This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

Pros
-Great DPS.
Great crit chance.
Amazing crit damage.
Good anti-tank capabilities.
Good finisher.
Succesful turret dives.
INVINCIBLE( for a couple seconds, note that if you're here to QQ 'bout undying rage, it's 5 not 6 seconds :])
Good jungler.
Cons
-Weak against cc.
Expensive item build.
Easy to kill without ultimate.
Somewhat easy to counterpick.

Exhaust

Ignite

Cleanse

Surge

Berserkers Greaves


Phantom Dancer

Infinity Edge

The Black Cleaver

Replacements for The Black Cleaver
Low armor:
The Bloodthirster

High armor:
Last Wisper

Bloodthirster

Youmuu's Ghostblade

If you are facing a heavily armored team and have bought the Last Whisper instead of the Black Cleaver, I would recommend getting The Bloodthirster instead of this item because flat armor pen. comes before the percent of armor pen. in the equation of deciding the true damage you deal, which means you will not get quite as much armor pen. as usual, thus the extra damage and life steal from The Bloodthirster can be a better value.
If you are facing a dodge wh*re that is causing problems for your team, replace this item with the Sword of the Divine. ONLY do this against an enemy with a high dodge chance that continues to dodge you.
"Why not get a defensive item?" My answer: no matter what happens, you have more than 5 seconds to dominate or escape, so defense isn't really as important is it would be for other DPS carries, this is one of the things that makes Tryndamere so good.
Other Optional Items
Executioner's Calling


Bloodlust:

Mocking Shout:

Spinning slash:

Undying rage:


Runes of Malice are just a slight boost to your overall crit chance which I thought would be good since Tryndamere is Completely crit based.
Runes of Alacrity are just what I use for my glyphs, some extra attack speed is always good, you never know when you'll win a 1v1 with 100hp because you have more runes than the enemy.
Farming
Farming is very important to think about, every 20 or so cs means another champion kill, so if you look at farm instead of only kills the game can turn around in your eyes. Early game you should try to farm as much as possible, i would recommend having a support character like Alistar in your lane that can zone out your enemies and give you time to farm and build fury while still having a heal around. Mid-late game you should stay somewhat close to your team because you're the carry and if a fight erupts your team is screwed without you. You are also a big baron or dragon threat because of your immense damage output.
When to Jungle
whenever the lanes are occupied and you need some immediate xp or gold, you should move into the jungle and quickly kill everything, waste no time when playing Tryndamere. I don't like to gank TOO much, i farm a lot and make my enemies suffer when i'm needed by my team. The jungle is a great place for Tryndamere to be because he can spin in and out of every situation.
Buff Control
Buffs are another important thing to think about, the red buff is something you should always have so you can do that extra damage and have that awesome slow around. Blue buff is pretty much useless, i only take it when my teammates are FAR away and i need just a bit of extra gold for my new items, you should really only have this buff around you if you kill its previous owner.
You must be logged in to comment. Please login or register.