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Recommended Items
Runes: Gotta Go Fast
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Gustwalker Smite
Items
Ability Order Ability Max
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Threats & Synergies
Lillia
Lillia is difficult to catch, and messing up once in teamfights means you're likely eating an ult, putting yourself in a position to get bursted down. Without ult and a teammate to help you, you're unlikely to kill her and will have to endure a lot of kiting. Pray you find a way in and kill her before you go night night. If you do opt to flash ult, make sure it kills her.
Thresh
Your daily reminder that you can take Thresh's lantern while ulting. The ones that are aware of this will likely try to work with you on this, otherwise you may want to tell them. It's a bit more rare than you may think, but if the situation is right, it can be really funny (and strong!). If you're in team play with a Thresh, I'd recommend practicing this tech to cheese people, potentially even working flash into your plays to extend your pick range a thousand fold.
Thresh
Your daily reminder that you can take Thresh's lantern while ulting. The ones that are aware of this will likely try to work with you on this, otherwise you may want to tell them. It's a bit more rare than you may think, but if the situation is right, it can be really funny (and strong!). If you're in team play with a Thresh, I'd recommend practicing this tech to cheese people, potentially even working flash into your plays to extend your pick range a thousand fold.
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If you do wanna be more aggressive on your own or play for 1v1 duels (or just think
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The lesser runes are pretty self explanatory, focus on speed.
Domination Runes: | ||
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You might find ![]() ![]() ![]() ![]() ![]() ![]() | |
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Sorcery Runes: | ||
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While ![]() ![]() ![]() ![]() ![]() ![]() |
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Rush: | ||
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Mythics: | ||
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Typically I build a defensive item 3rd after my core and from there it's pick of the litter among the listed. Since my build tends to lack it early, with my tank option (
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Magic Resistance: | ||
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Common Late Game Picks: | ||
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Dealing with auto attacking AD carries (ranged or not)? ![]() ![]() | |
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Sustain is pesky, ![]() ![]() ![]() | |
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A good offensive/defensive item to help you front line while also giving you additional AD. ![]() ![]() ![]() | |
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Similar to ![]() ![]() ![]() ![]() ![]() | |
Niche Options: | ||
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A nice MR choice, ![]() ![]() ![]() | |
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A very situational item, ![]() | |
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An aggressive version of ![]() ![]() ![]() ![]() ![]() | |
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For that one game where the enemy has a lot of crit. ![]() ![]() ![]() ![]() | |
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A good idea if ![]() ![]() ![]() ![]() ![]() | |
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While you would normally follow a standardized
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Red side's strategy has significantly less nuance for warding, I
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Upon backing, I buy
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If you check out my games enough, you may notice how I slightly deviate things based on the situation. The guide written here is pretty generally how I structure my pathing every game. While you may miss out on a strong side lane early, you'll at least have 1 opportunity to hit each lane. Feel free to communicate this with your team if they're good at setting up ganks, and you can start a snowball earlier than you might've otherwise. It's a riskier setup that allows you to make the most out of
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Objective play comes down to how you teamfight, which is mainly about using
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The meat of your teamfighting though, is deciding on an
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Ok so you already knew that, fine, but do you know when to
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Let's start with some important micro notes. It's good practice to press R on your target before you're even in range. Don't tunnel too hard on this if you're just walking in, you don't want to limit your movement options. Instead, think about doing this if you have a bunch of speed buffs (to the point where you don't need to sidestep), if the enemy is juking in bushes, or if you plan to use
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What if you're in a duel? You can't do anything during
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If the enemy has mobility, save it for before they reach a wall to show them you aren't done with them yet. With a good understanding of how the enemy will approach the fight, you should determine when the ideal
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Some champions actually have very specific counter measures. For example,
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Lastly, 'unstoppable' champions are actually 'stoppable' by suppressions. This gives
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A couple notes on specific examples though: look to halt
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Moving on to strictly pick opportunities, let's consider who you're in a position to kill with
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A quick aside though, most
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There will be some reiterating here, but speaking of objectives, remember that unlike stuns, suppressions block summoner spell usage, meaning you can not use
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Though it's called "flash ult," you actually want to press R first for instant activation if in range. Doing it the other way around can work, and you can utilize
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side note: when practical while ulting, click behind the enemy at the last moment to cut them off from an escape route
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If you wanna see some combos in action, my latest montage details a lot of the flashier micro plays I'll make with my abilities. Hopefully seeing them in real situations helps you get a feel for what they might look like, though if a more tutorial esc video is desire, let me know. I might consider making one if it feels necessary. For now, you can check out that video here:
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Utilize
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Remember me gushing about playing with
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Tracking
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Whether you're winning, even, or losing,
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As mentioned, having been playing for 10+ years I've gone through a lot playing
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Thanks for reading!
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