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Choose Champion Build:
-
Traditional
-
Adventures Out There!
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
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At the moment the souls aren't really worth taking any harass you might get. If you can grab them without counterattack, that's great. However, you DON'T want to be wasting your potions just to get 1 armor.
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This is going to be what makes or breaks if you can play Thresh. You CANNOT afford to miss crucial hooks. Don't just throw random hooks out, make sure every hook is deliberate. Once you get ahead enough to start zoning an enemy is when you can get more aggressive with hooks. If you miss a hook that is alot of CC and damage gone from that fight. This becomes even more important later in the game once you have alot of cooldown reduction. You'll be casting hooks very often, and it does no good to hit the wrong targets.
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This is the utility Thresh is most famous for.
He can...
-
1. Collect Souls for Damnnation. Be careful of using it for this, as it does have a high CD.
2. Assist a Jungler in a gank. Count it as 1 less gapcloser the jungler has to do.
3. Fake the enemy out. Throw it over a wall, watch the enemy run away thinking the jungler is there. (Be careful, they might be a little slow on the uptake)
4. Allow a carry to attack a turret with no repercussion. Throw it at their feet and stand far enough away that nobody will catch them once they click the lantern.
5. Force enemy junglers to focus you. If you and the carry split up, they will HAVE to move towards you since you can lantern your carry over to you. Otherwise you will both get off scot free.
All very important in learning how to play Thresh. Note: Don't just use this for the shield. It's very minimal for such a high CD.
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This is where the majority of your damage will come from. Be careful of overdoing your auto attacks (unless you are Adventurin). You don't want to get poked out immediately. Watch the
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In terms of use, this will mainly be used to peel for carries. It's pretty difficult to lock out an enemy carry without having to use both
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Traditional
The important masteries you grab are
Oppression
,
Reinforced Armor
, and
Evasive
. These will give you the most amount of tankiness for the least amount of points. If you decide you would rather have direct stats, transfer
Greed
points into
Legendary Guardian
.
Adventure
You're going for heavy damage. Increasing your allies with
Expose Weakness
and grabbing the AD from
Martial Mastery
will help alot.
Runic Blessing
is helpful with how aggressive you will be early on. Consider it like a temporary
Veteran Scars
. The 2 added together are close to how much HP Quintessences will give you.
The important masteries you grab are
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Adventure
You're going for heavy damage. Increasing your allies with
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Traditional
This is a really standard support skill level for Thresh. If you really think you can handle hitting your hooks 99% of the time, go ahead and max out Q first.
Adventure
The point of this is to max out your damage. Alot of it will be frontloaded burst since your AA's will do alot of damage. You can max out W second if you had enough Adventure for one day.
This is a really standard support skill level for Thresh. If you really think you can handle hitting your hooks 99% of the time, go ahead and max out Q first.
Adventure
The point of this is to max out your damage. Alot of it will be frontloaded burst since your AA's will do alot of damage. You can max out W second if you had enough Adventure for one day.
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