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Twisted Fate Build Guide by Janitsu

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League of Legends Build Guide Author Janitsu

Twisted Fate - Are There Five Jokers In The Deck?

Janitsu Last updated on January 2, 2013
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Middle Lane
Ranked #3 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Hi everybody!

This is my Twisted Fate guide, and I will be updating it, if it gets higher score than 55% :p
Just to note you, I might write "Twisted FAITH" because, I dunno :D I do it a lot, and when I'm writing fast, it usually takes minutes to fix the text because of "FAITHS" in there. But enough talking, let me introduce my guide: Twisted Fate - Are There Five Jokers In The Deck?


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Lots of Lore & Shivering Spotlight

Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.

"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."

- Lady Luck Is Smilin'

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Masterful Masteries


I use 21/0/9 masteries, because they are probably the best masteries for Twisted Fate. Twisted Fate doesn't actually need high mana regneration due to his Pick A Card ability, which gives him more mana than it uses. I take 3 points to Wanderer , because it is useful for someone like Twisted Fate. There are many other options, but I use this one, for maximum damage and some utility.

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Ridiculous Runes

Greater Mark of Magic Penetration
I pick this, because these will give you more damage LATE GAME, while you are pretty much "op" in early game, because you have high range, "vision hack" and unlimited mana.

Greater Seal of Scaling Health
I picked these because Twisted Fate has so small amount of health late game. I have no other opinion c:
Greater Glyph of Scaling Ability Power
These are pretty much the regular ones for AP. These give you some AP to late game, and will be somewhat useful.

Greater Quintessence of Ability Power
For early mana and little damage, these can also win you trades, if you play your CARDS right ;)

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Surprising Summoner Spells

This is great summoner spell. I take this to almost everyone. Another considerable and situational for this is Ghost

This is good spell to shutdown someone like Dr. Mundo, and it is also very good for killing someone if they flash away.

This is great spell if you see lots of cc on their team. Replace Ignite with this if you want to.

Great spell against any AD, also the slow is useful for chasing and getting your gold card.

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Severe Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This is the way of maximum damage dealing, while getting no damage to yourself. I max Wild Cards first in this one, because it is the highest damage, AoE and also long range.

I max Pick A Card second, because it adds so much "sustain". You can replenish your mana in just minute.

I take Stacked Deck last, because it isn't as useful for full AP Twisted Fate, as it is for AP/AS/ON-HIT Twisted Fate

So to explain the Pick A Card, we have to go back to the ancient times..... WAIT NOT THAT FAR, we have to go back to season 2. I was about to get ganked (5 man gank) and my red card saved me, and I got double kill. Also it's good if you get lvl 2 gank from Lee Sin or Maokai or Jarvan IV, you can stun the annoying Malzahar from the enemy team.

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Adorable Abilities

Loaded Dice

This is little buff for your farming.

Tips and tricks:
  • If you get 200 CS you have already got 400 BONUS gold, and you should get more than that if the game lasts more than 30 minutes, so you can almost get 600 BONUS gold

  • This is a tip/trick. Don't question me.

Wild Cards

These is the main source of your damage. It also allows you to have long range AoE harass.

Tips and tricks:
  • You hear a little sound when this hits an enemy, so good for checking bushes.

  • The enemy has to dodge three high damage cards.

Pick A Card

This will be your CC and your mana regneration.

Tips and tricks:
  • If you are chased by many, pick a Red Card to slow all of them down.

  • You can use Blue Card to farm, it has low cooldown and doesn't cost anything. Makes farming easier.

Stacked Deck

This is just passive ability, it gets bonus damage from AP, and it lowers CD and gives you higher attack speed. Somewhat useful

Tips and tricks:
  • You can use this to harass enemy, if he comes too close to farm. Be careful, minions don't like if you hit their master.
  • This is a good way to make sure you get the minion you want to.


This is way to get assists, make sure you are safe for a moment, and way to get back to lane.

Tips and tricks:
  • If you think you are missing loads of CS while you are at fountain, Destiny closer.

  • Always pick Gold Card when you destiny close to an enemy champion.

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Ideal Items


This is my recommended build, it gives you damage, movement, cooldown reduction, magic penetration and some buff for your magic resistance.

But wait, there's more!:

Item Sequence

Archangel's Staff

Deathfire Grasp

Liandry's Torment


Rod of Ages

Rylai's Crystal Scepter

Void Staff

Will of the Ancients

Zhonya's Hourglass

Banshee's Veil


Item Sequence

Doran's Ring

Doran's Ring

Sorcerer's Shoes

Rabadon's Deathcap

Lich Bane

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Satisfying Starting

Boots Of Speed
These are pretty much the regular start for any AP carry, these are must, if you have someone like Ahri, LeBlanc or Ezreal against you.

Health Potions
Take these if you start with Boots of Speed, these will give you so much sustain.

Doran's Ring
This is good item against easy lanes ( Karthus, Nidalee), because, even though, they have high range harass, they have to have skills (or you need to be alone), to hit you. So this is "Free harass" item for you :)

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Carefree Core

These are the only items you need as Twisted Fate when you are AP Mid. Twisted Fate is slow? NP, get Lich Banefor movement speed. Twisted Fate can't farm with Blue card because aggressive opponent? NP, get a few Doran's Rings. Not enough damage? Get OP cap ( Rabadon's Deathcap).

Doran's Ring
This is OP mana regeneration/ OP early health/ Sum damagez item. It will give you some free harass, and if you can't use your Blue card to farm with, this will help you with your mana.

Lich Bane
Disco Twisted Fate, now with purple hands. OP cards if you can get your Stacked Deck, Pick A Card and this at the same time.

Sorcerer's Shoes
Boots of ancient mage, who nobody cares about. You are a ****ing Twisted Fate slow as ****, and you need magic penetration for enemies like Galio Oh, that was it. Some tanks may get magic resistance, but usually they give up when they notice how OP you are.

Rabadon's Killercap
Well, this is like getting The Bloodthirster Talon; TL;DR OP AS **** **** THIS DAMAGE *Enemy has disconnected*.

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Preferred Items

Void Staff
This is pretty much of a main for every AP carry, Twisted Fate is no exception.

Will of The Ancients
I get this if I have someone highly aggressive against me, who harasses alot, like Malzahar.

Abyssal Scepter
I get this because it protects your team, and makes your enemies to fear you even more, with less magic resistance.

Deathfire Grasp
This is good item against Dr. Mundo, Darius, Galio, et cetera...


(Reference, Anybody)

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Lil' Laning Phase

As mid (you guessed it) YOU FARM. FARM AFTER FARM. When your jungler ganks, YOU KILL. This is fairly simple. You can also read the rest, if you want to know how I play at the early game. I stay behind minions, especially, if it someone with skillshots ( Ezreal). I also try to harass, PRETTY often. And then I take farm with my Blue Card. Simple as that. When you hit lvl 6, you can consider ganking some lanes. There are two options (OFC, what am I talking about), Top and bot. Bot is usually fairly easy to gank, thanks to the reduced EXP gain. ALWAYS ACTIVATE GOLD CARD WHEN YOU TELEPORT. And teleport as fast as you can. Enemies get suspicious if you can see them, but don't act anyhow. That's how you can ruin your own gank.

You can also get the second blue, unless your jungle is someone like Udyr or Diana who do need quite a bit of mana to jungle or gank. You however; have no mana problems early, if you can just hit your mana card to enemy minions.

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Tragical Teamfights

In teamfights, you should stay as far as you can, and only come closer to stun/AoE slow. You can use your Q from afar, to hit almost every enemy, even if they scatter and things like that. For example, if you get to a teamfight at the dragon, you can safely land Qs behind the walls, and if the dragon is at your enemy's side, you can lure it to attack and slow them, by hitting it with Q. This can change the whole teamfight. You should also try to dodge Blitzcrank's pull; who is sadly *sigh* played ALOT in normals and rankeds. But people don't know how to play him.

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Changelog & Coming


02/01/2013 - Published Guide

To come:

Pictures (As soon as my friend gets back from his vacation, or someone wants to help me (PM ME IF YOU WANT TO))