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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Introduction

Pros
|
+ High burst damage + High auto attack speed/damage + Survivability/Lifesteal + Ult doesn't need to be used for damage, and instead for flashy plays |
So basically you get to keep part of the burst AP Ekko has but with increased mobility and dueling potential. You don't have to worry about wasting your ult as an escape/heal since that mostly its only purpose without AP. |
Cons
|
- might not be as bursty as AP Ekko - All abilities scale from AP |
So none of his abilities scale from AD but that doesn't really matter. His skills are still pretty strong with just the base stats and small AP items you'll get (sheen). |
Runes




If you are going run any sort of penetration rune, I suggest hybrid pen. All of Ekko's abilities do MAGIC damage, his autos do physical damage. However, I don't think they are necessary.




Devourer compliments this attack speed based build nicely and scales well. |
![]() helps to keep you bursty and mobile. |
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Core items are very similar to what AD fizz use to be. In fact AD Ekko plays allot like AD fizz.













Yellow=level 1 ward spots
red=clear path
pink=pink spot
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Start Gromp, take Q, smite when gromp spawns. Don't complain if you don't get a leash, you don't need one.
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After you're done go to wolves and W the camp, line up q to hit ALL 3 wolves and make sure you are in the circle for the stun/shield.
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After this go and take Scuttle Crab. Scutts takes more damage while stunned! Try to place your W where scutts will be. Don't spooke him or he'll run away and probably not get stunned.
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After this take Blue, you can hit all 3 with your Q. W once it's back up and smite blue. Back and buy items and run to krugs. You can always hit all of the monsters in a camp with your Q twice!
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DON'T SMITE KRUGS! Save your smite for red buff so you can regen some health. Place your pink in front of red before you start it.
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After that look for some easy ganks. Ekko's W is not revealed to the enemy until the last .5 seconds. Try and predict their movements and use your E to blink into your W field. YOU DON'T HAVE TO BE IN YOUR W RIGHT AWAY FOR IT TO STUN!!!! There is a window where you can be outside of it AFTER it has popped and enter into it for the stun.
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