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Ryze Build Guide by tasie456s

Top This Ends Badly: A Ryze Guide

By tasie456s | Updated on March 1, 2020
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Runes: Standard

Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

Standard Sums
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Middle Lane
Ranked #59 in
Middle Lane
Win 48%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

This Ends Badly: A Ryze Guide

By tasie456s
Abilities
Overload (Q) - Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.

Active: Ryze unleashes a runic blast in the target direction, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.

If Ryze consumes 2 Runes, he gains 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.

Flux: Overload deals 10 / 40 / 70 / 100% bonus damage based on Realm Warps's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.

Rune Prison (W) - Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) (+4% bonus mana) magic damage to a target enemy and slows them by 35% for 1.5 seconds.

Flux: Rune Prison's slow is converted to a root for the same duration.

Spell Flux (E) Ryze hurls an orb of runic energy at the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+30% of ability power) (+2% bonus mana) magic damage and marking them and nearby enemies with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Realm Warp (R) Passive: Increases Overload's damage against targets marked with Spell Flux by 40 / 70 / 100%.

Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ability Tricks Back to Top
Overload Tricks Overload is your main damage spell. It can be used with your E (Spell Flux) to do extra damage, as well as AOE. This AOE effet when combined with E is why you become one of the best late game splitpushers, as well as teamfighters. Q + E allows you to shove waves in super fast, and then realm warp/walk/tp to any fight around the map, where you can do massive damage in teamfights, especially against a team of squishies, all grouped up. You are also amazing into melee comps because you an melt them with a few quick E + Qs.

Rune Prison Rune Prison is a useful utility tool, allowing you to gain a Q passive rune, slow, or root an enemy. Its very useful in teamfights to lock down an enemy that dives into backline, or an be combined with flash for a quick root onto an enemy with E (Spell Flux) already.


Spell Flux Good for shoving wave in. levels 1-3 it will be a cheap mana cost so it is best to spam it and get enough gold for tear.

Realm Warp This spell is IMO what makes Ryze, Ryze. Its Riots best way of balancing him, as if he had a combat ult he would be really powerful and ridiculous for pro play. Its untargetable effect makes him a good counterpick to Karthus, as you can use your Realm Warp when he starts his Requiem and you can dodge the damage. It can help your whole team win a fight as the enemy might jump into the backline but you ult and get the team in a better position to fight or dodge a large amount of damage. Its important to get this at every level you can, because since the 9.12 mini rework, his ult level increases his enhanced q damage with e, and can potentially double the damage it does.

Other tips and tricks for Ryze: As of season 9, he can solo dragon at around level 7 with a lost chapter. I have yet to test this in season 10.
Combos Back to Top
Q - E - Q: Standard waveclear, best to use e on cannon minion if you can as it will spread to the entire wave most of the time. Using this combo to waveclear and harass melee laners is one of the best tools ryze has in his kit.

Q - E - Q - W - Q - E -Q: His longest combo, is used to melt a tank or objective fast, but shouldnt be used on squishy champs as its a waste of the W

Q - E - W - Q: Standard combo to be used on squishies, as it gets the root meaing they an escape and will usually secure a kill late game, or early with jungle presence. Gives Q passive movespeed.

E - W - Q: Roots, and gives movespeed from phase rush and Q passive. Best use is escaping ganks and kiting away in duels. Doesnt have many uses outside of the fact that its the fastest combo to root the enemy.
Pros and Cons Back to Top
PROS:
Ryze is a semi tank, semi hypercarry champion who scales really well, but can still hold his own in the early game. He can build to adapt to any teamcomp, can be a splitpusher or a good teamfight. Ryze can fit into almost any teamcomp, and can compliment any champion well. He can peel for an adc, be buffed by a support, do huge aoe in wombo combo comps.

CONS:

Ryze is a very hard champion to master, and very hard champion to pick up. His combos can get very difficult especially with some of the longer ones. He can become semi useless if you dont go even or ahead in lane vs hard matchups as well, such a s renekton. His only other downside is that hes purple, as blue is the best color.
Item Guide Back to Top
Starting items: The best items to start with are a Sapphire crystal and a refillable potion.

First base: When you have enough, recall and buy a Lost chapter, and if you can, the first few components of your tear. If you decided to go the Rod of Ages first build, first base should be a tear and a sapphire crystal.

core items: If you bought a lost chapter on your first back, then you finish building it and go into your situational items. If you decided to do the ROA build, finish the ROA, and then proceed to buy the Archangels. Rye is different to most champions, as you dont have 3 core items, instead 1-2.
Situational Items Back to Top
In this chapter, I will go over the situational items.

Righteous Glory: This is the most standard situational item. This is because of the utility the item gives with the slow, as well as the armour and mana that it gives. Mana works really well beause of his passive, giving him double saling on all his abilities.

Morellonomicon: Morellos is useful because the health makes you more durable, the magic pen is good vs tanks, and the ability power gives extra damage, as he has double scaling with both ap and mana. It is recommended to only buy the oblivion or component early for the magic pen, and then finish the item at around item 4 or 5.

Boots: Merc treads are good vs full ap teamcomps, which are rare but do happen, or vs a team with a lot of hard cc and cripplingly high slows (Riot please nerf slows they are op). Ninja Tabis are only good vs a teamcomp of 3 or more auto attackers (something like Quinn top, graves jungle, lucian mid, any adc and senna support.)

Rylais Crystal Scepter: Rylais is a good vs a teamcomp that you need to be tanky against, such as assassins (most assassins will only dive on champions who they see as squishy so only 1 health item will discourage them from diving on you), or against a disengage teamcomp. Another rare comp is one that is very mobile with champions like riven, akali, ezreal, vayne, or anyone else who wants to kite you.

Abyssal Mask: Abyssal mask is very good against champions that do decent magic damage like an orianna or any other burst ap mage, but its second passive which increases magic damage dealt to enemies within a certain range is super useful if the enemy is stacking mr and you have magic damage carries on your team. I have found that often times the passive can make or break a fight vs a fed juggernaut such as darius or mordekaiser, as they can be killed easier.

Spellbinder: Spellbinder is best used when youre super far ahead, and just want to snowball. I will only buy it when i am super fed and most of the time i buy it as a 3rd item, with a deathcap after, just to close out the game.
Early lane Back to Top
Start to shove the wave as soon as you get there, put a ward down and cs with autos. Only use spells if you cant get the minion, or on a cannon to secure it. Using your W on your enemy laner whenever manaflow band is off cooldown is the best way to get early mana and some extra damage on your abilities when stacked. Even though 25 mana doesnt seem like much, it gives 0.75 extra damage per stack on your q, and max stacks only giving a total extra damage of 7.5, it adds up across all his abilities, and throughout the game. The mana regen the rune gives is also really strong, it adds up to 1000s of mana regenerated over the game every time. Once you get to the cannon wave, e the cannon, it spreads to the other minions, q it and clear it out as fast as you can. Try to shove under tower so you can get a free back. Back once you have gold for lost chapter, recall and walk back (or teleport if the wave is under your turret or will crash soon). You can start to spam spells as soon as you get your lost chapter, as youll have huge mana regen and you will often get it around level 5, just before a level up. csing under tower is kind of bad for you, as your auto attacks dont do very much damage, so its hard to secure cs, but if you e - q the wave, all the minions will die in one turret shot. Shoving the wave, especially in toplane is very beneficial because your ult when timed well can get you out of any situation.
Midgame Back to Top
After turret platings fall, you want to move to the botlane and swap with your adc and support, so they can get farm faster and safer. You should then shove the wave, and take towers, using your tp and ult to escape being collapsed on or move to teamfights. If youre confident in your team winning a 4v5, you can take a turret or two while a fight is happening. Stay in sidelanes until around 30 minutes, or when youre 3-4 items.
Late game Back to Top
After 30 minutes, you should move into the midlane and start cleaning up teamfights. Because you sat in a sidelane getting free farm for 15 minutes, you should be more farmed than even the adcs. This means you have a gold and item advantage and can start hard winning teamfights. Use this advantage to get baron and the new elder dragon and end the game. You can 1v5 teamfights late game with 6 items, especially if youre fed and the enemies arent. You can also solo barons lategame with perfect comboing and a fully stacked ravenous hunter, and maybe a healer like nami (who is really good with ryze) and soraka.
Tips to improve Back to Top
Some tips are to just stick with him, as he is a champion that is well worth mastering. If you have any further questions, comment on this guide, go to r/Ryzemains or their discord. Watching other streamers play ryze like faker, syteryze and a few others. Also check out my stream on twitch.tv/aryzelol , but as usual the best way to improve is to just play a lot, learn all the matchups and practice the combos.
League of Legends Build Guide Author tasie456s
tasie456s Ryze Guide
This Ends Badly: A Ryze Guide