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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ezreal
Ideal
Strong
Ok
Low
None
Introduction / Who Is Thresh

This guide will be for utility/bruiser Thresh. The build, masteries and runes are the most efficient ones in my opinion
Thresh

Preferred Role:
Support
Thresh is a bruiser support with decent damage, high amounts of CC, and great escape/kiting tools for ADCs. Thresh prefers an aggressive lane and synergies well with strong early game ADCs such as Lucian or Graves. Thresh is vulnerable to getting out-sustained and basically anything that has the ability to block incoming CC.
Read Thresh Lore Here: LORE...
PROS
>High CC
>Escape
>Kiting
>Tanky
Thresh is a good very support overall and is considered to be the best by some. Thresh has a really good skill set. his high amounts of CC capability and his abilities allow allies to catch the enemy easily. Thresh also gives an escape or a re-positioning tool for an ADC without escape, with his Dark Passage. It allows for many pro plays leading to champion kills for you team and assist for you, which will win games. Thresh is pretty bulky thanks to his passive and his scaling abilities.
CONS
>Hard to master
>Sustain
>Poke
Thresh is one of the hardest supports to master,due to every one of his abilities being a skill shot, which makes Thresh a harder champion to use. One of the greatest weaknesses he has is a lack of sustain and his long ability cool-downs. Which also leads to the lack of poke seasonal Thresh players know all to well. Other than your short-ranged auto attacks, You pretty much need to land all of your abilities Pericles and persistently to advance in the game.
>High CC
>Escape
>Kiting
>Tanky
Thresh is a good very support overall and is considered to be the best by some. Thresh has a really good skill set. his high amounts of CC capability and his abilities allow allies to catch the enemy easily. Thresh also gives an escape or a re-positioning tool for an ADC without escape, with his Dark Passage. It allows for many pro plays leading to champion kills for you team and assist for you, which will win games. Thresh is pretty bulky thanks to his passive and his scaling abilities.
CONS
>Hard to master
>Sustain
>Poke
Thresh is one of the hardest supports to master,due to every one of his abilities being a skill shot, which makes Thresh a harder champion to use. One of the greatest weaknesses he has is a lack of sustain and his long ability cool-downs. Which also leads to the lack of poke seasonal Thresh players know all to well. Other than your short-ranged auto attacks, You pretty much need to land all of your abilities Pericles and persistently to advance in the game.

I highly recommend using these Masteries, it has two important things which a good Thresh needs, defense and utility. You are tanky enough for the laning phase and you have enough Utility, so you are not behind with the items. I don't really have to explain the points in the Defense Tree because they explain themselves. The Mastery Scavenger will give you 1 Gold everytime your ADC kills a minion. Meditation will give you the Mana you need, so you don't run out of Mana too fast. I've put a point in Inspiration so you don't fall behind in leveling.
The Mastery Culinary Master can help you in very tricky situations or it can help out with the Mana (even if it's not much). Fleet of Foot is a good Mastery on Thresh for chasing or running away. This is the reason why i also like to buy Boots of Mobility. Alchemist reduces the cool down of your Summoner Spells, which is very effective in connection with exhaust. Intelligence is useful in combination with your Death Sentence and all the Items you'll buy. Last but not least the Point Wanderer . This can help you to roam a little bit or for example if an ally is split pushing and the enemy is going to stop him. You will easily walk to your teammate and help him out



to the lane.










Flash is the most important spell in the game and is also the most used. It's especially good on Thresh due to the chance to make awesome plays with it. Flash + Dark Passage can also save your teammate a Flash, which is nice. It also makes a great escape or second gap-closer, if needed.

Ignite is the spell that is played by more aggressive supports. Early game. If you are on a smurf account and want to carry hard, or just want some kills early to get your adc fed, Ignite is the spell for you. In the laning phase, it can destroy a carry after a Flay Death Sentence combo. It will get adcs angry sometimes because you "kill steal", but it is important to add that extra damage that changes a burned Flash into a kill.
UTxNova
Thresh Guide
Thresh Support Guide (Season 5)
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