Thresh Build Guide by Tourizm
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+1-10% CDR (lvls 1-18)
+8 Magic Resist
+8 Magic Resist
Ability Order Skill Sequence
Threats & Synergies
hard match-up! speed buffs and shields make kill pressure hard to achieve against her and her carry in lane.
hard match-up! Zyra will die if you land a hook, but she can wipe out with mass damage and make your disengage hard if there's a comp with more cc than you
Hard match Up! His consume is strong against thresh's cc lockdown and pick potential. He´ll simply run away
Annoying to play against because of her black Shield and CC
Her Peel and Ulti is like Karma pretty tough for Thresh sice she can Overstay him
Were High Kill Potential because of Dravens Massive Damage if you get a hook ok.
Very strong synergy because of Tristanas Ability to follow up Fights or Disengage Situational.
Very Strong Synergy due to Jhins CC Lock Down Possibilitys and relative Safe due Jhins Range
Very Strong Synergy
Nice Synergy due Caitlys Range and W
Champion Build Guide
Tourizms Guide To Support ThreshBy Tourizm
2. What is good about Tresh?
4. Abilities and Sequence
6. Summary: Thresh in a Nutshell
I have peaked in Diamond 4 last season, were I maintain until today. Since Thresh came out his Kit, Playstyle and Champion design hooked me. Until today I play him regularly and overall I've played over 500 Thresh Games in Gold-Diamond Elo.
I attend to stream regularly and if you want I would highly appreciate it, if you check out my Twitch Channel. Here Is my Channel
Very aggressive Lane Bully
Death Sentence and Flay Can Make and Break Teamfights
Brings a lot of CC for your Team
Ranged Support With High Damage
Very Fun Kit
Takes A Lot of Practice
Very Little to no Sustain in Lane
When you CC an opponent, you will gain a big boost to your resistances for 2 and a half seconds, then explode dealing magic damage in an surroundding area. This Keystone
has a perfect synergy with Thresh, meaning hitting your Q or E will usually allowing you leaping into melee range and getting bonus resistances and applying your damage.
This mastery gives you health scaling extra tower damage and allows you to execute enemy towers mega fast. Its perfect for pushing!
Gives you reduced Damage for consecutive attacks. A valuable rune and necessary to sustain in poke and team fights.
This mastery gives you Tenacity (CC Resistance) after you used an enemy spell. Very good to maintain in fight and execute your combos and spells.
This mastery from the Inspiration Tree gives you a Cookie, that restores health and mana every 3 minutes. Since you have no sustain it helps you massively to stay in lane and provides you a steady presence.
An inrecdible good Keystone from the Inspiration Tree, that allows you to come faster to CCed Champions, allowing you to execute your Combos much smoothe.
|FLASH: Bread and Butter Skill. Allowing you to engange for a play, disengange for a rescue or positioning yourself simply in a better position in situations.|
|IGNITE:The Summoner Spell to Go in Laning Phase. It Allows you to execute your Plays and Finishing Off Kills to get a msassive Lead for you and your ADC|
Within all phases of a game, Thresh has a good Status. Right after Level 2, there's a Chokepoint. In the beginning, you want to push as fast as possible with the help of your ADC to get Level 2 first.
When you get Level 2 First as a Thresh you will have a big advantage. At Level 2 you have your Death Sentence and your Flay allowing you to execute your first big play and getting first blood. Important is to use Ignite right of the start to reduce the enemy ADCS healing. Even if you don't get a kill most of the time you will get the enemy Flash and Heal. You can use your own Flash to get first blood, but I would only suggest trading Flashes situational.
Playstyle During Laning Phase
As a tanky and ranged support it is your main goal to constantly bully enemy ADC and punishing him while farming., making it hard for him to get any gold and hitting your ADC. When you're in Lead by Gold or Kill Lead enemy ADC should be scared by your presence alone.
Every time, when the enemy ADC goes for the last hit you should punish him by auto attacking him. But don't forget your own positioning while doing it. You should constantly be applying pressure on the enemy and when he is low enough finish him off with your Flay and Death Sentence
If the enemy support is a squishy target like Soraka Sona or Janna it me easier to harass them and get your combo off on them when they are low or missplay in positioning. Against melee ranged Support like Taric Leona or Alistar try to harass them everytime they step up to engage or use their support sharing gold item.
Once your summoners, especially your Flash is down you should play a more aware playtyle and be carefull with overcommitment.
To avoid getting zoned and poked outta lane you should use health potions everytime you get back in laning phase. And dont forget to buy vision. Vision is the they key factor to win.