This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
This is my

Just to note you, I might write "Twisted FAITH" because, I dunno :D I do it a lot, and when I'm writing fast, it usually takes minutes to fix the text because of "FAITHS" in there. But enough talking, let me introduce my guide:

Janitsu
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
- Lady Luck Is Smilin'
![]() I pick this, because these will give you more damage LATE GAME, while you are pretty much "op" in early game, because you have high range, "vision hack" and unlimited mana. ![]() I picked these because ![]() |
_____ |
![]() These are pretty much the regular ones for AP. These give you some AP to late game, and will be somewhat useful. ![]() For early mana and little damage, these can also win you trades, if you play your CARDS right ;) |
![]() Flash This is great summoner spell. I take this to almost everyone. Another considerable and situational for this is ![]() ![]() Ignite This is good spell to shutdown someone like ![]() |
_____ |
![]() Cleanse This is great spell if you see lots of cc on their team. Replace ![]() ![]() Exhaust Great spell against any AD, also the slow is useful for chasing and getting your gold card. |

I max

I take



So to explain the










This is little buff for your farming.
- If you get 200 CS you have already got 400 BONUS gold, and you should get more than that if the game lasts more than 30 minutes, so you can almost get 600 BONUS gold
- This is a tip/trick. Don't question me.
These is the main source of your damage. It also allows you to have long range AoE harass.
- You hear a little sound when this hits an enemy, so good for checking bushes.
- The enemy has to dodge three high damage cards.
This will be your CC and your mana regneration.
- If you are chased by many, pick a Red Card to slow all of them down.
- You can use Blue Card to farm, it has low cooldown and doesn't cost anything. Makes farming easier.
This is just passive ability, it gets bonus damage from AP, and it lowers CD and gives you higher attack speed. Somewhat useful
- You can use this to harass enemy, if he comes too close to farm. Be careful, minions don't like if you hit their master.
- This is a good way to make sure you get the minion you want to.
This is way to get assists, make sure you are safe for a moment, and way to get back to lane.
- If you think you are missing loads of CS while you are at fountain,
Destiny closer.
- Always pick Gold Card when you destiny close to an enemy champion.
Recommended:






This is my recommended build, it gives you damage, movement, cooldown reduction, magic penetration and some buff for your magic resistance.
But wait, there's more!:
Item Sequence















THESE ARE ALL SITUATIONAL, AND ONLY TO BE BUILT AFTER
Item Sequence





![]() Boots Of Speed These are pretty much the regular start for any AP carry, these are must, if you have someone like ![]() ![]() ![]() ![]() Health Potions Take these if you start with ![]() |
_____ |
![]() Doran's Ring This is good item against easy lanes ( ![]() ![]() |






![]() Doran's Ring This is OP mana regeneration/ OP early health/ Sum damagez item. It will give you some free harass, and if you can't use your Blue card to farm with, this will help you with your mana. ![]() Lich Bane Disco ![]() ![]() ![]() |
_____ |
![]() Sorcerer's Shoes Boots of ancient mage, who nobody cares about. You are a ****ing ![]() ![]() ![]() Rabadon's Killercap Well, this is like getting ![]() ![]() |

![]() Void Staff This is pretty much of a main for every AP carry, ![]() ![]() Will of The Ancients I get this if I have someone highly aggressive against me, who harasses alot, like ![]() |
_____ |
![]() Abyssal Scepter I get this because it protects your team, and makes your enemies to fear you even more, with less magic resistance. ![]() Deathfire Grasp This is good item against ![]() ![]() ![]() |
NOW BACK TO THE GOOD PART!
(Reference, Anybody)


You can also get the second blue, unless your jungle is someone like



You must be logged in to comment. Please login or register.