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Spells:
Ghost
Smite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I always look for new ways to build tryn, and I thought of something new. What if we make this guy totally impossible to kill. I know he sort of is now, but I mean totally! At the same time I don't want to get rid of his strong side which is insane damage. So let's see...
As this is a 5v5 jungle build I take AS marks
Greater Mark of Attack Speed. You might think that Armor penetration might be batter, but I really want to get through the jungle fast and safely, and the truth is that armor pen doesn't help that much. The
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist are standard for junglers. The Greater
Quintessence of Movement Speed are mostly for better ganks and chasing.




As this is a jungle build
Smite is a must.
The second spell can be
Exhaust or
Flash but I realized
Ghost is best. it provides just as much escape functionality as flash and chsing power as exhaust, but lasts longer than both. In case the other team has sick cc you can consider
Cleanse, but remember to change you 1 mastery point in the offensive tree, so it's not wasted on improved ghost.

The second spell can be




Obviously I max
Bloodlust first and take
Undying Rage whenever possible. Balancing
Mocking Shout and
Spinning Slash is up to you. If you want to gank more then get more points in
Mocking Shout. If you want to farm more then max
Spinning Slash first.






I start with
Vampiric Scepter. Stating with boots makes you too weak and armor and pots is a waste of gold. My goal is to get
Boots and
Zeal as soon as possible.
The next items depends on how it's all going:
1. You are fed and farmed - go for
B. F. Sword,
Berserker's Greaves and then
Infinity Edge
2. You are less fed but neither is enemy - finish your
Berserker's Greaves and
Phantom Dancer
3. The enemy mage is fed - get a
Hexdrinker and/or
Mercury's Treads
If you haven't already, finish your
Infinity Edge and/or
Phantom Dancer.
Ok now here's the secret. Normally, this should be enough damage, crit and AS to cut throught the enemy and the build should hold up mid game. The problem is that late game, if you keep building pure damage, you becaome a glass cannon and you dont want that in teamfights. So, here's where the two wierd items come in handy.
I don't know if you've noticed this, but Tryn's
Bloodlust increases his AD the less health he has. Well guess what? So does
Maw of Malmortius. This item when complete, not only saves your arse from mages and assassins, but also increases your damage a lot, especially during your ulti. This item was MADE for Tryn, so finish it fast.
Next go for
Guardian Angel. Not only do you have a few sick defensive passives, but you're also pretty tanky by now.
Last item can be anything really, but probably the best choice is
Bloodthirster. In case the enemy stacks armor, you can sell your
Vampiric Scepter (by now you heal enough from
Bloodlust) and buy a
Last Whisper.



The next items depends on how it's all going:
1. You are fed and farmed - go for



2. You are less fed but neither is enemy - finish your


3. The enemy mage is fed - get a


If you haven't already, finish your


Ok now here's the secret. Normally, this should be enough damage, crit and AS to cut throught the enemy and the build should hold up mid game. The problem is that late game, if you keep building pure damage, you becaome a glass cannon and you dont want that in teamfights. So, here's where the two wierd items come in handy.
I don't know if you've noticed this, but Tryn's


Next go for

Last item can be anything really, but probably the best choice is




What happens? You go into the fight. Hopefully your
Maw of Malmortius shield pops, so you avoid death. Next your
Guardian Angel pops and you revive. Next you use your
Undying Rage and if all this time isn't enough to ACE the enemy, then I don't know what is :) Oh, and don't forget! during this whole time you're at low health, so your damage is insane!



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