Skarner Build Guide by metalhydra273
The Other High Elo Skarner's Guide [Patch 10.18]
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Runes: My Predator Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Blue Side
Threats & Synergies
The hardest Skarner counter in the game. Olaf destroys you in 1v1 and his ult (as well as the threat of it) thwarts about anything you could throw at him. Either you have to try to bait it out or hope your team has good burst to shut him down quickly. If he's even somewhat viable, it's worth permabanning him if you're 1st or 2nd pick.
Pretty much same deal as Olaf without the ult. His pillars and ult are devastating and he destroys you 1v1. However, he's an ult magnet and you can easily take him out of the picture, though this means you aren't ulting one of the carries in most of the fights.
Vi bursts you down pretty easily and it can be hard to lock her down with her mobility, as well as her ability to cancel your r if she times her's right. She's doable if you play smart, but far from easy.
It's disgusting how much better Sylas is at using your ult than you are. He can also infinitely heal off you as you usually won't have the damage to fight off his 1/3 hp heals. May have to run execs just to deal with him. Ult him if possible and save your team the effort.
Fiddlesticks is much more equipped to deal with you now thanks to the added fears he got. He is very hard to deal with now that he packs all the fears and a silence to boot. Getting in to deal with him can prove difficult if you're not ahead early. Look to spot out his ult before he gets the jump on you and try to track him down to deny ganks that can set him ahead. You can beat him 1v1 though, look to stun him while he's draining. I recommend building tanky in this matchup to survive his burst and punish him, such as an early adaptive helm.
This is more about Rhaast than anything else, as kayn's early game is very poor. Shadow Assassin could pose a problem with his ridiculous mobility and damage but if you catch him he's usually dead. Rhaast on the other hand chunks you reliably, heals incredibly well, and can sometimes be tanky enough to survive your ult and ult himself, giving him a second wind and his team the opportunity to turn around the fight. Just time your ult well and avoid 1v1. It shouldn't be too bad if he doesn't get ahead.
Her speed and sometimes, additional tankiness makes it hard to lock her down AND finish her off. The threat of her ult looms large and she will be prancing around faster than you might be able to keep up. Look to ult her and pick her off before she gets everyone napping, but it will be difficult to get in without getting ulted and nuked. Even if you beat her 1v1, good luck finishing her off before she scrambles away.
He has a lot of ways to stall you with eq and ult. His ult is especially devastating as it could lock you away from your target and get you killed. Ulting him doesn't always work as he will almost always be tanky enough to survive and then begin an engage or escape. Look to win the early game and break open the game before your team potentially can't deal with him.
Kha'Zix is a common pain in the ass, but this matchup tends to come down to whoever gets ahead. If you're ahead you can usually 1v1 provided he doesn't outplay you, but if he's ahead he's going to burst you down and run circles around you. Keep that from happening and maybe get some ults on him and it shouldn't be too bad. Hope he doesn't build a qss, otherwise look to deal with him with your team
One of the better performing adcs against you. They can kite and burst you down pretty well, but you can kill them easily. Ulting them or an enemy out of the Kindred zone is always fun, otheriwise stun them up as much as possible.
I'm going to say it again once more so I don't have to repeat myself too much, but whoever gets ahead usually wins. Graves is very susceptible to ult and you can run him down, but if he's too tanky to deal with it could be hard to kill him. Look to pull ahead before the late game and keep up pressure.
Ivern has many ways of stopping or stalling you, so try not to overstep your boundaries or you'll find yourself killed. Keep an eye on your early game buffs and try to catch him out to score an early kill or two.
This matchup will always be lopsided, but is more of an uphill battle for Rengar. Skarner can easily deal with him by sitting on whoever Rengar wants to jump on provided you don't let him w your ult unpunished. If Rengar gets ahead though, he absolutely shits on Skarner nearly at Olaf's level. He will easily one shot you and while countering or threatening to counter any cc you throw at him with w. Don't let him get ahead and you can win this reliably.
Sett can punish and burst you very hard. Time your cc against him carefully and try to dance around his w and e. Whoever makes a better catch will win this one.
Can be a nuisance with his slipperiness, but you can deal with him early game and win the 1v1 unless he pulls ahead or gets a good stun in. You can try to burst him down early by ulting him into your team and ensuring he dies before he gets to ult back.
Nunu & Willump
An annoying front liner who can threaten objective very well with priority. Win the objective game and open a hole by ulting him if you have to.
Pretty much same deal as Nunu minus the objective threat. I never see this champ though so I wouldn't worry too much. Just like any other tank, look for ways to get past her or open a hole with your ult, though your team may not be able to kill her before the duration ends so be mindful.
Another rare sight nowadays. Xin is great at dueling you, but ripe for the pickings with your ult. His ult will block ranged attacks from your teammates so drag him into their range to maximize damage.
Mundo can run you down and chunk at you with his q. If you need to ult him, make sure your team gives him all he can handle before he recovers too much with his ult. Don't try to duel him, you'll probably lose.
Ad shyvana is an ult magnet, get her out of the fight before she wails on you or anyone else. Ap is more annoying with the massive burst damage, but same deal. Get her out of the way early and keep objective pressure on the dragons.
Her cocoon is a pain, especially if she's ahead. Ult her and make sure she dies before she repels and if you get ahead, look to get the jump on her and burst her down. Don't let her win the early game because she can make herself very hard to deal with her damage and slipperyness.
Slippery but easy to pick off if you can ult her when she goes in. If she gets ahead early she can easily pick you off with spear and burst options. Don't fall behind, and if you do, look to shut her down with your team and turn the tide.
Gragas can disrupt you in a few ways. Wait for him to go in, then get up close and personal with the fat man so he doesn't get away with his e. Keep cc pressure on him and he won't have options without ult.
Zac's cc will be annoying but you should be able to play around him pretty well provided you don't get caught out. You could ult him if he wants to fly over you or you could just let him land and get him out of the fight quickly. Abuse early game pressure and look to pull ahead.
Similar deal as Elise. Kill her before she can ult. You can try waiting for her to attack her charmed target (if it's not you of course) and then jump her. She's another squishy mage so you can duel her easily if you're ahead until she has her late game burst.
Avoid boxes, don't let him outplay you, and he really can't do much against you. Oracles is nice to keep track of him, just make sure you don't lock down the wrong way. He's easy to deal with provided you play around his tricks, but don't underestimate a good shaco even if the matchup on paper is easy. If he gets an ideal start he may never look back.
He can be an annoying front liner but is yet, another tank easily removeable with ult. CC can ruin him before he does too much in a fight, but be careful you don't get too close as to where a stun from him will get you killed. Watch out for his e, it chunks everything rather hard. If you ult him make sure he dies quickly from it.
Rek'sai can't really do too much outside of her knock-up, making her easy ult fodder as she tries to deal damage with q autos and e. Respect her mobility options and potential to 1v1 you and it won't be difficult unless she has a lot of successful early ganks.
Lock him down before he does anything too flashy and you shouldn't have too much trouble. You have dueling potential vs him but it tends to be pretty even so fight carefully. If possible, look to ult him as he ults you and you can pull him as you're getting knocked back. You could also try ulting him while he's q'ing if you get the chance.
Dodge his q, stun him up, kill him easily. Not bad at all unless he's fed and chunking you hard. His w can be a nuisance but get past that and he has nothing to fight you off if you can kill him quick enough.
You can outpace him in the jungle easily early game and get him out of the way by forcing him into your team's burst. He can be annoying with his taunt and your reliance on autos, but is otherwise easy to beat.
You can pull him off your teammates if they get ulted, He's pretty easy to slow/lock down. Try to avoid the fear if you can and look to bring him down with a teammate. He can win the 1v1 but isn't that threatening overall.
He's basically Skarner minus ult with much better dueling power. Abuse the lack of said ult by keeping him from doing much with your own cc. Avoid the 1v1 and you're fine here.
Yi can be dangerous, especially with a funnel, but Skarner is definitely one of the better champs at beating him. Your cc absolutely ruins him, just watch out for a possible qss. When on his own it's pretty self explanatory on beating him, but with funnel, try to counter any dives they pull with your cc and look to bait out Taric ult. If he gets ahead and builds a qss though, it may be game over.
Outside of his cc, Amumu offers basically nothing to beat you. Don't give him a free way in and abuse his slow early game to shut him out of objectives.
Nocturne is great at 1v1 against you. You should beat him everywhere else. Just make sure you play the matchup smart and it's easy. Don't let him spellshield anything important by using q, and if ult him right before his e fear goes off provided it's good for the situation. Otherwise lock him down as soon as possible before he tears apart your teammates.
He goes in, you lock him down, he dies. Pretty simple. You might not always win the 1v1 so make sure you're ahead if you want to fight him. His plan is typically straightforward so cc him to death before he reaches your team or peel him off after he ults in. If he's attempting to steal a dragon or baron, you can attempt to ult him while he is ulting to match the cc he gives you, so he doesn't win the smite war or you can at least get hi killed in most circumstances.
In case you didn't know, you can grab the lantern while ulting. If you have a Thresh friend, try to coordinate these when possible.
In case you didn't know, you can grab the lantern while ulting. If you have a Thresh friend, try to coordinate these when possible.
Champion Build Guide
Red Side: raptors - red - krugs - back - blue - scuttle - wolves - gromp
When on red side, starting raptors is ideal as it lets you fight red buff at level 2 while not having to bother your top laner, while on blue side it's worth utilizing bot lane's leash on red buff and going about normally. Watch for an invade, especially when on red side, as you'll want to have e if you need it, in which case you'd need to start red. Motion either your top or bot laner to take the spire opposite of your red so you don't need to take it yourself when you go for that scuttle (this may not always be possible). When taking the raptors, try to kite around the small ones the best you can be moving between auto attacks to minimize damage. After killing the big one, auto whatever small raptors are left to get them low enough, begin motioning towards red, and finish them with q + talisman burn.
When taking krugs, stun both of them and go to the side of the big krug so the little one hits you as little as possible, just make sure you're still hitting the little one with your q's. You'll want to either back after krugs or look to level 3 gank the lane as to get boots as fast as possible. Especially on red side if the enemy top is pushing in, you may be able to score an early flash or kill. Just be careful of the enemy jungler's potential movements as your blue may end up being swiped. If you manage to spot them in the area with someone's ward or something, you can always go for a vertical jungle clear. If you want to be safe, take the river spire and e the enemy blue buff, force it into your spire range, and clear it from there.
After taking the scuttle crab, look for a potential gank opportunity, if there is none, continue your clear and by then your red side jungle will be coming back. Clear that and back if you still can't gank.