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Spells:
Flash
Ignite
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
Pros:
- Has pretty strong early game as an ranged AD carry. Her skills scale pretty well.
- Extremely Strong late game with his


- Pretty mobile with her

- can farm/push creeps easily with

- She's just AWESOMELY CUTE!
Cons:
- Really squishy, just like her size.
- Skills drains mana pretty quick.
- Even though farming isn't hard for Tristana, she still sometimes suffers from not killing enough creeps.
- Really weak against CCs and ganks.
- No form of healing other than pots and life-steal.
These runes are for general situations.
Greater Mark of Desolation x9
Armor Penetration works well on pretty much all AD carries.

Some armors great for early laning against AD champions.

Though not much boost in mana-regen, but should be enough if you conserve your mana. Mp5/lvl rather than flat Mp5 because late game she needs to spam


Tristana is really squishy, and this gives her a little smoother early game.
If you are duo-laning with a support that can heal you well(i.e. Sona, Soraka, etc.), then think about getting:
Greater Seal of Replenishment x9
to spam your skills more early game. Also
Greater Quintessence of Desolation x3
for stronger auto attacks
For masteries I run 21-0-9 which is pretty standard for AD Carries.
Archaic Knowledge
is a must for early game damage which is mainly from skills.
I get 2 points in
Offensive Mastery
because it gives me easier time farming. But that's personal preference and could be swapped for
Alacrity
or even
Burning Embers
for little extra damage on your skills.

I get 2 points in



- First get 2 level in
Explosive Shot. This is mainly used for controlling creep waves. It allows you to keep creeps out of tower range so you won't miss creep kills and also allows you to be aggressive if you wish to do so.
- Then max out
Rocket Jump as it's both a nice nuke early game and grants you mobility you would need. Don't max
Explosive Shot just thinking it scales better, because the reduced cool-down on
Rocket Jump really saves lives.
- After maxing out
Rocket Jump start maxing
Rapid Fire because by this time you should have finished your
Infinity Edge. Your auto attack would deal a lot more than your skills. If for some reasons you are really behind (DCed for awhile, or maybe just having a really terrible game?) consider keep leveling
Explosive Shot, in which case you should avoid team fights and focusing farming.
- For the obvious reason Max
Buster Shot whenever possible for the utility and high damage.

- Then max out



- After maxing out




- For the obvious reason Max

Starting:


The boots gives the mobility you need for early game and the pots allows you to be more aggressive and exchange auto attacks/skills with enemy champions.

Pretty decent item with attack damage, a little life-steal, and some health. But it's not quite enough to cover 3 pots difference.(600hp total) It's idealistic for duo-laning bot with a support that does decent heal.
Try to get the early game items in the following orders:




and get

Core Items:




These two items are the Must Get No Matter What. The rest of the items are optional depending on situations.
One thing to keep in mind is that Tristana doesn't really need high attack speed. His



Here are some of the items that I usually run:
Offensive:








Defensive:






An all-around great spell that gets one out of many situations. In my opinion a must for Tristana. Some might argue that Tristana has









Ignite is a really great spell for early damage. It often makes the difference between kill or no kill. The healing reduction part isn't as attractive as Tristana has a built in ignite

Some other summoner spells to consider:










Other Skills are not really recommended for Tristana.
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