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Spells:
Exhaust
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Don't forget that Tryndamere is a carry. His early game is weak but late-game is where he truly shines, able to down mages in four hits.
Anyway, let's get started shall we?
1/9/11 Released
9/9/11 Edit
Pros:
A built in heal to help you stay in lane longer
Great mobility (Spinning Slash + items)
Good sustained damage
Slow
Immunity to death for 5 seconds (escapes, finishing off kills)
Cons:
Very item dependant (doesn't do much damage until you get your Infinity Edge)
Easily harassed and CC'd
Lots of "Trynda is OverPowered QQ" rants
A built in heal to help you stay in lane longer
Great mobility (Spinning Slash + items)
Good sustained damage
Slow
Immunity to death for 5 seconds (escapes, finishing off kills)
Cons:
Very item dependant (doesn't do much damage until you get your Infinity Edge)
Easily harassed and CC'd
Lots of "Trynda is OverPowered QQ" rants
Good picks


You can easily throw it on their greatest damage dealer, Spinning Slash to him and finish him in a couple of seconds. But you better watch out for stuns and other forms of CC.



Bad picks








Greater Mark of Desolation
I find armor penetration runes to make the biggest difference, as you will do more "true damage". You will chop trough people like crazy with these.
Greater Seal of Armor
Any kind of protection greatly helps Tryndamere in his laning phase, which tends to be very weak.
Greater Glyph of Magic Resist
I don't find many of the attack-based Glyphs very useful. You can get everything from your item build, but the extra Magic Resist always helps. Mostly again in the laning phase.
Greater Quintessence of Desolation
Armor penetration. Nuff said.
I find armor penetration runes to make the biggest difference, as you will do more "true damage". You will chop trough people like crazy with these.

Any kind of protection greatly helps Tryndamere in his laning phase, which tends to be very weak.

I don't find many of the attack-based Glyphs very useful. You can get everything from your item build, but the extra Magic Resist always helps. Mostly again in the laning phase.
Greater Quintessence of Desolation
Armor penetration. Nuff said.
I like to max out
Bloodlust first because of its added damage and healing. I go for
Mocking Shout second because of it's damage decrease and finish up with
Spinning Slash, which has a big cooldown and doesn't offer as much damage as your auto-attack.
I'd always rather survive with the increased heal than deal a little more damage.
______________________________________________________________________________________________
Early game: Last-hit. Last-hit. And uh... FARM. You need as much gold as you can get as a carry, so be sure to last-hit those minions pretty hard, but on the other hand don't put yourself out for easy harasses. Jump on the enemy if you can with your comrade's support.
Mid-game: Team-fights should be starting around this time. You should be able to kill almost anyone 1v1. Whatever you do, do not initiate team-fights. You will get stunned, focused or CC'd in a different manner. Wait for your team to initiate, then jump to the enemy's squishies and start ripping them apart.
Late-game: Basically the same thing that applies to mid-game, but now you are much stronger and can take on a 1v3+ in some cases.



I'd always rather survive with the increased heal than deal a little more damage.
______________________________________________________________________________________________
Early game: Last-hit. Last-hit. And uh... FARM. You need as much gold as you can get as a carry, so be sure to last-hit those minions pretty hard, but on the other hand don't put yourself out for easy harasses. Jump on the enemy if you can with your comrade's support.
Mid-game: Team-fights should be starting around this time. You should be able to kill almost anyone 1v1. Whatever you do, do not initiate team-fights. You will get stunned, focused or CC'd in a different manner. Wait for your team to initiate, then jump to the enemy's squishies and start ripping them apart.
Late-game: Basically the same thing that applies to mid-game, but now you are much stronger and can take on a 1v3+ in some cases.
I start out with
Brawler's Gloves and two
Health Potions. This enables me to stay in the lane longer and possibly pick up a kill or an assist.
I take
Zeal and
Berserker's Greaves for the early game attack speed boost which will greatly increase your last hitting capabilities.
At the end of the early game, you should be aiming to have this:


1st time back:


I take


At the end of the early game, you should be aiming to have this:



Now that you have decent attack speed and some damage, it's time to finish that
Infinity Edge and the
Phantom Dancer. Not only will you now crit insanely hard, but the attack speed and mobility will make enemies run in terror.
It's time to start building that
, starting with
Vampiric Scepter.
At the end of Mid Game, you should have a build that looks like this:


It's time to start building that


At the end of Mid Game, you should have a build that looks like this:




This is the part where Tryndamere fully shines. It's time to finish your build with another
Phantom Dancer and one of the optional items that best counter the enemy team.
________________________________________________________________________________________________
Last Whisper - A good pick for some increased armor penetration. I advice taking this if they're packing a lot of armor.
Black Cleaver - Again a good pick if the enemy is stacking armor, with a bit less damage and some attack speed. Comes down to personal preference.
Madred's Bloodrazor - Cho'Gath with three
Warmog's Armors? Doesn't matter. This item will push you above 2 hits per second and leech 4% of his health per hit.
Bloodthirster - Want more lifesteal and damage? You can pick up another Bloodthirster to get to that 50% lifesteal mark.
As suggested by The Teddy Bear, you can sell your Berseker's Greaves as two
Phantom Dancers provide enough speed and buy another damage item.

________________________________________________________________________________________________





As suggested by The Teddy Bear, you can sell your Berseker's Greaves as two

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