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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction

So you've found yourself a midget to get pleased with? Very well then.. I shall teach you how to use this little fellow properly. But also, please remember; DONT TELL HIM SHORT JOKES.
Veigar is an AP burster perfect for bursting down singletargets, especially AP carries like Leblanc or Master Yi if he builds AP. Trust me, AP Yi is a living hell..
Pros
Insane AP farm
Insane damage
Insane insane
Sane Insane
A midget, so he's hard to see in bushes
Can take down any AP carry in a few seconds
Really helpful with his stun :) If you can hit with it lol
Cons
Squishy
Item dependent
Rage-o-holic with
.. You'll get it when the minions survive with around 10 hp after you use it..
Insane AP farm
Insane damage
Insane insane
Sane Insane
A midget, so he's hard to see in bushes
Can take down any AP carry in a few seconds
Really helpful with his stun :) If you can hit with it lol
Cons
Squishy
Item dependent
Rage-o-holic with




^You want to max this second as this isn't your main damage source.



^You want to max this first, as it's your main damage source.




^Max this ability last as it's just a stun and the early levels are good for escaping.




"Why is this ability so special?" Hahaha.. go kill yourself.. No, but seriously, this ability is an Anti-AP carry or Anti-AP at all. It deals 250/375/500 magic damage + 120% of your AP. "So what?" Say what? Did I forget to mention it also does 80% of the enemy target's AP? That's why it can easily burst down an AP carry.
And now.. THE SKILL SEQUENCE
This isn't hard to learn at all, but all you have to do is hit properly with your stun instead of putting it all around him.
***





"oh why, oh why deathfire before the others?" Because deathfire deals a percentage of their current health as damage. That's why. Don't like it? Then don't play Veigar.
Runes are utterly important when around 20 to 30. And ofcourse, if you don't have mana regen runes like the ones I've chosen, either flat mana regen or mana regen/lvl, you will have a hard time farming as much as you should with
Baleful Strike.
Greater Mark of Insight; Why? You will be needing as much MrP as possible so your burst will deal as much damage as possible. You wouldn't do much damage if the team stacked mr and you had no penetration, would you?
Greater Seal of Clarity. Mana regen. Nuf' said. You will be needing mana regen for early - mid game so you can farm as much as possible early game and harass as much as possible in mid game. In late game you'll be getting blue buff, also in mid game though. You can also change these for Greater Seal of Replenishment Greater Seal of Replenishment or
Greater Seal of Potency.
Greater Glyph of Focus will help you a lot in early game farm. You want to be farming as much as possible, so this is a great pick for that. You can, however, switch these for
Greater Glyph of Potency if you feel like being aggressive, but I don't recommend that in early game.
Greater Quintessence of Potency. This.. Is a must, really. great for early game farming, and early-mid game harassing when you have enough damage for it. If you want, you can switch these for
Greater Quintessence of Focus for a slightly better early game farming, though you will have to wait a little while longer before you can last hit them with
Baleful Strike, but when you've gotten enough farm with it, you don't have to wait for that long.









Build No. 1
This build is based on pure damage and bursting down enemies. Though it got a lot of damage, it won't have much defensive stats so you will be taken down quicker than a snail saltbathing.
Build No. 2
This build got the same runes and the same order on the abilites, but this time it has different masteries and items :D The masteries are more utility rather than offense, as you can see. And the items are now for more survivability, so if you die too much or are too squishy to stay in the teamfights, go for this one. Helps a lot.
This build is based on pure damage and bursting down enemies. Though it got a lot of damage, it won't have much defensive stats so you will be taken down quicker than a snail saltbathing.
Build No. 2
This build got the same runes and the same order on the abilites, but this time it has different masteries and items :D The masteries are more utility rather than offense, as you can see. And the items are now for more survivability, so if you die too much or are too squishy to stay in the teamfights, go for this one. Helps a lot.
Summoner spells I recommend:




Summoner spells that I don't usually use, but can be good:





Spells I do not recommend:





"You forgot Smi.." SHUT UP! ARE YOU FU**ING KIDDING ME?!

When you get around 100 - 150 AP you can last hit the mage minions with


Starting Items


These items if you're going solo mid. Meki Pendant for enough mana regen so you can stay in lane for farming. I don't recommend harassing at start.

I recommend this item in duo lane, since in solo mid lane you want potions so you can regen your health, while in duo lanes your partner can stay and def untill you come back.
Early Game
or
The 'Tear' I get early game if I know I will do good, so I can get more mana + building towards my 'Archangel's Staff', but if I'm having a passive to hard time in mid lane, and the other team got 1 or more tanks on their team, I get a 'Fiendish Codex' so I can get my Deathfire Grasp earlier.
Note: The 'Tear' should only be bought if you wish to get Archangel's staff. Other items are also viable, it's just an option.
Fiendish Codex is for building a Deathfire Grasp. If you're doing passively good or a little bit bad I get this item in case, because of the cooldown reduction. This will help even more with my farming, which is needed to do better mid to late game. What does Deathfire Grasp really do? Read more of this under the Deathfire Grasp below.
x2
Can't afford your Tear of Fiendish Codex yet? Grab these boots for immobility so you can dodge

The potions is ONLY if you're having a hard time in lane, getting harassed. Maybe

Gold per second item. Great early game, recommending it if you can afford both this and



Are you doing tremendously bad? Are you about to ragequit because you've fed Brand with 5 kills and can't do anything against him?
Get one more of this, or maybe two if needed.
Mid Game
By now you should ATLEAST have 20 kills, right? Don't worry, I'm just joking.
But I hope you got a lot of farm? No? Then GET A BETTER FARM, DUMBASS!
This is a must if their team got pretty tanky people. And in ranked I see it as a must because they got a solo top, which will be a tank, their jungler(if he's tanky, ex. Gangplank or Lee Sin), and maybe they got a pain-in-the-*** Morgana stacking health to survive teamfights?
Doing really good, your jungler is ganking your lane a lot and you get kills + assists? And also a great farm? Get this item to ruin their day even further! This little guy will annoy the hell out of them because of the stacks you will get if you know how to play. Don't know how to play her yet?
DON'T GET IT.
"But what else should I get then?" You can read all about that in the 'Optionable Items' section.
These two are the main items you should focus on in mid game. After these you can go for stronger items.
Late Game
Main damage item. Whatever the team is built on(health, mr, etc), this is a must. This item is your main damage source for your abilities.
Getting focused in teamfights? Their AD carry kills you in a few hits? Well look no further then. This item got great armor, and also 100 AP, so it won't ruin your damage. You can change your


This item is really great if you build enough mana for it. It does give 1400 mana when your 'Tear' is maxed out. This item is for pure damage only, so if you want more survivability trade this out for Zhonya's Hourglass or maybe a Banshee's Veil.
In ranked their team is smart enough to stack MR, often early game too, so this item will take you from no-dmg-at-all to raping-them-all again. :)
This item is great because of the cooldown reduction. I recommend this if you're doing passively good(or bad), and your 'Mejai's Soulstealer' doesn't look like an option anymore.
You didn't think I would forget this, did you? What would any champion be without optionable items?
***** Great item if they got either Karthus or any other champion with a pain-in-the-*** skill.
*** As it is good because of the armor and mr, it doesn't really HELP you. Yes, it gives you more survivability so their AD and AP carries won't rape you that easily, and its passive is also great, but that's why we got Zhonya's Hourglass. If their carries jumps you and your teammates are around, just pop your Zhonya's and you will survive(if your team is good).
****** This item is just GREAT. It's perfect for little Veigar, because after his burst he won't do that much rather than just popping his
Baleful StrikeBaleful Strike once a while.
***** If their team got AP bursters like
LeBlanc,
Brand,
Annie, etc.
***** Great item if they got either Karthus or any other champion with a pain-in-the-*** skill.
*** As it is good because of the armor and mr, it doesn't really HELP you. Yes, it gives you more survivability so their AD and AP carries won't rape you that easily, and its passive is also great, but that's why we got Zhonya's Hourglass. If their carries jumps you and your teammates are around, just pop your Zhonya's and you will survive(if your team is good).
****** This item is just GREAT. It's perfect for little Veigar, because after his burst he won't do that much rather than just popping his

***** If their team got AP bursters like



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