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Choose Champion Build:
-
Cinderhulk
-
Runic echoes
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
About the author


Hello, and welcome to my ![]() ![]() ![]() ![]() ![]() ![]() |
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- Weak early game dueling.
- No sustain.
- Lack of single target damage.
These are the runes that I take on ![]() I take marks of attack damage to help clear the jungle in the early game I take seals of armour to make me more tanky in the early game but you can replace them with health, scaling health or scaling armour if you want to scale into the late game. The health will not only make it so you can take more damage but it will also allow you to do more damage with your w ![]() For the glyphs I take magic resist but you can replace them with scaling magic resist to again scale into the late game.It best to use them if you have a late game team compassion For the quintessence's I use attack speed i use them as it helps you proc your E ![]() |
![]() ![]() FROST ARMOR: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 seconds after taking damage from enemy champions. Frost Armor engulfs Bristle Bristle in True Ice, becoming immune to Slow icon slows and gains 100 (+ 100% total armor) bonus armor and 100 (+ 100% total magic resistance) bonus magic resistance. ICEBREAKER: Enemies Stun icon stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10 / 15 / 20% of their maximum health as bonus magic damage, or 400 against minions and monsters. ![]() ![]() Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 80 / 85 / 90 / 95 / 100 Range: 650 Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air. You can also dash though 99% of terrain. ![]() ![]() Cooldown: 11 / 10 / 9 / 8 / 7 Cost: 40 / 35 / 30 / 25 / 20 Range: 350 Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail. icon=sejuani size=20] Sejuani's e is called ![]() Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 55 Range: 1000 Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds. Active: All nearby enemies with Frost take 80 / 105 / 130 / 155 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds. sejuani's ult is called ![]() Cooldown: 130 / 115 / 100 Cost: 100 Range: 1175 Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead. All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage. |
Ihis is the order i level up sejuani abilities. I start off with her w ![]() ![]() ![]() ![]() |
The three types of jungle items you can get are ![]() ![]() ![]() You get the ![]() You get ![]() You get ![]() I normally take ![]() |
[/columns]
There are three possible routes that you can do in the beginning. Your routes afterwards will have to vary.
There is one route where you do a normal full clear including all the small camps and the buffs. If you want to do this make sure to buy 3x Health Potions at the start, since you will need them.
Route 2 is to do your first clear with just the small camps, skipping blue and red buff. After that you go back, buy the Machete and do a full clear including the buffs and all small camps, which will respawn as you make the clear. I recommend doing this clear, since it has several advantages: You maximize your XP gains, as you make best use of the small camp respawn timers and do the buffs with both Jungler Items. It also allows you to start with Refillable Potion instead of 3x Health Potion. It also helps you against Level 2 invades since you can't get caught at your buffs and in the worst case you loose a buff, but not your life.
Your last route option is to do one side of you jungle. This includes two small camps and a buff then back and get boots or second jungle item. Afterwards go strait to the other buff and gank immediately after however you do not get a much Exp from this route but it allows you to generate some early pressure if you are against a farm jungler like
Shyvana or
Master Yi to try and get some lane snowballing and prevent them from free farming in their jungle if their lanes are winning.
I mainly use the last route because i like to gank a lot with
sejunai to try and get a lane snowballing so we can try and end the game as fast a possible. If i manage to do this i can then not focus in that lane and be able to apply pressure in other lanes that may need my help.[/columns]
There are three possible routes that you can do in the beginning. Your routes afterwards will have to vary.
There is one route where you do a normal full clear including all the small camps and the buffs. If you want to do this make sure to buy 3x Health Potions at the start, since you will need them.
Route 2 is to do your first clear with just the small camps, skipping blue and red buff. After that you go back, buy the Machete and do a full clear including the buffs and all small camps, which will respawn as you make the clear. I recommend doing this clear, since it has several advantages: You maximize your XP gains, as you make best use of the small camp respawn timers and do the buffs with both Jungler Items. It also allows you to start with Refillable Potion instead of 3x Health Potion. It also helps you against Level 2 invades since you can't get caught at your buffs and in the worst case you loose a buff, but not your life.
Your last route option is to do one side of you jungle. This includes two small camps and a buff then back and get boots or second jungle item. Afterwards go strait to the other buff and gank immediately after however you do not get a much Exp from this route but it allows you to generate some early pressure if you are against a farm jungler like


I mainly use the last route because i like to gank a lot with

[/columns]
You should look for a gank around level 3 when you have all three of you basic abilities .When you gank as sejuani you should look to dash into them with your q
Arctic Assault then auto w
Flail of the Northern Winds and then when they flash or dash away you will want to use your e
Permafrost to slow them this will allow you and your lanners to catch up to your target. IF the lanner you just ganked used a summoner like flash you should go back and gank them later on as you know then no longer have it this will most likely tern into a kill and they have n escapes to get away with you huge amount of cc from your
Permafrost[/columns]
You should look for a gank around level 3 when you have all three of you basic abilities .When you gank as sejuani you should look to dash into them with your q




In teamfight you will want to look to get the best ![]() |
Thanks for reading my
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