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Rumble Build Guide by C9Balls
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Threats & Synergies
You can shove mundo all day and as long as you don't get hit by too much cleavers, you are good.
One of the touch matchups for Rumble, but still doable. Start cloth armor and survive once you get lvl 3 and 4, you can out trade Renekton.
Can beat Gragas if you push him down and shield his barrels. You want to freeze a lot and punish him when he goes for cs.
Can beat Shyvana because she can't out trade your damage and as long as you don't let her get free damage on you, should be easy.
Start cloth armor and once you hit lvl 3 and 4, you can win lane easily. Just avoid getting cheesed from Rivens lvl 2 first and you should have a good time.
Rumble is also a fun champion to play that does not require mana and has tools to aid him, such as a shield to negate damage and a speed boost to escape, all while dishing out lots of damage.
You want Flash because you already have a movement speed boost from your Scrap Shield and you can catch people off guard with Flash. Teleport is good on pretty much any top lane champion now, and it works especially well on Rumble when used to join fights as he's really good at teamfighting.
You can also take Ignite so you have more kill pressure in lane (people might not expect this). It really depends on what you're looking to achieve: if you are confident enough in your ability to get a kill on your lane and snowball, take Ignite. If you prefer to lane safely and to be able to join your team in fights, take Teleport.
(Magic Penetration Marks)|
Take these because all of Rumble's damage is magic damage.
Standard choice against champions that deal physical damage because these reduce the damage you take from them by a significant amount.
(Alternative - Scaling Health Seals)|
Good when you aren't up against a physical damage top laner. These runes scale better into late game and allow you to be tankier against burst from magic damage dealers.
(Magic Resist Glyphs)|
Standard glyphs against top laners that deal magic damage.
(Alternative - Scaling Ability Power Glyphs)|
Great for scaling better into late game in terms of damage. Only to be used when you are up against a physical damage dealer in top lane.
I take 21 points in Offense and 9 in Defense since all the offensive stats scale so well with Rumble's damage and he deals massive damage to squishy targets with this setup. I take two points in Fury over Sorcery because having the attack speed lets me cs better and allows me to auto attack more often while overheated. I don't find the cooldown reduction as helpful because that makes me overheat faster. It's all preference, but I think this choice helps me out more during the early game, which in turn means I'll scale better to late game (assuming I'm able to cs better while using this setup).
Doran's Shield lets you sustain in lane and makes you take less damage from auto attacks. Your shield combined with this start should be enough to lane efficiently.
This should be used instead when laning against a champion with high early physical damage (e.g. Riven, Renekton). This start reduces the damage taken from their abilities and auto attacks while also giving you a lot of sustain. The Cloth Armor also builds into Seeker's Armguard later on.
Haunting Guise is an important item to get on the first back, ideally together with Sorcerer's Shoes because these two items combined give you a big spike in damage with all the magic penetration they provide.
Rylai's Crystal Scepter should be one of your next items, because it gives you tons of utility and makes it easier to combo targets while they are slowed.
Void Staff is important because the % magic penetration makes it the most efficient way to burn through the defense of tanks and other enemies with magic resistance.
You can buy Abyssal Mask if you have an AP mid or AP jungler and you need some magic resistance because the other team has a heavy AP caster. This helps you and your team to deal more damage while also providing some tankiness.
Only buy this if the entire enemy team deals physical damage. This allows you to be able to tank more damage from enemy auto attacks while you're burning enemies down with Flamespitter.