit chance and attack speed necessary to weave and bob in and out of fights and do some real damage from a safe distance. CORE BUILD ![]() ![]() ![]() ![]() ![]() The rest of your build adds to your crit or survivability in the late game ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() and any other items that support jhin's damage, crit, or give defensive buffs (armor or magic resist) |
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