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Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order

Damnation (PASSIVE)
Thresh Passive Ability
---DISCLAIMER---
However there is no way to apparently delete this guide all together, and so, my shame will follow me around for all time lol.
Sorry guys.
This is my first Guide on MOBA Fire, I am not going to claim to be a high ELO or the best at the game. I win some, and lose some. But I enjoy developing my own builds for champions outside
The Box (see what I did there?) that the Champion is Catagorized as. I play with a small group of friends and we have a good time.
Keep in mind this guide does look outside the typical support role, and is meant to be read as such.
With that being said, any comments you may have (good or bad) about my guide I would love to hear.
Keep in mind this guide does look outside the typical support role, and is meant to be read as such.
With that being said, any comments you may have (good or bad) about my guide I would love to hear.
The reason for this build, and not the standard bottom lane support build is because Thresh can literally ignore getting Attack Damage items, and get 1 or 2 AP items, and still deal a decent amount of damage based off
You Fill Double Roles
This part is huge, the fact of the matter is, you will be pulling in so many assists and champion kills that your getting your
or any other ADC that chooses to lane with you fed, as well as yourself. Most supports use this to purchase "Supporty" type items, such as an
up with ability power, but shell still be that "supporty" role. Sure her spells will deal damage, but in the end she wont have the survivability, or the armor/magic resistance to get in the middle of things.
on the other hand is gaining armor and ability power via souls from Lets play the numbers game to show you just how powerful Thresh's magic auto attack will be based off the very minimum.
At level 18 Thresh deals 85.6 Base Attack damage.
85.6 + 200%(171.2) + 80 Souls = 336.8 Total Damage Added to the FIRST attack.
Translates into : 251.2 Magic Damage
85.6 + 80 Souls = 165.6 Total Damage sustained every strike.
Translates into: 80 Magic Damage per attack.
And remember this is without items. Add in
Granted you have to factor in Magic Resistances (that are being reduced by Malady), and of course it would reduce
You have in effect become a secondary MADC (Magic Attack Damage Carry)
I agree, he is not going to go head to head vs the other teams
or other ADC's but he can sustain himself long enough in a 1v1 with those champions to allow his team to get into position and Thresh will still come out alive. Imagine if a late game Graves caught a Sona, it would be a mess. Late game Graves catches a Late game Thresh, with Exhaust and Ignite, with the build we have discussed... I think we have ourselves a real battle.I am still playing around with 9/21/0 and 0/21/9 and am unsure if I enjoy the increased Mana Regen and reduction to summoner spell cooldowns, or if I am really gaining much from the attack damage tree. This is up for grabs at this point, as they both seem slightly good for different reasons. The 8% Magic Pen is decent early game as well as late game, which is why I am leaning towards the 9/21/0 build.






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