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Introduction
I played Quinn on PBE a lot, she wasn't bad as ADC but I though she can do better as a jungler, and I was thinking: why not? She has an awesome passive for extra DMG and an AoE blind.
It worked!!! I successfully played Quinn without larger problems.
I rarely play ranked, it is cause I often lag in champion select and usually I end up with the wrong champ, or I have no communication with the team (connection timeout) so I avoid playing ranked much.
Pros
-Has a bird
-Has pretty good clear time
-Above average ganks with Vault and Tag Team
-Deals massive damage late game.
-Gives a possibility for two massive dealing damage champions (ADC)
-Counter-mechanism for gap-closer- Vault
-Has a bird

Cons
-Low sustain before Vampiric Scepter.
-Vunerable to counter-jungling unless performed well
-Has lower range then most ADC, yet she has more range than most junglers
-Risky to gank a warded lane since she has lower HP than most junglers
-Has a bird
-Has pretty good clear time
-Above average ganks with Vault and Tag Team
-Deals massive damage late game.
-Gives a possibility for two massive dealing damage champions (ADC)
-Counter-mechanism for gap-closer- Vault
-Has a bird

Cons
-Low sustain before Vampiric Scepter.
-Vunerable to counter-jungling unless performed well
-Has lower range then most ADC, yet she has more range than most junglers
-Risky to gank a warded lane since she has lower HP than most junglers


Explanation:
Smite
- Usual jungler spells, improves clear time and amazing synergy with W if you think that enemy is at any larger buff where not warded.Flash
- The safest spell to play on, good initiating/escaping tool.Other Viable Spells
Exhaust
- One of my fav. spells, gives everything you need to lock down and destroy a target.Ghost
- Not recommended but still viable tool similar to flash yet you cant go over walls.Passive: Harrier
Explanation:
One of best passives in LoL is harrier.
She deals high damage that is needed early in the game and yet it gives vision of an enemy that has the debuff, gives descently high attack speed while triggered with AA cause of her Heightened Senses passive.
Q: Blinding Assault
Explanation:
This is your main ability, a skillshot that deals descent damage and blinds all enemies hit, good tool for jungling and an anti-ADC ability that boosts your efficiency vs AD champs.
W: Heightened Senses
Explanation:
Passive:
Great attack speed buff that helps Quinn greatly with clear times and dealing damage faster.Active:
Ashe-like ability except that you lower its CD while leveled up and you reveal only enemies around you in a radius, good tool and can be used in many ways.E: Vault
Explanation:
This is your, gap closer I guess. It gives a high slow and gives the Harrier debuff to the enemy, pretty good ability, and can be used in many ways to initiate or escape.
R: Tag Team / Skystrike
Explanation:
This is... your bird.
You are melee and granted HUGE MS boost, easy for catching enemies.
Warning:
DO NOT USE THIS IN TEAMFIGHTS UNLESS THEY ARE LOW ON HP. You die much quicker, and you dont proc enough damage.3 ways to use it:
1. In teamfights where a few enemies are dead and you just want to finish them.
2. Chasing down low-HPed enemies.
3. Pushing,Backdooring cause of MS where you can run away safely and the W attack speed bonus.
Skystrike:
You deal nice damage, good for finishing off teamfights. Best used when enemies are a little lower than half HP and killing them.Now for the Birds changed abilities:
Passive- Remains the same
Q- Remains the same except that you blind enemies only in your melee range
W- Passive: you have pernament attack speed instead of triggered with Harrier Active: Remains the same
E- Remeins the same except that you get in your melee range, not in your Quinn range, in Valor range.
Now many may disagree with me on this but try it:
Blinding Assault: Max this first, its your main skill.
Heightened Senses: Max this second, why you may ask? Because you benefit greatly that AS buff.
Vault: Max this last, take it early, but the bonus damage isnt really high and you will benefit more from AS buff on W.
Tag Team/Skystrike: Max whenever you can.
About the early levels:
You will need Q for the first clear, and W for the AS boost in the 2nd and 3rd clear. Gank when you have the opportunuty, if not wait till level 3 and gank with Vault. Later you may also gank with Tag team.
Blinding Assault: Max this first, its your main skill.
Heightened Senses: Max this second, why you may ask? Because you benefit greatly that AS buff.
Vault: Max this last, take it early, but the bonus damage isnt really high and you will benefit more from AS buff on W.
Tag Team/Skystrike: Max whenever you can.
About the early levels:
You will need Q for the first clear, and W for the AS boost in the 2nd and 3rd clear. Gank when you have the opportunuty, if not wait till level 3 and gank with Vault. Later you may also gank with Tag team.
Starting items:


The regular jungler starting items, Hunter's Machette and 5 HP potions. You can buy HP potions whenever you want later on, but limit at 3, you wont need so much HP pots after Mardreds.
Core items:



Get

Mardreds grant massive improvement in jungling speed, yet Wriggle's Lantern isn't needed, just a waste of gold, you wont need the ward, about the life steal you will get Vampiric Scepter and build it into BT.
Tier 2 boots are as if on a regular ADC, the enchantment is for fast getting back in a battle, and for being able to def faster.
Buy

Stattik Shiv is one of the best items for Quinn.
It grants her MS, Crit Chance and MS. But the passive is amazing for Quinn, it gives her larger damage potential.
Early-Mid game items:


Depends on how much gold do you have, still you will want this items as soon as you can.
Bloodthrister is the item that can grant the most AD of all items and your only LS item in the build.
Frozen mallet gives high sustain, and a slow. Since Quinn has one high-CD slow and a slightly low range, this item is perfect for Quinn.
Late game items:


Infinity gives high AD and high Critical strike potential, one good tool for Quinn.
Runaan is a high-AS item and its passive boosts wave clear time highly
Situational Items


Maw is useful vs high-damage mage teams and replace any of the late game items with this. IF they are focusing you early buy hexdrinker early but save maw for last item.
Warmogs isnt the best option since you have Frozen Mallet.
Guardian Angel, Thornmail an Randuin work well too depending on your opponent.
Yet if you need more survivability, take one of these items depending on the enemy team.
This is the jungle route:
Start at blue buff, you will need the CDR more than mana regen so u can use blind more often.
Next go the usual jungle route:
Wolves-Wraiths
Now you may choose to gank top mid or bot (depends on what side are you)
Now if you have HP- go red.
If not go back buy some HP potions and if you have money, something more.
Kill golems if u are on the blue side, if on purple kill wraiths then in both scenarios red buff.
Then you mostly do any camp that spawns and gank every lane that needs it.
Start at blue buff, you will need the CDR more than mana regen so u can use blind more often.
Next go the usual jungle route:
Wolves-Wraiths
Now you may choose to gank top mid or bot (depends on what side are you)
Now if you have HP- go red.
If not go back buy some HP potions and if you have money, something more.
Kill golems if u are on the blue side, if on purple kill wraiths then in both scenarios red buff.
Then you mostly do any camp that spawns and gank every lane that needs it.
The masteries are stantard AD jungler masteries.
Runes are the combination of AD, AS and Armor Penetration, I play aggressive Quinn and I tend to do most damage I can.
Yet you may choose armor Yellows, and AS Blues and rest remain the same, it can work too.
Nothing really specific to say about this. Any AD runes will do fine, I found this is the best (tested on PBE).
Runes are the combination of AD, AS and Armor Penetration, I play aggressive Quinn and I tend to do most damage I can.
Yet you may choose armor Yellows, and AS Blues and rest remain the same, it can work too.
Nothing really specific to say about this. Any AD runes will do fine, I found this is the best (tested on PBE).


























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