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Poppy Build Guide by ZzZ3DemonAngelZzZ

Top The Poppy OTP guide ( updated 03/09/2020 )

Top The Poppy OTP guide ( updated 03/09/2020 )

Updated on September 3, 2020
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League of Legends Build Guide Author ZzZ3DemonAngelZzZ Build Guide By ZzZ3DemonAngelZzZ 1159 43 2,421,940 Views 41 Comments
1159 43 2,421,940 Views 41 Comments League of Legends Build Guide Author ZzZ3DemonAngelZzZ Poppy Build Guide By ZzZ3DemonAngelZzZ Updated on September 3, 2020
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Runes: Best rune set.

1 2
Grasp of the Undying
Shield Bash

Presence of Mind
Legend: Tenacity

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Poppy OTP guide ( updated 03/09/2020 )

By ZzZ3DemonAngelZzZ

I'm Boppy a Diamond player with over 1.5 million mastery points on Poppy. I'm a starting youtuber/twitch streamer and live in the Netherlands. some of my friends who play Poppy told me i should make video's and guides about how to play Poppy, and well let's be honest this guide looks like sh*t xD.

I started playing League in preseason 7 ( end of season 6 ) so season 8 was my first real ranked experience and i got Platinum 2. I have been investing all my time in studying matchups about Poppy played against other OTP's searched the forums and obviously practice what i love to do; stomping people with Poppy.

I would say Poppy is the only thing that makes me play league and probably will be. She is a fun champ who aint hard to play but just like Riven or Yasuo has a high skillcap. You will see the clear diffrence between a poppy main and some mastery 4 Poppy.

Poppy is a versatile champion who can play in any role ( except adc that is just troll :P ) with a lot of build types; like bruiser, tank, support and even assassin. If you are interested in Poppy after this guide but you still feel like you dont understand her yet or want some crazy tips and tricks? come and join my stream/discord server, which has Poppy mains from diffrent servers, me obv. and some other d*ckheads :P. the link is down at "contact"
Iron Ambassador - P

Cooldown: 16 / 12 / 8 Range: 475
Poppy periodically throws her buckler on her next basic attack, granting it bonus range and 20-180 bonus magic damage (based on level), and causing the shield to fall near her target, where it remains for up to 4 seconds.

If Poppy picks up the buckler, she shields herself for 15 / 17.5 / 20% of her maximum Health for 3 seconds. Enemies can step on the buckler to destroy it.

If the buckler kills its target, it bounces back to Poppy and automatically shields her.

Use this shield to trigger your Grasp of the Undieing or your Conquerer every 10 seconds on the enemy laner, its good for trading and for farming from a range


Hammer Shock - Q

Cooldown: 8 / 7 / 6 / 5 / 4 Cost: 35 / 40 / 45 / 50 / 55 Range: 430
Poppy smashes the ground in front of her, dealing 35 / 55 / 75 / 95 / 115 (+0.9 per bonus attack damage) (+7% of target's maximum Health) physical damage to all enemies hit.

The impacted ground becomes unstable, slowing enemies that are standing on it by 20 / 25 / 30 / 35 / 40% before erupting after 1 second, dealing the same physical damage to all enemies hit.

This ability is your main dmg due to your %HP dmg. You use it to farm and to trade in lane. Due to its low mana cost u can spam it all day long.


Steadfast Presence - W

Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 50 Range: 400
Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health.

Active: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage. This can only happen once per enemy champion.

This ability is what makes Poppy so fun to play. Yasuo is dashing back and forward and BAM! he is back at his place and u will just smack him with your q and passive dealing massive dmg. Its the big NOPE ability and this is what I personally think makes poppy amazing.


Heroic Charge - E

Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 70 Range: 475
Poppy dashes to the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+0.5 per bonus attack damage) physical damage to them and carrying them along with her.

If they collide with terrain, she deals the same amount of physical damage to them again and stuns them for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds.

this ability makes u one-shot your opponents, knock them in the wall let them take the 2 Q proqs. bye! bye!


Keeper's Verdict - R

Cooldown: 140 / 120 / 100 Cost: 100 Range: 500
First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled.

Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing 100/150/200 (+0.9 bonus attack damage) physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform.

Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy for 0.75 seconds and doesn't makes them untargetable instead.

This ability requires a lot of practice, its hard to give tips about this ability since you just have to feel it. when to hold and who to R away or who to R in the air and destroy. care for the cc that can be applied to cancel your R.
Pros / Cons

- Great counterpick
- when ahead you feel like a raidboss
- Amazing all-in potential
- When close, there is no escape
- Amazing lockdown of carry's
- Good peel
- R can win teamfights


- Must all-in to be usefull
- Can safe enemies with R
- Relatively big cooldowns on her W
- Only good in countermatchups
- Bad extended trades
- Can get kited by mobile champions very easily
- Can flash / blink Poppy E and so her dmg
Explanation runepage

Now you are thinking: Hey this ape is instead of every website picking Conq over Grasp. Yes, i dont play with Grasp. Grasp is a run that is great for short trades and so its only good on poppy in the trades where you throw your passive. How i play poppy is: get cdr asap, and take long extended trades. Where Conq is the best rune. You lategame healing in teamfights is insane and the %hp dmg being converted to true dmg makes you excelent into tanks.

I take Triumph, Tenacity and coup de grace because the rest just wont work with Poppy.

For the seecondary tree i go defensive for 90% of the matchups. However i like to go sudden impact and ravenous hunter into easy matchups or matchups i can snowball out of control.

Scaling cdr is just so much better than 6 ad, so there i take the cdr runes and for the rest it explains itself. i always take armor runes 3th against minion aggro.
Playstyle in lane
Poppy is a lane bully in certain matchups, these matchups are easy to win and poppy can freeze the opponent and trade whenever she sees fit. Matchups like these are Jax, Trynda, Camille, Nasus and Aatrox. Poppy beats these matchups since they have horrible basestats and scale with levels or and items.

Every champion with base damage will be a hard matchup. Against the horrible matchups like Riven and Darius who you outscale you will have to play carefull, if you make 1 ****up you are dead and done for the game since they snowball out of control. However Poppy will beat them whenever she gets a lead. Poppy into riven is just: dont let her engage on you and take fights whenever you get a good hit into the wall and disengage before she can trade back.

As Poppy you tend to shov your opponents since your waveclear is insane. Take this to your adventage and shov in early and roam with your jgler to the enemie jungle and try to get some kills. After 6 you can look to shov in your lane and threaten the tower plares since your R gives a solid escape. While channeling your R walk to the opponent since it will give them less time to react with a Flash or smth.
Poppy in the lategame
This Build is diffrent from the grasp build and tends to play diffrently. With grasp you engage onto a priority target and peel back to your team and make sure your carrys stay alive while you wait for your cd's and a new opportunity. However with the Conq build you are not the main engage tool. You will follow up on your team and Finish off priority targets while healing back most dmg that will be done to you with Conquerer and really do a lot of aoe DPS while draintanking.

With this build its really important to never fall behind. Whenever you do: you are useless, you dont play like a main tank or frontline. You are a dmg dealing bruiser that needs setup but can go out of control in teamfights.

Whenever you are fed, dont be afraid to 1v3 the enemies, just kill the highest dmg thread first and heal trough the rest of them. Trust me: when fed this build feels like a god. If you are good at sidestepping and dodging abilitys, dont be afraid to go into a 5 man for a tripple kill. Your scores should look like this when you have a 5/0 lead in lane:
Some nice little tricks most players do not know about.
Trick 1 - Q Flash:
Trick 2 - W interactions
Feel free to contact me on my twitch and youtube.
Or send me a pm on discord :). boppy#4111

Feel free to ask me anything ^3^
League of Legends Build Guide Author ZzZ3DemonAngelZzZ
ZzZ3DemonAngelZzZ Poppy Guide
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The Poppy OTP guide ( updated 03/09/2020 )

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