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Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Introduction
Hello everyone, I'm Adrian. This will be my 2nd Mobafire guide, and so far, it is the only one I use for playing Teemo, The Swift Scout. This build has a great blend between incredible attack speed and massive attack damage, and it fits Teemo very well. If you like this guide, vote it up and favorite (if you would like). I would greatly appreciated feedback in the comments section, as I will always be looking to improve my guide. However, PLEASE explain why you voted either way. Otherwise, lets get started on how to dominate with this sneaky sport!

Thanks to jhoihoi for the sweet banner!
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-Guide was created 5/9/12
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-Added the Situational Items Section in the "Items" Chapter: 5/16/12
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-Added custom banner for guide in Introduction chapter (made by jhoihoi)
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-5/26/12: Added a chapter on "Abilities/Skills", and a chapter on Teemo's roles in game. Also, added Infinity Edge as a situational item, and switched out the Ionic Spark for a Frozen Mallet in the item purchases (all item changes mentioned in the "Items - Continued" chapter)
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-5/29/12: Properly cited jhoihoi's template, edited the "Pro/Cons" chapter, changed Teemo's passive definition and added italics to all ability definitions in the "Abilities/Skills" chapter, and added line dividers in a couple of chapters.
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-5/31/12: Replaced break lines in chapters with jhoihoi's custom line dividers.
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-6/29/12: Changed to comment to vote, as troll voting has gotten this guide out of the top ten. :P
You might ask, why play Teemo? Well, here are the benefits and disadvantages of playing him.
Pros / Cons
Pros
+ Highly benefits from large damage sources. + Very Sneaky (Backdoors EXTREMELY well!) + Can be used as a ward thanks to his ultimate! + Has abilities for escaping and chasing. + Farms very easily and well! + Is a strong fighter all throughout stages of the game. + Mushrooms help finish and slow enemies in times of need. + Can shred armor and tanky champions efficiently! |
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Cons
- Very squishy early game. - Is commonly targeted during team fights. - Does not have much crowd control - Very vulnerable to AP and AD carries. |

Camouflage - If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
Tips and Tricks:


Tips and Tricks:


(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Tips and Tricks:


Tips and Tricks:


The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap.
Tips and Tricks:
Runes
Runes








What Boots Should I Get?
What boots should you build on Teemo? Well, it is important to consider the other team's champion line-up when choosing boots, but here are my recommendations on proper boots for Teemo!
My #1 Choice:

Optional Choices


All other boots are not good choices on AD Teemo in my opinion,



Items - Continued






And those are the items! If the order of the items may be better or worse depending on your situation, then adjust! It's always okay to switch the order of the items!

Situational Items


A Sidenote/Tip: If in doubt, get a

Skill Sequence
As you can see, I max
Toxic Shot first. This is necessary because it is Teemo's primary damage source. Next, I get
Blinding Dart at level 2, and max it next. I do this because Teemo benefits strongly from long blinds on your opponents, especially if you are soloing champion in a fight. Afterwards, I put a point into
Move Quick at level 3, and max it last. I do this because Teemo benefits from the early speed, but dosen't need it too much until later in the game. Note: if you think you need If you are using
Flash for Teemo, like I do, then using
Move Quick as a ticket to escaping shouldn't really be a problem. Last, no surprise, I get
Noxious Trap at levels 6, 11, and 18.






Summmoner Spells
These are the summoner spells that I use:





All other summoner spells are not necessary but are fine on Teemo, just be careful what you choose!
Early Game: Your early game objective as
Teemo is to obtain first blood (or at least assist to it), poke the enemy madly, push, and ward the area with your
Noxious Trap. This will result in lane domination early game, and you becoming fed over your enemy laners. This will also give you availability to gank lanes without worrying about your own.



Mid-Game: Your mid-game objective is to gank lanes, place more mushrooms, and push with your team. Additionally, if you are in mid-game teamfights, make sure to stay in the back of your team.
Teemo is not a tank, nor is he an initiator. He is an attack damage dps, so you must make sure to play him like one! Do not get too cocky or kill-greedy either,
Teemo is very squishy, so don't start feeding because of a stupid reason. Remember, part of carrying involves minimal deaths!



Late Game: Your late-game role is to shred the tanks, keep staying in the back of team fights, placing more mushrooms, and back-dooring lanes. This can be accomplished by using
Move Quick to rush to lanes while the enemy isn't expecting it. Destroy turrets one by one and don't go overboard. Keep following with the build, don't feed, and you will be fine.

If your looking to play Teemo, give this build a try, it works quite well! I have won a lot of games with this build, and I just want to share it with everyone to enjoy!
Credits to jhoijhoi for the template, which you can find here!
Thank you all so much for reading, and leave comments, I am always up for feedback! But remember, explain why you voted either way!
Thank you all! Adrian
Credits to jhoijhoi for the template, which you can find here!
Thank you all so much for reading, and leave comments, I am always up for feedback! But remember, explain why you voted either way!
Thank you all! Adrian
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