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Udyr - Beginners Guide






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Spells:
Ghost
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

Hello everyone and welcome to my first ever build/guide. Today I will be focusing on explaining Udyr to a beginner or intermediate player. Let me first state that I do not consider myself a pro, nor this a pro build. I'm hoping to help players get past the first few games of "ummmm what?" so that they can appreciate Udyr and his ownage capabilities. That being said much of this build has been learned by reading Restrictnine's build, which I consider my Udyr bible.
This build will also focus on a non-jungling player. I know jungling with Udyr is pure awesome, but like I said before I aim to provide the newest players with a understanding of Udyr. Also know that this build is still a work in progress, I'm not really knowledgeable on Runes and Masteries yet, so I will be updating it when I can.

Alright I cannot begin to explain why this is the spell for Udyr. Trying to run? Not going to happen. Not only does this spell stack with your bear stance boost, but it also allows you to ignore unit collision. You will be chasing and stunning your enemies until they decide to surrender at 20 minutes. This spell also allows Udyr to get out of situations where the worst has happened. Your team carry doesn't understand who to target? Pop this to survive the worst of team fights.

This spell is another great choice for Udyr when your not jungling. Use this to enter, or escape team fights/ganks. This also allows you to jump into, or out of the Baron/Dragon areas. "Why would you want to do that BusDriver?" Because my friend stealing baron buff or dragon kills is a very pro thing to do and you should be focusing on it late game when the opportunity arises.
Other Choices

Always good for moving around the map, especially when you have wards to port to.

If your having trouble chasing for some reason this can be a good spell to pick up the slack.

Getting focused really bad? Pop this along with Ghost and you'll be moving.





Alright this is where I find most people lose understanding of Udyr. "Wheres my skill shots?" Well Udyr has none, but let me assure you he has something much more dangerous.

Alright Udyr's passive is one not to be ignored. In my opinion its what makes his play style work and you'll need to know that to understand him. Simply using one of Udyr's abilities changes him into that stance, giving him it's activation and passive buff. This also begins his passive which places a unique buff on him. Suddenly after that his global cooldown happens giving him 4 seconds, at most, to wait around in that stance. Once possible you'll want to change stances, this is where he gets fun. Changing Udyr's stance a second time switches his activation/buff again, but restarts and places another charge of his passive buff. Keeping yourself switching between stances keeps your passive alive and allows for some nice damage/dodge. This is what is known as the 'Stance Dance' and you should be doing it as often as your mana allows.

Welcome to your damage skill. Tiger stance allows your next attack bonus damage and damage over time. This works great with other stances, but is not great to start with. I find myself hitting this after



This is your shield and health/mana regen spell. Not only is it great at denying early game harassment, but it can help you regen both pools which I love. I often find myself spamming this as soon as possible after


This ability is the reason I play Udyr. Not only does it provide you a speed boost to chase, but a solid non-chance stun! Tapping this while running into a gank situation is brilliant and any good teammates will love you for it. Follow up with


So this is your farming tool. Causing AOE damage and a persistent fire cone effect will have you loaded with gold. I honestly find myself ignoring this spell more than I should. I will use this while chasing after


In my opinion Udyr isn't really a full on tank. Hes 'tanky' to a point, but I have never found myself taking massive damage and walking out alive. Udyr is also not a initiator and I don't care how much your team tells you that you are. If your team carries are waiting for you to walk in and die only to grab one to two kills, they are simply greedy. Udyr is great at jumping out of brush and causing chaos to the enemy team. I often find myself stunning the enemy carry to allow my team some needed time and damage relief.
If your having problems with your team fights and your team is asking you to tank simply suggest a bait tactic. Baiting is a great choice when your team can't initiate properly. Place your wriggles lantern ward in the deep jungle to watch your back, and wait for the chance to strike. Although your not a huge tank, you have to be able lead your team fight. Greedy ranged carries usually stay back to clean up, but if they are skilled they will follow you into the deep to help you secure that needed ace.
Early Game 5minutes - 15minutes
Early game you should go top, or bottom. A teammate with a snare or stun is always nice, but having them ranged is key in my opinion. Use




Mid Game 15minutes - 28minutes
Mid game is where Udyr begins to shine. You should have





Late Game 30minutes - ???
Late game you should be working toward




If your having trouble dying to early in team fights, remember your stance dance. Bear, Tiger, and Turtle are the "great three" in my opinion. Get those stacks up and begin to become dangerous.

Some Important Notes
If your team is mostly magic damage and the enemy team is sporting

Remember to spread your stuns around the enemy team. Hitting one person with bear stance disallows you to stun them again for 6 seconds, but that doesn't mean their friend next to them can't be. Pop bear to stun and follow up with a tiger maul. Then pop bear again and tap their friend with the same combo. Switch back to bear and chase the first opponent. Your team might land the kills, but that doesn't mean they did the work.


These are usually used for jungling, but I find they work fine when you are laning. Pots are important to keep you on the field and heading back to base to buy




These boots are a no brainer for any melee character. Reduced time being CCed is important when your on the front lines with your tank. My other choice is



Razor is amazing in the jungle, but will also allow easy farming in lane. Another good reason is that should you need money mid game, these make jungling insanely easy. Gaining jungle buffs is even easier and with the attack speed from recurve you'll be ganking in no time.

This item is nice in so many ways. Health, Magic resist, and cooldown reduction are all great for Udyr. Don't quote me on this, but I think the 15% bonus heal stacks on turtle stance. That being said makes this item an easy buy for me.


These items are great for mid game and turn into beasty items late game. Can't stress how important it is that you grab these. Ganking with Bloodrazor can make the world of difference and Warden's makes you dangerous to attack. Don't feel bad about rushing Bloodrazor early if you have the money.

Do I even have to explain? Enemies won't be able to run while your sporting this and while in Phoenix stance your enemies will just be eaten. I often save Randuin's active spell to team fights, but it works wonderfully in ganks as well.

I end up with this item because I love everything it has. Attack speed is great on Udyr. Attack damage increases your regeneration with turtle, not to mention your damage output with tiger. Its passive makes eating tanks very easy and your going to want to do that late game. Simply put, its great to have this item on Udyr.
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