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Recommended Items
Runes:
Spells:
Teleport
Ghost
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Quinn
Please for your team's sake don't feed her. Get a Dead Man's Plate early and play safe early. After you first back you might be able to go in on her but she is really squishy. if you can get fed against her good job. She will wreck your team in the late game though. Good luck.
Synergies
Introduction
Adrenaline Rush: You passively heal based on your max health.
Spoiler: Click to view
Infected Cleaver: (Q) You throw a cleaver in a strait line and it deals current percent health damage and slows.
Spoiler: Click to view
Burning Agony (W): You're so tanky you can light yourself on fire to do damage to enemies in an area around you. Somehow lighting yourself on fire boosts your tenacity.
Spoiler: Click to viewMasochismMasochism: (E) You increase your attacks to hit like a truck for 5 seconds. You get increased AD when you have less percent HP. Your fisrt attack does extra damage based on your max HP and gain range.
Spoiler: Click to view
Sadism: (R) You take a percentage chunk of your current health to heal for a percentage of your max health over 12 seconds and you get increased movement speed.
Spoiler: Click to viewNext, either get
Next, in my opinion, the only good rune is
Then, finish the resolve tree with
For secondary, you must go sorcery.
Then take
Doran's Shield
This is what I start no matter what. With this, one
Sunfire Cape
This item is amazing. As a tank you will be next to enemies for a while. When you practically have 2
Spirit Visage
This item was made for you. Health, MR, CDR, and increased healing. Need I say more? BUILD THIS EVERY GAME! Without it, your ultimate,
Titanic Hydra
Build it every game. Health, AD, and your AA scale with HP in a cone attack. Very good. You also will hit a massive power spike when you complete this item and will have some huge one shot potential on a squishy target. Only don't build this if you are way behind. It is a common rule of thumb that if you and your team are behind to stop building damage and build tank. If you are playing a tank.
Sterak's Gage
This item is beast on
Thornmail
It is a great item against people like
Warmog's Armor
HEALTH. You just won a team fight and you tanked 5 people and a turret. You used your ult and you are low on health. just don't take damage for 8 seconds and its like your ult,
Dead Man's Plate
Health, Armor, and a passive. You get increased MS and a slow. Amazing. If you are getting kited or need to move around the map more, this is a good item to build. Good last buy.
Randuin's Omen
Health, armor, AS slow, critical strike damage reduction, and a slow. Build when their ADC builds crit or they have a
Guardian Angel
This item is a good last item if you are the one that is carrying the game and need to be the one who lives.
Zz'Rot Portal
Armor and MR. SPLIT PUSH. The best split push item. Try to place the portal near the tower you are trying to get but not in it. The tower will focus it first and kill it in one hit. Don't buy this if they have no outer turrets. It is hard to get inner turrets with it as you are so close to their base and it is easier for them to kill if you back away.
Adaptive Helm
This item is good if you are going against someone with constant Magic Damage like
Abyssal Mask
No longer viable on Mundo because of the addition of mana.
Knight's Vow
I like to buy this if I have a hyper carry adc that needs to live likeBoots
Mercury's Treads
MR and tenacity. I build it when they have mostly AP or have lots of cc like
Ninja Tabi
Armor and AA damage reduction. I build it when they have mostly AD and AA reliant champions likeIn team fights, your job includes splitting the fight into two fights. You vs the enemy back line, and the rest of your team vs their front line. Their back line can't kill you because of all the tankiness and healing, you kill them because of all the big damage you do and MS you get from your ult. It is a good idea to flash to get to the carries so you can take them off guard.
You also must know when people hit power spikes. You must know that
You must get attention. If the other lanes aren't doing good, you need to either roam or do whatever you can to call the enemy jungler to you. Make the enemy mid laner come to you so you can soak up lots of pressure and give your team breathing room. You can do this because you are just so tanky and you can almost always get away if you have your ultimate on. By hopefully killing your enemy top laner and pushing in their tower a lot, you should get the attention of their mid laner or jungler or both. If you die, you die. Don't get mad for getting pressure up top. Since you don't have hard cc, you need to do well in the early game because you will fall off. You need to make the enemy think you are worth their time while you are strong. Later on in the game you will fall off hard, so make yourself useful while you can. If you have a good chance, have the bottom lane deep ward and make a


















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