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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Greetings!

Before I begin, allow me to thank JhoiJhoi for her awesome guide on how to make guides; it really helped me put this together.
Now, without further adieu... I shall share all I know about my favorite, adorable master of evil,



"Know that if the tables were turned, I would show no mercy!"
Pros
- Ranged champion
- His
Dark Matter is excellent for crowd control, especially for large clumps of pesky minions.
- He can farm AP with his
Baleful Strike
Event Horizon is great to temporarily stun enemies and make a run for it!
- once mastered and geared right he obliterates most everyone foolish enough to challenge him :P
Cons
- He's squishy, and may do poorly early game
- Without farmed AP and items he's virtually useless (may also need a lane to himself--preferably midlane--to farm AP properly)
Dark Matter and
Event Horizon can be avoided
- can be ineffective when faced with double-teaming (or more champions fighting him at once since he's so squishy)




For Utility, focus on mana and mana regen.


Runes




For runes, we want to give


Here we have the usual flash/ignite combination
Flash: the name is self explanatory; it flashes you a short distance in whatever direction you're facing. It's an excellent way to get a lead on enemy champions in pursuit.
Ignite: That last hit to finish the enemy off. Drop it only when your foe has a tiny bit of health left--and you really should only be using it if they have that sliver of health and they're trying to flee. Fleeing champions, especially fast champions like Siver can lose you a few kills.




Alternative Summoner Spells
Clarity: A great boost of extra mana when you're low. But if
Veigar is built right he shouldn't need it. And
Mana Potions are always a good investment if low mana is a pervasive issue.
Ghost: Good for a speedy escape just the same as
Flash, but not quite as effective as slows, stuns, etc. will stop you in your tracks even with
Ghost.
-
Equilibrium: this passive boosts
Veigar's mana regen. by .75% for each 1% of mana he doesn't have. It's good if you're really low on mana and can't--or don't wish to--recall.
-
Baleful Strike(Q): Last hitting with
Baleful Strike adds an additional point of AP. Always last hit with it if you can to stack AP! Starting out,
Baleful Strike won't do much, so make sure to hit with it when minions or champions have only a sliver of health left. As you give
Veigar more AP with gear and by farming with
Baleful Strike it will grow more effective, and you'll be able to take more liberties with last-hitting.
-
Dark Matter(W): After a 1.2 second delay it hits a small area with a pretty good deal of damage,and can also reveal the fog of war where it lands. It's good for getting through clumps of minions or for hitting more than one champion at once for a possible double kill or more if your enemies are close enough together and have low health.
-
Event Horizon(E): Can deny a certain space to your foes, as it creates a sort of cage where the edges of the cage stun the enemy for a few seconds. It only last for 3 seconds though, so try to trap your enemy inside its perimeters as they're approaching or running away.
-
Primordial Burst(R): It's a long range blast that deals a huge amount of damage plus 80% of the target's own ability power used against them.


Kage's Lucky Pick: It's a little guilty pleasure of mine I suppose, but I find it's far more useful than most people think. It really adds more gold that is very much needed to get some of


















Alright, so before I say anything else, let me tell you that
Veigar is no good for Dominion--nor is any other squishy mage for that matter. Thus, for this build to be useful, you must use it while playing
Veigar on Summoner's Rift.
Now, to wipe opponents in one go when you're set with all the AP
Veigar needs to kick some major butt, it's a good idea to fire off your abilities in a certain sequence. Start by casting
Event Horizon around a foe, heightening the chance that they'll get caught in the stun. Once you have them trapped like that, cast
Dark Matter. You'll need to use
Event Horizon first to allow
Dark Matter enough time to hit the opponent, since there's a bit of a delay before it hits. With that, fire off
Veigar's ultimate,
Primordial Burst, then
Baleful Strike to finish them off. This all must be done swiftly, mind you! But if done right, you can destroy a champion in one foul swoop. And if your opponent still has a bit of health left, get them with
Ignite or
Deathfire Grasp's active. It works like a charm most every time!
(Although, let me warn that this may not always work on champions with tons of health and magic resist until you get
Void Staff--at least not to get them in one go. But, if anything, it should scare them away :P)
In team fights, stand back and use
Event Horizon to stun as many enemy champions as you can at once to allow your team mates to have at them. Then, use
Dark Matter to deal some good damage, possibly to more than one foe at once. Also, set of your
Baleful Strike as much as possible. Once
Veigar's built up right
Baleful Strike can do some good damage--nothing major, but it certainly helps in team fights. Also, it's the only ability he has with a relatively short cooldown that allows you to almost spam it at enemies.
Avoid roaming in the jungle if you can, as it's an easy place to be ambushed by enemy champions passing through to sweep lanes, or merely to run into the other team's jungler. But if you're willing to take the risk, grab the blue buff. You won't be able to get it on your own until about level 10 or 11 at the least, but by then you shouldn't need the mana boost. Regardless, the temporary extra mana and AP is nice to have. If you feel you must have the blue buff before lvl 10, see if you can have a leash (someone on your team to help lure the monster's attention from you so you don't get destroyed) to help you defeat the monster and get the buff.


Now, to wipe opponents in one go when you're set with all the AP










(Although, let me warn that this may not always work on champions with tons of health and magic resist until you get

In team fights, stand back and use





Avoid roaming in the jungle if you can, as it's an easy place to be ambushed by enemy champions passing through to sweep lanes, or merely to run into the other team's jungler. But if you're willing to take the risk, grab the blue buff. You won't be able to get it on your own until about level 10 or 11 at the least, but by then you shouldn't need the mana boost. Regardless, the temporary extra mana and AP is nice to have. If you feel you must have the blue buff before lvl 10, see if you can have a leash (someone on your team to help lure the monster's attention from you so you don't get destroyed) to help you defeat the monster and get the buff.
Overall, When played right
Veigar can be a powerful champion! Though, it may be a bit taxing at first to farm AP, but once this little guy's pumped up you'll see it really pays off.
Upvote if you found my guide to be of any use to you. But please, down downvote until you try it, and only if you find it to be absolutely needed. If so, please tell me what I've done wrong and I may try out any suggestions you have. Mind you, people have different preferences for builds, and this is merely the one I find to be useful. A big thanks to Pluckin Penguin, Sly Soldier, Simplifyx, Brodienz, Otosigami, and 501g Gehacktes for your helpful feedback!
Thank you for reading! Enjoy!

Upvote if you found my guide to be of any use to you. But please, down downvote until you try it, and only if you find it to be absolutely needed. If so, please tell me what I've done wrong and I may try out any suggestions you have. Mind you, people have different preferences for builds, and this is merely the one I find to be useful. A big thanks to Pluckin Penguin, Sly Soldier, Simplifyx, Brodienz, Otosigami, and 501g Gehacktes for your helpful feedback!
Thank you for reading! Enjoy!
-howolf12
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