Ryze Build Guide by tasie456s
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Standard
Threats & Synergies
Good roamer, shove her in and deny the roam, or take her turret.
Take phase rush. you are too mobile for him to consistently hit his sweet spot qs, meaning his main damage and healing is gone, but if he gets onto you its not very fun. Morrellos second item is recomended.
Huge damage, be careful of the lvl 6 spike, and the lvl 2 spike. Back off at lvl 3 to avoid her q auto q electrocute which can do a decent amount of damage.
She outpushes you quite easily after 6, its basically just a farm lane. If you make a mistake and get caught by her stun you get chunked hard.
Be careful of her lvl 6 spike with tibbers. Back off after 6 and farm a few from range, but be careful of the ulti contsantly.
Can be kited easily, you outpush him. best to take short trades and get a kill after a few trades.
Be careful of his poke early. Stay at your max range for your e and just farm with q. Move to a sidelane as soon as you can.
Brand has very good burst trades and poke, if you can dodge his stun, you should win a lot of trades.
She has good trades, be careful of the lvl 6 with her ult, the stun can be an almost guaranteed kill with a lost chapter.
He has very good sustain with his passive, and good poke. be careful of the silence, can stuff you over in a trade. His silence into r is deadly vs you.
He has mana sustain issues early. If he becomes a problem, get some mr items.
Her q is quite hard to dodge, and is now a champion pre 6 with her e and r swap. Has decent burst throughout the entire game.
He wants to stand in the wave a lot, so spam eq and push him in. Save w for if he dives onto you and he doesnt kill you unless extremely fed.
Buy a stopwatch early and be careful of his early trades. Punish him every time he uses his jump, as it has high mana and cooldown.
dont let her root with her e, or youre dead. She can jump in for a trade almost whenever she wants, especially when you come back from base.
She can jump on you whenever she wants, use your eq on the wave and her whenever you can.
Kiteable, best thing to do here is take phase rush and only proc it once he uses his w on you to remove the slow.
Easy to kite, hard to kill. Just farm and get into teamfights as soon as possible.
Can be kited, she can only parry your w if you mess up really bad. Just kite her and you should do fine. Be careful of her lvl 6 all in and dont get poked down before it.
He has an annoying taunt, if he gets onto you hes gonna chunk you hard. Spam eq and shove to help jungler, but be careful of his ult.
He spams q on you, but if he goes oom you can trade. Shove everytime he bases and also base. You can outwaveclear him.
Just kite him, hes tanky and has sustain, shove him in and never let him hit you with his e.
He hurts you. . He gets on top of you kind of easily with his ult, but can be abused hard without it.
Turrets are annoying, but if he groups them up too much, you can combo them all together. He helps you to waveclear, so look to constantly shove and roam with your jungler.
Avoid her e and slam. She isnt as bad as some other champs but you will never duel her and come out on top.
Her w doesnt have a massive infuence on the lane, she has early harass but just use your eq spam.
Nunu & Willump
Super fun, dont do it in ranked unless you are super good.
Champion Build Guide
Active: Ryze unleashes a runic blast in the target direction, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
If Ryze consumes 2 Runes, he gains 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
Flux: Overload deals 10 / 40 / 70 / 100% bonus damage based on Realm Warps's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
Rune Prison (W) - Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) (+4% bonus mana) magic damage to a target enemy and slows them by 35% for 1.5 seconds.
Flux: Rune Prison's slow is converted to a root for the same duration.
Spell Flux (E) Ryze hurls an orb of runic energy at the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+30% of ability power) (+2% bonus mana) magic damage and marking them and nearby enemies with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Realm Warp (R) Passive: Increases Overload's damage against targets marked with Spell Flux by 40 / 70 / 100%.
Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Rune Prison Rune Prison is a useful utility tool, allowing you to gain a Q passive rune, slow, or root an enemy. Its very useful in teamfights to lock down an enemy that dives into backline, or an be combined with flash for a quick root onto an enemy with E (Spell Flux) already.
Spell Flux Good for shoving wave in. levels 1-3 it will be a cheap mana cost so it is best to spam it and get enough gold for tear.
Realm Warp This spell is IMO what makes Ryze, Ryze. Its Riots best way of balancing him, as if he had a combat ult he would be really powerful and ridiculous for pro play. Its untargetable effect makes him a good counterpick to Karthus, as you can use your Realm Warp when he starts his Requiem and you can dodge the damage. It can help your whole team win a fight as the enemy might jump into the backline but you ult and get the team in a better position to fight or dodge a large amount of damage.
Other tips and tricks for Ryze: As of season 9, he can solo dragon at around level 7 with a lost chapter. I have yet to test this in season 10.
Q - E - Q - W - Q - E -Q: His longest combo, is used to melt a tank or objective fast, but shouldnt be used on squishy champs as its a waste of the W
Q - E - W - Q: Standard combo to be used on squishies, as it gets the root meaing they an escape and will usually secure a kill late game, or early with jungle presence. Gives Q passive movespeed.
E - W - Q: Roots, and gives movespeed from phase rush and Q passive. Best use is escaping ganks and kiting away in duels. Doesnt have many uses outside of the fact that its the fastest combo to root the enemy.
Ryze is a semi tank, semi hypercarry champion who scales really well, but can still hold his own in the early game. He can build to adapt to any teamcomp, can be a splitpusher or a good teamfight. Ryze can fit into almost any teamcomp, and can compliment any champion well. He can peel for an adc, be buffed by a support, do huge aoe in wombo combo comps.
Ryze is a very hard champion to master, and very hard champion to pick up. His combos can get very difficult especially with some of the longer ones. He can become semi useless if you dont go even or ahead in lane vs hard matchups as well, such a s renekton. His only other downside is that hes purple, as blue is the best color.
First base: When you have enough, recall and buy a Lost chapter, and if you can, the first few components of your tear. If you decided to go the Rod of Ages first build, first base should be a tear and a sapphire crystal.
core items: If you bought a lost chapter on your first back, then you finish building it and go into your situational items. If you decided to do the ROA build, finish the ROA, and then proceed to buy the Archangels. Rye is different to most champions, as you dont have 3 core items, instead 1-2.
Righteous Glory: This is the most standard situational item. This is because of the utility the item gives with the slow, as well as the armour and mana that it gives. Mana works really well beause of his passive, giving him double saling on all his abilities.
Morellonomicon: Morellos is useful because the health makes you more durable, the magic pen is good vs tanks, and the ability power gives extra damage, as he has double scaling with both ap and mana. It is recommended to only buy the oblivion or component early for the magic pen, and then finish the item at around item 4 or 5.
Boots: Merc treads are good vs full ap teamcomps, which are rare but do happen, or vs a team with a lot of hard cc and cripplingly high slows (Riot please nerf slows they are op). Ninja Tabis are only good vs a teamcomp of 3 or more auto attackers (something like Quinn top, graves jungle, lucian mid, any adc and senna support.)
Rylais Crystal Scepter: Rylais is a good vs a teamcomp that you need to be tanky against, such as assassins (most assassins will only dive on champions who they see as squishy so only 1 health item will discourage them from diving on you), or against a disengage teamcomp. Another rare comp is one that is very mobile with champions like riven, akali, ezreal, vayne, or anyone else who wants to kite you.
Abyssal Mask: Abyssal mask is very good against champions that do decent magic damage like an orianna or any other burst ap mage, but its second passive which increases magic damage dealt to enemies within a certain range is super useful if the enemy is stacking mr and you have magic damage carries on your team. I have found that often times the passive can make or break a fight vs a fed juggernaut such as darius or mordekaiser, as they can be killed easier.
Spellbinder: Spellbinder is best used when youre super far ahead, and just want to snowball. I will only buy it when i am super fed and most of the time i buy it as a 3rd item, with a deathcap after, just to close out the game.