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Spells:
Flash
Ignite
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction
-
Swiftness
and 2 points in
Meditation
allow for a great balance of mobility and mana sustain, but if you prefer one to the other, go ahead and put the points in your preferred spot.


Runes




Greater Mark of Magic Penetration is standard on most casters and there is good reason. these runes provide a huge 9 flat magic pentration.
- greater seal of replenishment with a
Meki Pendant allows Zyra to have a strong mana sustain before chalice.
- grater glyph of force gives Zyra a little bit of extra *umph* thoughout the whole game.
Greater Quintessence of Ability Power gives Zyra a large 15 AP at the start of the game, greatly helping her early game harass.

Tips and Tricks:
- In a teamfight do not shoot immediately. Instead wait for the enemies to line up for a good shot for maximum damage.
- There is a slight delay after casting before the shot is fired. Take this into account when aiming at a moving target.
- In a 1v1 situation (such as in lane) try to get the shot off as quickly and as accurately as possible, or the opponent might just get away.
*note There is a bug that if you have an ability selected and you die the ability will fire on its own to where your cursor is.
deadly bloom Deadly Bloom: This ability is a powerful AoE spell That does damage with a short delay. deadly bloom is a fantastic damage spell with a very short cooldown, being just 3 seconds with maximum cooldown reduction. deadly bloom also has a very strong .75 ap ratio so it scales very well into lategame.
Tips and Tricks
- Before getting your
Chalice of Harmony, try no to spam this spell or you will quickly find yourself out of mana.
- I like to keep smart casting off for this spell. This allows for precise aim for catching enemies at the edge of the AoE.



Tips and Tricks
- If worried about ganks the seeds can be placed in the brush to act as a short ward.
- If using deadly bloom to harass it is almost always best to place a seed with it.
- In general Thorn Spitters are superior to Vine Lashers. Vine lashers are best used to slow down an enemy who is chasing you, or for preventing escape in a gank.
- Place Vine Lashers On the path that the opponent is traveling. If someone is chasing you, place one in front of them. If they are running away place it behind them. This allows for the Lasher to block pathing and have more slow time.
- If you plan on only placing one seed it is best to start the ability then quickly place the seed within the AoE.
- If you plan on using two seeds for maximum damage first place a seed, then activate the ability over the seed, followed by placing the second seed within the AoE. The seeds have a very brief cooldown between casts and this method makes it easier to get both seeds down in time.
- Use Thorn Spitters to zone your opponent and deny CS. It is better for them to get the 5 gold form killing your plant than it is for them to get the last hit on a minion.
- It is best to smartcast this ability to allow for easier combos.
*note leveling this spell or any other spell does not increase the damage of her plants. The plants grow more power powerful as Zyra levels not with her abilities.

Tips and Tricks
- The ability is a great tool for escaping enemies locking them down and slowing them with Vine Lashers.
Grasping Roots is a great combo starter because it eliminates the enemies chance for escape.


Tips and Tricks
- The damage for this ability happens almost immediately remember this when casting it.
- If comboing with the ability, use it immediately after rooting someone with
Grasping Roots this will make sure you're plants are attacking fast throughout the combo and will almost guarantee that you get the knock up.
- The knock up does not do damage.
deadly bloom |
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We max deadly bloom first because it is Zyra's main damaging ability. Leveling deadly bloom greatly reduces the cooldown so maxing it first greatly increases zyra's damage. |
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deadly bloom |
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We take a point of grasping roots at level three and the max it second. ![]() |
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Starting Items
These are my personal favorite starting items for Zyra. These Items allow zyra to stay in lane for a long time. Unless you are spamming your abilities you will not run out of mana. two


The good old fashion boots with 3 pots. Use these items if facing champions with strong skill shots, such as


Early Game
These items are great for the laning phase giving you around 110 magic resist. You also get around 70 AP giving you tons of defence from the other AP mids and the ability to hit them back hard.
start with a





Mid Game
These Items give tons of power. With runes you essentially have 49 magic pen and tons of Ability Power with the defense to deal with the harass in lane while the


Late Game: Finishing the Core





The Last Item
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This item is fantastic for situations, such as being against an ![]() ![]() |
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Other Good Options
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This item should be used instead of the ![]() ![]() |
Zyra's laning is spectacular! The goal of laning with Zyra is to harass and zone the enemy to get a ton of farm and minimize the opponent's farm. The best champion I can compare Zyra to in lane is
Anivia after getting
Glacial Storm, except she is like that from level 2 on! Use your deadly bloom so that it will either hit your lane opponent, or so it will hit all of the caster minions. Each time you use deadly bloom and you have a seed, grow a thorn spitter to either harass the opponent, or to push the minion wave faster. The goal is to destroy the opponents minion wave as quickly as possible to get the minions to the tower. This denys the oppoent farm and makes sure all of your minions die before the next wave comes keeping the minion battle zone right in the middle of the lane. When there is a cannon minion do not push the wave because usually those waves will not be dead by the time the next wave arrives.
In the future I will be uploading some screen shots to show how things should be done.


In the future I will be uploading some screen shots to show how things should be done.
Zyra is super strong in team fights. Zyra has three goals in team fights. The first is to get some thorn spitters down. Second is to hit as many enemies, along with your spitters, as possible with
Stranglethorns. This spell greatly increases the DPS of Zyra's plants, does a hefty amount of damage, and has a great knock up at the end of it. The last goal is to keep assassins away from yourself and any other squishy on your team with
Grasping Roots and vine lashers.


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