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Recommended Items
Runes:
Precision
Sorcery
Spells:
Smite
Flash
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Rammus
Do not attack Rammus, he will stack armor and you will kill yourself attacking him, personally I ban rammus when playing Tryndamere jungle.
Ideal
Strong
Ok
Low
None
Introduction
This guide is a work in progress and I will try my best to make it better and keep it updated.
Update #1: Runes have been changed, found a stronger option in runes!
Update #2: In 8.6 Conquer was released, it has really synergy with tryndamere and will provide a lot of damage. Runes have been updated.
Update #3: Updated and added some new champions to the champion threat list.
Update #4: General item update.
Pros:
- You sustain well in jungle and have a good clear speed.
- You can 1v1 most champions in the game.
- Late game is where you shine.
- You can split push very well.
- Great mobility.
Cons:
- CC literally kills you and you become useless
- Anyone who can slow you consistently, out run you or kite you is a problem.
- Your early game is not the best.
- Certain champions like Rammus and Jax (Champions that can stop a lot of auto attack damage) can really mess you up.
- You sustain well in jungle and have a good clear speed.
- You can 1v1 most champions in the game.
- Late game is where you shine.
- You can split push very well.
- Great mobility.
Cons:
- CC literally kills you and you become useless
- Anyone who can slow you consistently, out run you or kite you is a problem.
- Your early game is not the best.
- Certain champions like Rammus and Jax (Champions that can stop a lot of auto attack damage) can really mess you up.

You have to take smite to jungle, nothing else.

Flash personally is by far the best, it gives tryndamere a second chance to escape death if his E is not enough.

If you are confident go for it as it will give you some really good kill potential. If you are getting invaded it could easily give you the advantage.

Your passive (Battle Fury) is easy to understand, every time you hit a target with an auto attack you will get 5 Fury, if it is a critical hit you get 10 Fury. When being out of combat for 8 seconds you will lose 5 Fury every second.
Try and keep your Fury as high as you can best at 100 of course as it will give you between a 0-35% chance to crit depending on how much fury you have.

Tryndameres Q (Bloodlust) is what your going to be maxing out first. You gain additional attack damage and you get additional attack damage for every 1% of your health missing. You can press Q (Bloodlust) to consume your fury and heal yourself, the more fury you use up to heal yourself the more it will heal.

Tryndameres W (Mocking Shout) will reduces a enemies attack damage, if there back is turned it will slow them as well. Useful for ganking if a opponent is trying to run away.

Tryndameres E (Spinning Slash) is a dash. It is a skill shot based dash so you can to aim where to go with it. It deals damage and does more damage based on how much attack damage you have. The cooldown of this abilities is reduced by 1-2 seconds for every critical strike you do.
Overall a great ability for Tryndamere since it gives you mobility. Also you can use this to dash through walls, so its like a second flash.

Tryndameres Ultimate (Undying Rage) Will stop you from dying for 5 seconds. And yes that is quite a long time in a fight. Once your ultimate has been used you will also get 50-100 fury depending on how many points you have in your ultimate.
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