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Introduction

I chose my 9/21/0 Masteries for the defense bonus for udyr and to give the standard armor penetration bonus to top on the runes to make the penetration deeper along with a solid defense against neutrals and having a boost to your monster killing by 4 damage, might not seem alot but every damage is worth it.
Flash and Smite, Those are your standard jungle summoner spells flash for positioning and Smite for faster and more clean neutral camp killing. Plus it scales nicely in the game against baron and dragon helping to be a last hit for your team incase your enemies try to steal baron from your team. Same with dragon.
Pros
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Tanky
Can run fast thanks to bear stance
Passive lends more attack speed if you constantly switch
Can Initiate very nicely
Can Sustain with turtle stance
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Can get counter jungled if enemies are smart enough
Tends to be slow naturally with no boots
Needs attack damage to make turtle stance effective
Start out at blue buff (Ancient Golem) due to cooldown reduction and the enhanced mana regeneration. Than go to wolves, than Wratihs, than Red Buff with smite in handy, Than golems than back up for spirit stone than repeat wolves wraiths and golems until buffs are back up/any lane needs ganged.
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