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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Introduction

Hey everyone! This is RainLiss presenting to you a build for
Twitch. This character is one I have quite a relationship with. He is not only frustrating but difficult early game. You will get accused regardless of what you do in a game. You WILL kill steal. You WILL piss off your laning partner (most of the time). Best for last, you WILL dish out tons of damage. By tons, I mean you will be able to deal crits rounding out to AT LEAST 900 damage. You MAY die, so play safe, play smart, and play deadly.

Pros:+A deadly assassin late game +Ridiculously high crits +Highest base attack speed in the game + Expunge can pick off runners |
SPACE |
Expunge
|
SPACE |
Cons:-Mana hungry when playing aggressive -EXTREMELY squishy -Difficult to play early game - ![]() |
I feel this 21-9-0 build gives Twitch all the damage he needs with the little bit of defense for better lane sustenance.
Summoner's Wrath
: Increases AP and AD while on cooldown for
Ignite. If you are using
Ghost, this increases your speed.
Fury
: Gives the extra attack speed for fast and clean kills. Helps with the application of
Deadly Venom.
Deadliness
: Helps polish overall attack damage.
Havoc
: It's simple. More damage dealt means more kill secured.
Weapon Expertise
: Stacked with
Black Cleaver's passive, you will burn through armor with no hesitation.
Lethality
: Critical strikes are Twitch's best friend. Higher critical strike damage will help hone the use of
Phantom Dancer and of course, will stack with
Infinity Edge.
Brute Force
: One point for one point of damage and a mastery advancement.
Frenzy: You will virtually be critting almost every single shot. The attack speed bonus acts more as a passive than anything.
Sunder
: With Armor Penetration you will be able to shred through enemy armor. If you use the "vs. Less Armor" build, this will add to the glory of 12k crits.
Executioner
: This will help when it comes to picking off runners with Expunge or nailing a kill with
Spray and Pray.
Durability
: This is a MUST in order to survive team fights and recall less in lane.
Hardiness
: The little armor boost stacked with the runes leads to more wiggle room when it comes to early game and even late game fights.
Resistance
: Same as above, more magic resist will always help a squishy champion like
Twitch.
Veteran's Scars
: Gives the extra early game health needed for early game ganks and late game health for late game escapes.
Offense Masteries













Frenzy: You will virtually be critting almost every single shot. The attack speed bonus acts more as a passive than anything.



Defense Masteries





Greater Mark of Armor Penetration: Extra armor penetration helps a lot when dealing with tanks. Sure, it may not add the extra 20 attack damage early game, but it will pay out when you shred through a
Rammus's hide.
Greater Seal of Armor: These seals help with basic survivability. You may notice there are no armor items in my build at all. This will suffice for the absence.
Greater Glyph of Magic Resist: These glyphs help with early game enemy casters. You may notice that no magic resist items are in my build. This will be that little layer of protection.
Greater Quintessence of Health:
Twitch is pretty darn squishy. You will need the early game health for laning sustainability.





There are many reasons why I pick these specific Summoner's Spells and I'll show you now.
Flash:Can jump to fleeing enemies to seal the kill Steal buffs with ![]() |
SPACE |
Ignite: Can scare away/intimidate enemies that could kill you easily* With ![]() ![]() *The scaring away and intimidation depends on the enemy player's point of view towards the battle. |
The order for building your skills should go like this.
1st - Expunge Expunge
2nd -


3rd -


Finally just level up





This poison is ridiculously powerful. It may not stack up as high as an AP






I've received feedback on why I level it last. In my honest opinion, it doesn't benefit you much. It is invisibility and it is a good escape tool, but it isn't worth a rush as your second skill. Instead of an actual attacking skill, I consider




Depending on the player, this acts as an initiating spell over an utility spell. When a team fight has begun, I throw in a cask to apply stacks on the enemy team and put a helpful on anyone who dares to run away. The slowing power may not be as much as

Expunge Expunge: This is

The scaling of both AD and AP makes this skill an instant rush. You WILL want to have this maxed out as fast as possible because this is your early game killing skill (as long as you have stacks of




What I may have said may sound disheartening but this ultimate still kicks some major butt. There have been many scenarios when, let's say a pesky



Early Game:








Mid Game:






Late Game







Alternative Items




-
.Be careful when diving. Getting trapped behind turret range will get you killed and may end up feeding the enemy team.
.

.Don't be an initiator. If you're focused, you're dead.
.Use

.

.The items listed will lead to damage and survivability.
Thank you for reading my guide and I wish you the best of luck on the field. Don't be scared to experiment with the build and change some things up. This is purely made to instruct and help all new (or old)
Twitch players on essential tricks for this little rat. If you have some killer gameplay, feel free to post it on YouTube and send me the name of said video. I'll be sure to include your domination in this build. Have fun, and thanks for reading!


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