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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Lore

For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.
One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.
Hi guys and welcome to my first legitamate build featuring my main
Miss Fortune. I've played her for a while now trying AD carry, AP carry, and even hybrid. While i loved each playstyle and each had their pros/cons, i found playing her as an AD carry didnt utilize the damage of
Make it Rain,
Impure Shots and her ultimate
Bullet Time was only there for flashy effects or clearing minions waves, doing little to no damage in team fights. AP carry Miss Fortune is probably one of the most fun champs to play IMO but there is almost no reason for you to now play a mage character instead even with your crazy aoe damage. With your long cooldown on
Make it Rain you can't really do to much other than use
Lich Bane procs and possibly deathfire's grasp. Yet again, no real reason to not play a typical AP carry instead of AP MF. Thats why i came up with these two builds and did surprisingly AMAZING! Anyway i'm rambling now so heres the builds, comment and let me know what you think but i plan on adding more to this later! To make it easier to clarify, This is Tri-Force build while This is AS/AP Madreds build.







Oh what a wonderful passive...sorta. I personally love this passive. Gives you great mobility to get threw the jungle to grab dragon, baron, help turrets, get back to turrets after backing when teleport is on cooldown, and its expecially useful in harassing and fights as long as u dont get it. Makes it WAY easier to dodge skill shots, and lets you run up, make it rain, and get out before the enemy can get u back. Don't forget if you get hit you'll be as slow as the rest of them though.

Pretty awesome skill for both builds. Works almost like a double shot since you auto attack then use


Probably my favorite skill in the game other than her ult...extremly easy to farm with, awesome damage, and a pretty decent slow. Your bread and butter skill in both builds. In order to farm successfully with it, place it directly between the caster and melee minions. It should definitly whipe out the caster minions and usually the melee ones. If it doesnt, auto attack each minion once or twice while


A very interesting skill. While they cumulative ap damage isn't very noticable, the attack speed bonus and healht regen reduction is awesome. I explain using this skill more in the gameplay sections of the builds.

Probably the greatest skill created in all of League of Legends...and you even get a hysterical laugh to accompany the skill as you nuke your entire enemy team in the face. HUGE damage with these builds since you actually have magic pen but also reasonably hard to use. Try not to waste the ult, but also dont just hold on to it not using it at crucial moments. It can also be used as a wall to block off an enemies retreat during a team fight you happen to show up late to. I explain more about this skill again in the Gameplay sections.
IMPORTANT NOTE ALMOST THE MOST IMPORTANT THING IN THE GUIDE! One of my biggest tricks in the game is to run after an enemy (as they are running in lane not to chase for a kill) then stop and pretend like im turning back, the enemy will turn back to chase you now 99% of the time. I don't know why people do it, but they do. Instead of continuing to run away, i run back for about a second, then turn and run towards them again. Almost always they will run straight into you and you can hit them with some skills. Not only useful on Miss Fortune but on any champion in the game. Sorry it's kind of confusing to explain what i do
This build is ment to be used if your going to be filling the AD carry role. The extra magic pen from boots/masteries also make your ultimate do rediculous damage from a safe distance while still being able to do the incredibly dps of any AD carry. It also allows u easy early game harass and farming. You have to either take a solo lane or lane with a support/tank that wont take your cs. Anyone with a reliable stun is always welcome to keep enemies in make it rain or simple auto attack harass.
I know, i know, magic pen AND armor pen runes? yes, althought this build is focused on being an AD carry, her ultimate happens to do magic damage that the same time, along with make it rain. The magic pen will help you harass early game and make your ultimate devastating to anyone without significant magic resist throughout the entire match. I prefer the health seals for survivability since MF is rather squishy, and the ap glyphs are to help with your farm with make it rain earlier.
Somewhat classic 21/0/9 masteries. Giving you extra magic pen thanks to
Archaic Knowledge
and armor pen thanks to
Sunder
. Only take the point in
Cripple if you want to take
Exhaust, if not, throw it into
Deadliness







I take these for a couple reasons.

Since MF has no real escape other than the slow from



Great for helping out a turret/teammate, picking up a kill, gaining some farm, or backdooring turrets. I almost always take this expecially if no teammates have it. If i already have alot of teleports on my team i take...

Excellent for first blood, throwing it on the enemy carry in a teamfight, or give yourself a guaranteed victory in 1v1. Can also be used to escape or chase.
Now its time for some explaning.
Start with a
for multiple reasons,
Once you have 1260 gold or even 1610 grab
and
and later upgrade to
Sheen procs well with your
Double Up for some great harass and damage, while sorc shoes will make your
Make it Rain and
Bullet Time really shine throughout the game.
If the match is going well grab a
and you'll see a HUGE spike in your damage expecially on
Double Up due to sheen
if its not going so well grab your
first either getting your
Blasting Wand first if you need more farm or
Pickaxe if you feel you need more damage. Rageblade will add some nice damage to all your abilities, as well as attack speed if you can keep up the stacks. The biggest change will be the damage of your ult which should go up significantly.
Next up is to finish your
This baby has the highest flat AD in the game and with your make it rain you should be able to keep it full for most of the game. Great addition to your AD.
Lastly you finish your
This adds an extra 50% to your proc (from sheen) a slow, movement speed, attack speed, ad, ap, etc etc etc. Pretty awesome item IMO
Situational items
Sometimes if the match is going REAL bad early game or they have some armor i like to grab a
The AD can give you an edge as well as the armor pen, i also like the nice CD Reduction
Defensive Items
You obviously need some sort of defense but evaluate the other team. If their damage is split well go with a
If they are doing mostly AD,
is always a safe choice
and if they are mainly do magic damage,
is always nice to have. I almost always grab banshee's anyways since it can really save you in a pinch.
Start with a

for multiple reasons,
- extra health for survivability
- bonus ap for harass and farming with
Make it Rain
- mana regen to stay in lane longer
Once you have 1260 gold or even 1610 grab


and later upgrade to

Sheen procs well with your



If the match is going well grab a

and you'll see a HUGE spike in your damage expecially on

if its not going so well grab your

first either getting your


Next up is to finish your

This baby has the highest flat AD in the game and with your make it rain you should be able to keep it full for most of the game. Great addition to your AD.
Lastly you finish your

This adds an extra 50% to your proc (from sheen) a slow, movement speed, attack speed, ad, ap, etc etc etc. Pretty awesome item IMO
Situational items
Sometimes if the match is going REAL bad early game or they have some armor i like to grab a

The AD can give you an edge as well as the armor pen, i also like the nice CD Reduction
Defensive Items
You obviously need some sort of defense but evaluate the other team. If their damage is split well go with a

If they are doing mostly AD,

is always a safe choice
and if they are mainly do magic damage,

is always nice to have. I almost always grab banshee's anyways since it can really save you in a pinch.
Early Game
Start off by either going mid, solo top (if its 1v1) or duo lane with a tank or support. Make sure they don't take all of your cs (which you find alot of in normal matches). Harass with your





Level 6 and Mid-Game
So you get your ult

1v1 fight
Make sure they are already at about half health (or a little more if your higher leveled, better geared, have some sort of advantage). try to bait them into fighting you. Make sure you arent near their turret either. Drop a make it rain slightly behind them but still hitting them and immediatly start your ult. The damage from the two skills should be enough to kill them. If not strut and flash at them and pick up the kill. If they are sitting at your turret you can also go into the brush towards the side of their turret and pull off the same combo there. Nothing better then murdering a lousy turret hugger! I normally outlane almost anyone even if i only farm. Its ok to not get any kills as long as you don't die and you deny your enemy last hits or experience!
Ganking
Now this is alot easier expecially if your allies have some sort of stun. Have them stun your enemy in the same combo listed above, or simply place a

Mid game is the time where i find ganks the most, always be aware of where your enemies are and hopefully you have a team that knows how to call "MIA".
Late Game
So your pretty much a monster now. No seriously, everyone should probably fear you. Stick with your team or backdoor turrets. In teamfights, wait for your team to initiate (or the other team) and stick to the back. drop a make it rain or ult if you feel like you can catch the bulk of the team. Its expecially easy to do if you have a





This is my personal favorite build. I kinda tried to upload a picture of my recently successful games with the build but apparantly im a failure and can't manage to do it. If i wasnt in a rush i would take the time to figure it out but ill figure that out at a later time. Some people may rage and say "your maining
Madred's Bloodrazor thats ONLY a counter item" or "AP MF SUCKSSSSSS" because they don't realize even though you've told them a million times your going AS/AP/Madreds but anyways, let your l33t ownage do the talking instead. Your team will thank you for your amazingness in due time. Since this build does almost strictly magic damage, make sure your entire team isnt magic dmg before choosing this build, unless you plan on getting alot of pen.

See the Summoner Spells section from the other build, or ill repost it here if your really that lazy.
Since MF has no real escape other than the slow from
Make it Rain and her
Strut flash is excelent for escaping a gank or even getting that oh so wonderful first blood. Tons of uses from going over walls to chasing, flash is always one of my spells.
Great for helping out a turret/teammate, picking up a kill, gaining some farm, or backdooring turrets. I almost always take this expecially if no teammates have it. If i already have alot of teleports on my team i take...
Excellent for first blood, throwing it on the enemy carry in a teamfight, or give yourself a guaranteed victory in 1v1. Can also be used to escape or chase.
Ignite is also a viable choice i guess if you want first blood. Really only good early game with this build tho. I rarely take this.

Since MF has no real escape other than the slow from



Great for helping out a turret/teammate, picking up a kill, gaining some farm, or backdooring turrets. I almost always take this expecially if no teammates have it. If i already have alot of teleports on my team i take...

Excellent for first blood, throwing it on the enemy carry in a teamfight, or give yourself a guaranteed victory in 1v1. Can also be used to escape or chase.

Ignite is also a viable choice i guess if you want first blood. Really only good early game with this build tho. I rarely take this.
Yet again start with a

for multiple reasons,
- extra health for survivability
- bonus ap for harass and farming with
Make it Rain
- mana regen to stay in lane longer
*NOTE~~~You can also take an


if your feeling like you wont need the survivability or mana regen to get a head start on your next item, the

i take this to later build into your

next are your

I take these yet again for dmg with




Next is your bread and butter item. Causes most of your damage other than maybe your ult.

Quite the wonderful item. Procs with your




This item also greatly increases your attack speed so those procs from your bloodrazor just keep coming. The cooldown reduction is also nice to be able to ult more frequently and slow/dmg with



AD and AP and attack speed. The AD isnt really THAT helpful but hey, adds to the dmg of your ult and i guess a little auto attack dmg. The real perk is the bonus attack speed (more Bloodrazor procs...seeing a pattern yet?) along with some more ap to up the dmg on


Lastly you get your

This item causes a HUGE spike in your ap which increases the dmg on both your


I guess lastly for real this time, get a defensive item (sometimes u get it earlier in the build if you need the survivability). Explanations are in the items section of the previous build for defensive items. I personally favor

This build is played alot like the Tri-Force build, but just with more auto attacks. The biggest difference is you don't really use


Well guys i hope you enjoyed the build (sorry some parts are sloppy, like i said, first legit build). I also hope to see better Miss Fortunes out there now. Shes not an underplayed champion, but she is definitly rarely played well. I will most likely update this shortly but leave me some comments letting me know what u think (both good and bad). Just if for some reason your team does horribly, expect to be raged at by your entire team since any sort of build thats against the norm is usually the first one to be raged it. It wont matter if you go 42/-5/87...if you lose, the team will still blame you. Thanks again guys for reading!
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