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Spells:
Flash
Ignite
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
This is my guide to Wukong, I win almost every game even when I have a feeder teammate. It's EXTREMELY easy to carry with Wukong after a certain point. Now I have to mention this is a build for 3s, and while it does work on 5s, it's much easier to win in 3s with this build. You will get tons of hatred. But usually it's more like your team getting hatred because you're carrying so much and 1v3ing by level 14 :P.

The runes I choose are built around early game domination. Since in 3s your early game determines the rest of your game, and while Wukong is formidable even after it's been 15 minutes without any kills or any substantial shutting out of your enemies, Wukong becomes a major force to be reckoned with if you can get a few kills early.
The Greater Quintessence of Desolationx9 and Greater Mark of Desolationx9 easily put you over the 20 cap so you can easily ignore all armor early game, resulting in squishies being halfed at level 2.
The
Greater Seal of Armorx9 and
Greater Glyph of Magic Resistx9 provide you with the extra tankiness to be able to pull off harassment until level 3 without dying. Once you hit 3 you should never be hurt after harassing, unless it's a
Caitlyn who knows how to aim.
The Greater Quintessence of Desolationx9 and Greater Mark of Desolationx9 easily put you over the 20 cap so you can easily ignore all armor early game, resulting in squishies being halfed at level 2.
The



You always want to open up with a
Doran's Blade which gives you a very significant health and damage increase right off the bat. You'll sell it later so don't worry.
The second time you go back hopefully you can buy
Sheen and your
Boots if not your full Tier 2 boots. For boots it depends on the team. If you notice a lot of melee champs such as
Tryndamere
Jax
Nasus
Xin Zhao or such, then you definitely want to grab
Ninja Tabi Not only do these actually help you harass by dodging minions early game, but they will save your life on many occasions where your
Warrior Trickster is on cooldown and you dodge the last hit before being able to use it again. If the team has heavy cc such as
Morgana
Lux or others, grab
Mercury's Treads.
On your third trip back you should be able to buy your
Zeal If you don't have tier 2 boots by now and have exactly 1195 or close, buy these first. As the movement will help cover for your slowness.
After this you should only go back once you have 1615 so you can finish off your
Trinity Force.
After getting TF, you're going to pick up a
Giant's Belt For that instant boost to HP.
The next time you go back try to either get
Atma's Impaler or parts of it. Finish this before finishing your
Warmog's Armor.
After Warmog's it's all situational. If you're roflstomping go straight for
Infinity Edge. If you're getting hurt badly but still able to pull out of a fight at the end, grab
Bloodthirster.
Frozen Mallet is a definite want. However you can't have all three, and you should only mix FM in if you have problems with people getting away, or you don't have enough HP. For games where your team can push without you after you get an ace, grab FM&IE, for games where your other two teammates are both either mages, or people without aspeed, grab BT&FM, and for games where you never even get hurt because you're killing them too fast, grab IE&BT.

The second time you go back hopefully you can buy











On your third trip back you should be able to buy your

After this you should only go back once you have 1615 so you can finish off your

After getting TF, you're going to pick up a

The next time you go back try to either get


After Warmog's it's all situational. If you're roflstomping go straight for



The skill sequence is self explanatory, The
Nimbus Strike first allows you to get those early ganks and first bloods, simply dash in, auto attack once, bam thats a halfed
Annie And since the skill hits up to 3 enemies, you've effectively hurt all three members of their team, allowing for your teammates to attack either the one you're attacking, or the other two of their team for easy damage. The second spell you chose is extremely optional. If you notice you can't harass at all because you get extremely hurt by stuns and ranged carries, grab
Warrior Trickster second over
Crushing Blow. You'll want to max Crushing blow first since it not only puts out insane damage before and after you get sheen, but it decreases the enemies armor, combine that with the increased attack speed you get after dashing in with
Nimbus Strike and your ability to get away with
Warrior Trickster and you are now a harassment machine.






I go with
Flash and
Ignite because combine these two early game with your dash and you're almost guaranteed a first blood if there's one enemy who sticks around too long. I like to simply dash in with nimbus strike once, auto attack, flash in front of them, auto attack twice more thanks to atk speed boost, and then ignite in the off chance they're still alive. Only champs who can survive this are
Volibear's and people who grab heal early.
Ignite Also helps all throughout the game against champs like
Tryndamere, and
Flash Is still great for juking combined with your
Warrior Trickster even after the nerf to it's range.







Your job in the team (3v3) is to be the offtank/carry/assassin/jungler(after about 11)/awesome guy.
You will take bottom lane, unless you have bad luck and your solo laner is feeding, in which case you must switch. Otherwise you need those double kills/kill and assist/2 assists.
If you play like me by level 11 you will have
Trinity Force and maybe
Giant's Belt
at which point you become the initiator and the tank. Never run into a 3v3 fight without your
Cyclone up. While you stand a good chance of winning, with your
Cyclone up you'll almost never lose a teammate, and generally you will be the ones chasing your enemies. If not it's a great way of saving your teammates lives in the case you're losing, and allowing them to make a get away. (Followed by yourself with
Warrior Trickster and the use of
Flash).
You will take bottom lane, unless you have bad luck and your solo laner is feeding, in which case you must switch. Otherwise you need those double kills/kill and assist/2 assists.
If you play like me by level 11 you will have


at which point you become the initiator and the tank. Never run into a 3v3 fight without your




It's simple. Wukong excels at taking damage, while dishing out more. So why not build him to that effect? I used to be like everybody else who built wukong full damage and never bought health. Sure you would do great some games, but alot of games you were just too squishy and couldn't turn games around, and would end up losing. With this build if you ever lose a game it's not your fault if you're playing smart. Just don't get cocky when you have a lead. A few of your deaths can be a HUGE bonus to the other team.
Wukong is an amazing champ for 3v3. I'd definitely place him in God tier, only people who can beat me (with difficulty) would be a very well played
Lee Sin, or an average
Sion Cuz yknow, it's Sion.
The way I play him is extremely effective, and I almost always have a 9/1 win ratio on my Match history page. Never going negative in kills, and always carrying my team to victory, with the odd
Vayne or two killstealing me and ending up carrying along with me :P


The way I play him is extremely effective, and I almost always have a 9/1 win ratio on my Match history page. Never going negative in kills, and always carrying my team to victory, with the odd

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