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Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Standard
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Threats & Synergies
Akali
Annoying poke early into the game with Q. Most of the time Akali players will look for an early trade off of an E. Let it hit you, and then flash into your tower as she is travelling towards you, You can then E-W her under tower and walk away with a free kill.
Nunu & Willump
Super fun, dont do it in ranked unless you are super good. Nunu chanells his ult, then you ult him into the middle of the enemy team and Nunu-Bomb them
Nunu & Willump
Super fun, dont do it in ranked unless you are super good. Nunu chanells his ult, then you ult him into the middle of the enemy team and Nunu-Bomb them
Champion Build Guide
Active: Ryze unleashes a runic blast in the target direction, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
If Ryze consumes 2 Runes, he gains 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
Flux: Overload deals 10 / 40 / 70 / 100% bonus damage based on Realm Warps's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
Rune Prison (W) - Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) (+4% bonus mana) magic damage to a target enemy and slows them by 35% for 1.5 seconds.
Flux: Rune Prison's slow is converted to a root for the same duration.
Spell Flux (E) Ryze hurls an orb of runic energy at the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+30% of ability power) (+2% bonus mana) magic damage and marking them and nearby enemies with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Realm Warp (R) Passive: Increases Overload's damage against targets marked with Spell Flux by 40 / 70 / 100%.
Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Rune Prison Rune Prison is a useful utility tool, allowing you to gain a Q passive rune, slow, or root an enemy. Its very useful in teamfights to lock down an enemy that dives into backline, or an be combined with flash for a quick root onto an enemy with E (Spell Flux) already.
Spell Flux Good for shoving wave in. levels 1-3 it will be a cheap mana cost so it is best to spam it and get enough gold for tear.
Realm Warp This spell is IMO what makes Ryze, Ryze. Its Riots best way of balancing him, as if he had a combat ult he would be really powerful and ridiculous for pro play. Its untargetable effect makes him a good counterpick to Karthus, as you can use your Realm Warp when he starts his Requiem and you can dodge the damage. It can help your whole team win a fight as the enemy might jump into the backline but you ult and get the team in a better position to fight or dodge a large amount of damage. Its important to get this at every level you can, because since the 9.12 mini rework, his ult level increases his enhanced q damage with e, and can potentially double the damage it does.
Other tips and tricks for Ryze: As of season 9, he can solo dragon at around level 7 with a lost chapter. I have yet to test this in season 10.
Q - E - Q - W - Q - E -Q: His longest combo, is used to melt a tank or objective fast, but shouldnt be used on objectives if you will be contested, as Rune prison is too valuable to be wasted and can save your life in a fight.
Q - E - W - Q: Standard combo to be used on squishies, as it gets the root meaing they an escape and will usually secure a kill late game, or early with jungle presence. Gives Q passive movespeed from + .
E - W - Q: Roots, and gives movespeed from phase rush and Q passive. Best use is escaping ganks and kiting away in duels. Doesnt have many uses outside of the fact that its the fastest combo to root the enemy, and can set up good trades if its followed up by an E + Q.
Ryze is a semi tank, semi hypercarry champion who scales really well, but can still hold his own in the early game. He can build to adapt to any teamcomp, can be a splitpusher or a good teamfight. His best role is a teamfight mage due to the insane AOE damage from constant E + Qs. can also be used as a valuable tool to peel allies.
CONS:
Ryze is a very hard champion to master, and very hard champion to pick up. His combos can get very difficult especially with some of the longer ones. He can become semi useless if you dont go even or ahead in lane vs hard matchups as well, such a s renekton. His only other downside is that hes purple, as blue is the best color.
Standard Everfrost: This should be built most games. Its quite easy to pick up and learn, and makes you very tanky because of the bonus health on everfrost, rylais and cosmic drive. It also gives you plenty of ability haste, with cosmic giving 40, as well as having lucidity boots. Lastly, cosmic drive adds to your already insane MS from ghost, q passive and phase rush. You can run down most squishy midlaners once you get it, as you can E - W - Q - E - Everfrost - Q - E - Q and then chase them down with more E - Qs.
Ludens: Ludens should be built when youre the only source of AP on your team. The extra magic pen causes you to do a lot of extra damage to people who arent building MR, which will be every game you play this build as youre the only AP threat.
Liandries: Liandries should be bought any game youre not doing Everfrost, but cant do ludens. The difference isnt massive, but the extra ability haste from Liandries feels good with a few items of damage.
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