Twisted Fate Build Guide by 66lew
creating helpful guides for the League of Legends community.
Ability Order Almost all TF
Threats & Synergies
Difficult lane kill but attempt to kill her call upon jungler break her egg asap and kill her. There is poit get her into egg form and do nothing. If you play TF your playing against TF ij Midlane and accordly there is no point getting naive egg form if you don't get the kill so this becomes strategy because laning phase januvia is usually a draw
Difficult lane match up because she most players which play her have good mechanics. Cassiopeia has very mechanics and this the reason to be careful because it becomes who can lane mechanics better
Once she QEW or in range of doing so TF is dead and pulling out Zhonyas as won't save TF. Hence must be careful with Riven especially in top lane because of the hunger is called and she gets kill the rest of the game TF is bullied.
On a Khazix jungler ensure always to atleast one side 4 minute mark and stick to side must vision control oneside and one spotted fet jungle counter jungle Kha.
Shaco will q into you so laning position is important . Shaco will continually harass TF because it is easy to do so. Once stuck with shaco who attacks there is mo time to react and dead because he will attack have Tf dead quickly
After level 6 TF has to prepare for his ultimate and getting dived and the other player is guaranteed a kill so map awareneds. Expect to be dead so either have to Zhonya or move along
Must kite Master YI. KIte this guy and continually sentd him over and over again and out play him because he is bigger than you and Q, your dead you must ensure to correctly lite on mechanics because master wolf always Q in TF.
Fizz being able to dive wave clear, fizz ha a superior laning phase dus to TF AA range and Fizz Spell range in minion line,Fizz has a laning phase advantage.
Always purchase Zhonyas against standard play TF will outroam Annie and mechanics of Annie is limited so predictability factor and if mechanical being similar TF should be ahead.
Long as mechanical played correctly dodging charming is the correct definition
A good lesson will protect the lane or and counter jungle and because of both TF and Lee is versatile. It is good grounde for for synergy
Amumu hard engage with Q and TF w the laners must burn flash.
Of the best supports for TF because her engagement
His ability to peel for TF one the best and tank where hard engager chogath Q having spells as ghost.
Complimentary similar to Chogath however his knock ul understand positional gsme
SoloQ kill potential with Udyr is very very high and puts alot of pressure on other team and Udyr covers choke lane in the rivers.
Champion Build Guide
1. Element one - micro mechanics
2. Pressing R
3. Game knowledge and match up
4. Wave clearly correctly.
5. Map awareness.
6. Correctly rotating mechanics.
I'm am putting an argument on cap range on TF where he can played on every position League up to diamond level. Where a person I suspect can play TF and get to diamond befor this reason- Twisted Fates requires insane amount of knowledge and decision making to play so the person accountable for their play and gives much more control over there fate. Twisted is a champion must not lose the laning phase or the jingling phase, hence there is a high risk with Twosted Fate in the early game where TF must continue to make initiatives and cannot passively as a champion and expect to scale in the long game. TF is he most active champion in League of legends has the highest skill cap in the game.
I'll explain when jungling as TF is viable when not to jungle with TF. TF jungle is viable under certain conditions; for example TF is viable where potential for kill in the laning phase. If there no potential for s kill in the laning phase TF jungle is most likely redundant or continue to pursue nd active plays throughout whole game stay even.
Rotating AA while correctly press W to correctly get card and save clear with Q and ensure how to use proxy E. Micromdchanics which needs to be discussed is
AA range,q w(w) correct target selection
Micromechanics I can explain this briefly but it has to be done in a video. Micro mechanics is not pressing a lot of buttons. Pressing the least amount of the buttons of efficiency management of APM of execution is considered micromechanics. Kiting for the sake of macro mechanics - or abusing superior micromechanics is not a good to play the gamee unless the purpose of the game is become micromechanic player. For example on Twosted Fate - AA press W obtaining red or gold card targeting and moving certain direction with AA and Q is called execution of micromechanic skills while doing this also ensuring from creep wave is cleared on ca which Twisted Fate requires active micromechanic play; not passive- passive play does not require active micro mechanic but called reactionary micro mechanics.
I'll explain when to r and whe not to. Do not use R for kills because it's a waste R for kills what what your looking is the utility values.
In league of legends the player is looking for most utility value.
Match ups are discussed in the upper area.
> Twotch Url create about 5 videos showing different ways of wave clearing.
1. The last wave clear is pressing Q
2. The first way to wave clear is priority clear
AA to clear first iOS minions
Do not use Q to chunk minion health and is the last restor clearing.
Using W to wave clear is used in the backline minion.
Which the minion which is the back and instead of AA using W and ensuring protecting (red card) and knowing match up.
Phasing of roaming pressure? Build order correctly positions, roaming pressure and build pressure.
Rotating on mechanics is extremely difficult because unlike other champions does not compound automatically on advantage. For example master Yi if he gets fed he presses r q and screams penta. TF regardless of getting fed if he is played correctly the team will be lost. Hence the ability rotate is one of the most difficult plays.
that is the objective to not lose the laning phase and continually make plays. These two conditions are the reasons of Twosted Fate being played.
If the player does not thsse teo they should not play TF and Annie is a much more safer option.
This has to be discussed in a video.
> AA mechanic of TF is important because of passive and E.
> example active punishing is where there is a minion discrepancy and both players looks as if they are winning the fight and able to judge the ability power by parties and make assumption and say the other player is out of continually punish the player for a miscalculation of over extending or not clearly the minion correctly. This one of the most skills to be able to punish people correctly. Punishing players correctly.
Top lane is not a bad match up as the jungle has little pressure as long the bush is cleared and top lane teleport is a must.
Jungle TF viable in the jungle however the player has draw either blood or a get kill pretty early on to compensate for the lack of ability to farm and due to this will unfortunately tax lane to stay in the game. Tf will fall behind if attempts to merely farm jungle.
Support Tf mechanically played and certain melee supports such as Alistair will have difficulties due to wave clear where TF can control wave clear of the ADC and also command CC control has he is not the one CCed.
ADC two ways either play AP in the bot lane or playing shred. AP bot TF is very viable where the ADC plays mid,this has be done
- just press R then qw and ez.
- I'm a god at TF
- Kda matters.
> let me explain metric value such as gold income/ damage output
> position utility value to team value
> trading value
> hotstreaking gold value is more important.
> becoming shut down material for example
> there is difference type of assist ' high value assists and assist by proxy'
> LOW VALUE assists are useless and a waste of utilitarian value because analysis of gold share.
I'll create an excel spread to show and prove the importance of CDR on basis of game theory and statistics.
> CD and CDR management is important and I'll prove how much a game can be changed by incorrect CD/CDR management.
When a tank or support makes a mistake it is rarely punished. With TF every element discussed above has mastered for anyone yo play Twosted Fate.
There is no point working a skill that is already mastered.
I'm playing soloQ
If I know how to wave clear I dont need to think about that anymore.
The next is roaming>
This is a rule of any game that anyone chooses to play
Play as less games as possible. Do not play many, play as less as possible.
This is discipline.
Go a map and practice clearly minion waves while pressing correct cards.
Pressing correctly is skol that's requires player to be clutch
Remember the player only press R once; cant press again.
What's the point of soloQ if you domt know. Dont go soloQ practice the skills which you understand is lacking and do not grind soloQ
This is the worst mistake for anyone in the game unless their find enjoyment of grinding soloQ.
I'll outline strategies on training for soloQ. There is a way and method to train for soloQ purely my philopshy of champion such as Twisted Fate due to this fact - There multivariable factors TF which is not accountable.
1. Early game 2.mid game 3. Late game
To analyze the play break down the elements;
The progression of there is more multivariable that must taken into consideration
>I'll load root tree diagram to show outcome potential visually.
Think of this as syllabus and every game played should have these factors into mind.
Is this team fight or a 2v2 fight or 3v3 or outweight fight?
> the thing is it's not about easy decision, its spotting the discrepancies and
Unobvious which makes an elite TF player and a good TF player.
Everyone tells you focus the squishy; sure that is priority one.
KDA Matters in matters in one position - if the player is hyper carry their kda is very important otherwise other positions kda does not.
> what they didnt tell you is what you cant target squishy what do you do?
> the decision making root tree goes further and further.
I'll explain how to make a decision on target selection
Do not ever make a decision based on the champion besides on position
ADC. Besides ADC the player has to correctly identify what that champion is
This is a life trip. Surely form stereotypes about people however careful underneath.
It's like oh cause hes diamond hes good. That's true. Dude could be a really master Yi and get diamond. Hes good master Yi but isnt good at league of legends.
It's like academic-another tip;you study for tests which is feasible: you'll be good test taking but does not make the person academic. That is correlation and causation are really metric indicators and that you never look at kda a a measure of how skilled a player is. For example kda dossnt tke into account
- how much pressure they put on other player
- how many successive plays a player makes for one death
- utilitarian value.
- percentage of shut downs
- putting pressure on opposing team to reposition
KDA matters when a player is playing hyper carry and glass cannon because all farm and resources the player has chosen to hog and accordly their kda must reflect this.
This is why lower tiers are difficult to carry due to the own team fighting for resources. Hence in lower tier I do elo boost people and the reason I can elo boost is because as a jungler I know how to play.