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Cho'Gath Build Guide by Slivenius

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League of Legends Build Guide Author Slivenius

Their Souls will feed the Void - Jungle and Lane AP Cho'Gath

Slivenius Last updated on December 7, 2012
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Team 1


Offtank Lane Carry/Tank Lane

LeagueSpy Logo
Top Lane
Ranked #13 in
Top Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Apologies, this guide is still in development, if you have any suggestions for improvements please comment or PM me.
Planned additional chapters include:

Masteries, Summoner spells, Core items, Situational items, Simplified item build, When to carry and when to tank, Jungle route, Ganking, Farming, Top lane match-ups, Jungle match-ups, Team fights and positioning, gameplay and videos/gifs of skill usage, an explanation of Mejai's Soulstealer, when to use it and when not to, how to land ruptures.

Hey there Mobafire and welcome to my first guide. Just as a request: before downvoting or upvoting my guide based on skills and item choices, could you please read the explantions for those choices first.

I do not claim to be a pro, nor do I know whether this build would work at high elo, however I have had great success using these builds at lower elo. I believe that Cho'Gath is a very underestimated champion and that the guides that exist for him have never explored this sort of build for him before. So again welcome to my first guide on Cho'Gath, the terror of the void.

This guide will be updated and greatly expanded upon in the near future.

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Pros / Cons

Pros Cons
+True damage ultimate which gives bonus max health -Has a relatively weak early game
+AoE, Knock-up and slow all in one skill -Is very blue dependent early game
+ Feral Scream silences for SECONDS -Can't solo buffs early
+Naturally very tanky - Feast is almost always on cooldown when you need it
+Is a terrifying monster
+Has good skins and jokes

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Skill Anaylsis

Description: Whenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level.

Explanation: This is possibly the best sustain ability in the game, this skill allows Cho'Gath to stay in the jungle forever and ensures that you will never really be fall behind in levels or gold because you are forced out of lane or out of the jungle. Other than that, there isn't really much to be said about it - just kill things to get mana and health.

Description: Rupture - Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for 1 second, take 80/135/190/245/305 (+100% of ability power) magic damage, and are slowed by 60% for 3 seconds.
Cost: 90 Mana
Range: 950

Explanation: This skill is pretty much the bread and butter of any Cho'Gath. In my opinion, this skill is one of the most powerful and useful skills (except ultimates) in the the game. This skill can be used to chase, gank, lay down cc, deal damage, close gaps and etc. This skill scales 1:1 with AP which makes it incredibly powerful with some stacks on Mejai's Soulstealer and a Rabadon's Deathcap. Late game this AoE skill will hit like a truck if using one of the carry builds, and if using one of the tank builds will still cause some pain and can be used to initiate a team fight.

Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Silences enemies in a cone for 2/2.25/2.5/2.75/3 second(s) and deals 75/125/175/225/275 (+70% of ability power) magic damage.
Cost: 70/80/90/100/110 Mana
Range: 300

Explanation: This skill is interesting, it is a huge silence at level 5, but it isn't worth taking more than one point in it until team fights are breaking out or you've already maxed Rupture and Vorpal Spikes because they are more powerful and useful early game. The mana cost increases with each point you put in this skill, which is just a drain on your beautiful Rupture mana early game. This skill should be maxed second when playing a tank, as you need to be able to lay down some hard cc in team fights, otherwise max it last.

Cho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.
Toggle: Basic attacks launch spikes that deal 20/35/50/65/80 (+30% of ability power) magic damage. Spikes grow wider as Cho'gath levels.
Cost: No Cost
Range: 0

Explanation: Double auto-attacks? AoE auto attacks?! Booyah! This is your main source of AA damage throughout the game. This skill is great, in the jungle your clear speed is fast, slower only than the "Jungle Gods" ( Udyr, Dr. Mundo and Shyvana). With some good AP, your Vorpal Spikes can deal more than 300 magic damage. Just be careful when you are attacking a tower in case a champ shows up and the tower starts shooting you.

Devours an enemy unit, dealing a high amount of damage that ignores defenses. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.
Hungrily devours an enemy dealing 300/475/650 (+70% of ability power) true damage to Champions, or 1000 (+70% of ability power) true damage to minions.
If the enemy is killed by Feast, Cho'Gath grows, gaining 90/120/150 maximum Health (maximum 6 stacks). Loses half of his stacks on death.
Cost: 100 Mana
Range: 150

Explanation: "OMNOMNOMNOM" - Cho'Gath. This ultimate... huge true damage that scales with AP, gives 900 bonus max health and has a short cooldown - only 60 seconds. There isn't really much to be said about this, use it to one hit minions, take buffs, steal baron/dragon and secure kills. Use it when it comes off cooldown, unless you are about to fight a champ or take baron/dragon. Try and surprise people with the damage this can do, if you open with it often people will retreat as soon as they hit half health in one second, and they might actually escape. We can't have that. That being said, don't be afraid to open with it in a team fight, if you can scare their carry off, then you have pretty much won the fight.

Nothing feels better than a level 11 Twisted Fate, at 600 health, thinking, only two more auto attacks and cho is dead, but all he gets is "OMNOMNOMNOM" followed by "You have been slain", and they start raging. :D

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This section corresponds to the carry rune pages, the tank runes are examined below.

Greater Mark of Scaling Ability Power

Greater Seal of Armor

Greater Glyph of Scaling Ability Power

Greater Quintessence of Movement Speed

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Hey, this section is under development.

This section relates to the masteries for the Jungle carry:

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In this section I'll be posting links to replays where I used these builds with briefs summaries of what happened in the games.

All replays included here were recorded with LoLreplay, which you will need to view the replays, it can be downloaded here. I suggest downloading it even if you aren't going to view my replays, it is a fantastic piece of software and I have really found it invaluable in my time playing LoL.

Even a fed Cho can't always carry to victory

Spoiler: Click to view