Nasus Build Guide by Vapora Dark
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Hey guys, I'm MSF Vapora Dark, a guide-writer and streamer sponsored by Misfits Gaming. I've been an EUW D1-Master level player since season 4, and on RU I've peaked at rank 7 Challenger in season 7. I've been writing guides since 2011 and write guides for a variety of different champions, and would like to think that I'm pretty good at it. My guides total over 40 million views!
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|Grasp of the Undying: This is the best keystone for Nasus since the tree gives you 130 free HP, and Grasp of the Undying helps you survive lane and win duels.|
|Unflinching: When you really want to go ham in team-fights you'll be flashing onto a carry. When you do so, the less effectively you can be peeled, the better.|
|Conditioning: If you wait 10 minutes this rune greatly outscales the other 2, making it the best rune in this branch.|
|Second Wind: It's very important to stay healthy enough to farm up your Siphoning Strike on Nasus, making this rune essential.|
| Cosmic Insight: The more CDR you have, the more you can farm up Siphoning Strike.
Magical Footwear: Nasus is a champion that can easily skip boots for 10 minutes since he has so many cheap Trinity Force components he can buy, so by taking this and waiting 10 minutes you can get a free pair of boots, essentially putting you 300g ahead.
|At level 1 you'll be taking Siphoning Strike to begin stacking it up on minions. Play really safe and avoid trading unless your enemy can't retaliate because they're busy last-hitting a minion; even then just poke them with a single auto-attack (will give you 10g every time if you took
) and avoid using Siphoning Strike for anything other than last-hitting early on, since its fairly weak at that stage and your focus is on becoming a mid-late game threat.
At level 2 you take Spirit Fire. You'll continue laning the same, but you have the option of trading back hard with Spirit Fire -> Auto-Attack -> Siphoning Strike if your opposing laner goes too ham trying to bully you to stop you farming.
At level 3 depending on the matchup you'll either put another point in Siphoning Strike to more effectively stack it, or take Wither to help defend yourself against aggressive enemy all-ins.
After you get your ult and have Sheen you can actually turn a lot of matchups around and get solo kills if the enemy underestimates you, since you become so tanky and Siphoning Strike gets such a low cooldown. For the most part you'll keep laning the same, focusing on farming, but you do always have that option of turning on your enemy if they go too aggressive, and you can even start to trade more aggressively yourself if the enemy laner is weak enough that you can start to bully them.
Outside of laning phase, you'll still usually want to actually stay in a side lane and just split push, since it allows you to keep effectively stacking up your Siphoning Strike, you take towers so quickly, and if you're not already stronger at 1v1s than your enemy laner then it's only a matter of time until you are.
You'll want to split push top if:
a) Baron is up but your TP is down
b) Your TP is up, but baron is down and dragon is up/will soon be up
You'll want to split push bot if:
a) Baron is up and your TP is up
b) Your TP is down but baron is down as well and dragon is up/will be up soon
Basically you want to be split pushing as far away from the most important neutral objective as possible, that way the enemy team can't collapse on you without giving up a free dragon/baron (make sure your team is aware of this and spam ping them to do the neutral objective as soon as you see the enemy team collapsing on you); and the enemy team can't just take it themselves or freely engage 4v4/5v4 because you have Teleport to quickly reach fights despite being so far away.
When you notice a fight breaking out, you'll want to Teleport onto the nearest ward/minion to join in. In team-fights, you'll want to immediately pop Fury of the Sands and Righteous Glory, run towards the enemy ADC, Wither them, and just go ham on them. Remember that if it looks like you won't be able to take anyone down before they take you down, it's smarter to retreat so you can survive. The faster you make the call to retreat, the higher your chances of surviving. And if you realize so late that you're still going to die no matter what, then just do as much damage as you can before you die.
Sometimes you can also use Teleport to flank the enemy team if there's a really good ward set up behind them where you can surprise them, giving their carries no place to run; they either walk into you or your team. These flanks can be game-winning, especially if the enemy top laner is on a side lane defending your split push and aren't able to match your Teleport in time to make it an even fight.
That's it for my Nasus guide. I hope you found this helpful and learn to play Nasus as well as you want to.
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