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Nasus Build Guide by Vapora Dark

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League of Legends Build Guide Author Vapora Dark

Vapora's Guide To Nasus

Vapora Dark Last updated on August 15, 2018
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Cheat Sheet

Nasus Build

Inspiration
LoL Path: Inspiration
LoL Rune: Kleptomancy
Kleptomancy
LoL Rune: Magical Footwear
Magical Footwear
LoL Rune: Biscuit Delivery
Biscuit Delivery
LoL Rune: Cosmic Insight
Cosmic Insight

Resolve
LoL Path: Resolve
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Second Wind
Second Wind
Bonus:

+35-300 Health (at levels 1-18)

LeagueSpy Logo
Top Lane
Ranked #27 in
Top Lane
Win 52%
Get More Stats

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

-Table of Contents-

Hey guys, I'm MSF Vapora Dark, a guide-writer and streamer sponsored by Misfits Gaming. I've been an EUW D1-Master level player since season 4, and on RU I've peaked at rank 7 Challenger in season 7. I've been writing guides since 2011 and write guides for a variety of different champions, and would like to think that I'm pretty good at it. My guides total over 40 million views!


I hope you enjoy reading the guide as much as I enjoyed writing it, and most importantly, that you take everything you can from it!

If you like Nasus and would enjoy talking about him, come participate in /r/NasusMains on Reddit.

Follow me on Twitter.

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Join my Discord server.

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Resolve & Inspiration



Grasp of the Undying
Grasp of the Undying: This is the best keystone for Nasus since the tree gives you 130 free HP, and Grasp of the Undying helps you survive lane and win duels.

Unflinching
Unflinching: When you really want to go ham in team-fights you'll be flashing onto a carry. When you do so, the less effectively you can be peeled, the better.

Conditioning
Conditioning: If you wait 10 minutes this rune greatly outscales the other 2, making it the best rune in this branch.

Second Wind
Second Wind: It's very important to stay healthy enough to farm up your Siphoning Strike on Nasus, making this rune essential.


Inspiration


Magical Footwear


Cosmic Insight
Cosmic Insight: The more CDR you have, the more you can farm up Siphoning Strike.

Magical Footwear: Nasus is a champion that can easily skip boots for 10 minutes since he has so many cheap Trinity Force components he can buy, so by taking this and waiting 10 minutes you can get a free pair of boots, essentially putting you 300g ahead.
|| FLASH || This is the best summoner spell in the game, almost every champion takes it and it's completely irreplaceable. It's the best defensive summoner and the best offensive summoner all at once. The fact that you see all 10 players take this in 99% of games just goes to show how strong it is. Nasus is no exception. ||

|| TELEPORT || This is the second best summoner spell for all top laners as it allows them to have great map pressure even from top lane, and late-game allows them to split push while still having a means to get to their team for fights. Early-game you can use it to get back into lane quickly when you're forced to back, which will happen frequently as Nasus. ||

-Skill Order-

> >
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q E Q W Q R Q E Q E R E E W W R W W
Passive: Soul Eater

Soul Eater: This passive is amazing for Nasus since early on it helps him sustain and stay in lane to farm Siphoning Strike, and mid-late game the healing it gives him is massive since Siphoning Strike will hit like a truck and heal for 15-20% of its damage.
Q: Siphoning Strike

Siphoning Strike: The most defining spell in Nasus's kit, and by far his biggest source of damage. Nasus's early-game is weak since Siphoning Strike starts off weak and rather than even trying to use it to trade he has to just stack it up on minions. Late-game however it can do 800+ damage on an extremely short cooldown, a very scary prospect on a tank.

Try to prioritise cannon minions in lane since they'll give you double the stacks that other minions would.
W: Wither

Wither: This spell is the biggest reason why Nasus is absolutely impossible to 1v1 for any ADC that doesn't have Quicksilver Sash, since not only does it become impossible to kite Nasus, but it also greatly reduces their DPS, and a late-game Nasus can easily kill an ADC within Wither's duration.
E: Spirit Fire

Spirit Fire: This is the spell you'll be maxing second since it greatly increases Nasus's waveclear, which is important for a splitpusher. It also greatly increases your dueling power due to the armor reduction and large increase in damage with each point put into the ability.

In lane you won't want to be using this too often since it has a hefty mana cost, but you can use it to catch cannon minions while being zoned, and to trade when you're confident the trade will go in your favour and it's more worthwhile to trade than to just AFK farm.
R: Fury of the Sands

Fury of the Sands: This spell makes Nasus a team-fighting monster for its duration, making him extremely tanky and leaving Siphoning Strike on a 1.2 second cooldown at max CDR, allowing Nasus to be an unkillable, very high damage threat that cannot be ignored. In 1v1's he also becomes an incredibly strong duelist while Fury of the Sands is active.

It's important to remember that you should activate this spell ASAP once you get into a fight rather than delaying it, since the longer you've been in your ult the more resistances you get. If you use it shortly before you die you won't be getting maximum benefits from it.

Doran's Shield
Doran's Shield: The sustain helps keep you in lane so you can farm, and the increased damage to minions helps you in the farming act itself, making it the perfect item for a scaling monster like Nasus.
Trinity Force

Trinity Force: This is the best item for Nasus since it gives so much CDR and the Sheen passive synergises so well with Siphoning Strike. Build in order of Sheen -> Phage -> Stinger.
Mercury's Treads

Mercury's Treads: These are generally the best boots for Nasus since you'll want minimal CC on yourself so you can less effectively be peeled from the enemy carries.
Ninja Tabi

Ninja Tabi: Sometimes the enemy's auto-attack damage is so high however that Ninja Tabi become the optimal choice; especially if you're against a full AD comp for example.
Spirit Visage

Spirit Visage: You should build this as your second item if you're either in a tank matchup, an AP matchup or vs a high AP comp. Otherwise you should usually build it as a 3rd item. If you're against a full AD comp you'll still want to build it at some point, but you should just build Kindlegem and delay upgrading it until you have sufficient armor.
Righteous Glory

Righteous Glory: This should be your second item vs AD matchups or vs high AD comps, or your 3rd item if you're going Spirit Visage before it. It's very good on Nasus as it helps you close the gap onto the enemy backline, something Nasus usually struggles with due to his lack of mobility. Once you initially reach the backline Wither and Righteous Glory's slow should help you stick onto the carries.
Thornmail

Thornmail: Build this item when you want a way to deal with the enemy ADC's lifesteal, or the lifesteal/healing of the enemy you're split pushing against.
Randuin's Omen

Randuin's Omen: This is an alternative to Thornmail for when the enemy ADC doesn't have any/much sustain, but deals a lot of damage through crits.
Dead Man's Plate

Dead Man's Plate: This should usually be your final item against team comps where you want to build even more armor. It makes you decently tanky while also increasing your mobility.
Adaptive Helm

Adaptive Helm: An alternative final item, which you can optionally build even sooner, when you're against heavy magic damage. It helps especially vs champions like Cassiopeia, Ryze or Karthus who deal heavy magic damage DPS.


Early Game

At level 1 you'll be taking Siphoning Strike to begin stacking it up on minions. Play really safe and avoid trading unless your enemy can't retaliate because they're busy last-hitting a minion; even then just poke them with a single auto-attack (will give you 10g every time if you took Bandit ) and avoid using Siphoning Strike for anything other than last-hitting early on, since its fairly weak at that stage and your focus is on becoming a mid-late game threat.

At level 2 you take Spirit Fire. You'll continue laning the same, but you have the option of trading back hard with Spirit Fire -> Auto-Attack -> Siphoning Strike if your opposing laner goes too ham trying to bully you to stop you farming.

At level 3 depending on the matchup you'll either put another point in Siphoning Strike to more effectively stack it, or take Wither to help defend yourself against aggressive enemy all-ins.


After you get your ult and have Sheen you can actually turn a lot of matchups around and get solo kills if the enemy underestimates you, since you become so tanky and Siphoning Strike gets such a low cooldown. For the most part you'll keep laning the same, focusing on farming, but you do always have that option of turning on your enemy if they go too aggressive, and you can even start to trade more aggressively yourself if the enemy laner is weak enough that you can start to bully them.


Out of Lane

Outside of laning phase, you'll still usually want to actually stay in a side lane and just split push, since it allows you to keep effectively stacking up your Siphoning Strike, you take towers so quickly, and if you're not already stronger at 1v1s than your enemy laner then it's only a matter of time until you are.

You'll want to split push top if:

a) Baron is up but your TP is down
b) Your TP is up, but baron is down and dragon is up/will soon be up

You'll want to split push bot if:

a) Baron is up and your TP is up
b) Your TP is down but baron is down as well and dragon is up/will be up soon

Basically you want to be split pushing as far away from the most important neutral objective as possible, that way the enemy team can't collapse on you without giving up a free dragon/baron (make sure your team is aware of this and spam ping them to do the neutral objective as soon as you see the enemy team collapsing on you); and the enemy team can't just take it themselves or freely engage 4v4/5v4 because you have Teleport to quickly reach fights despite being so far away.

When you notice a fight breaking out, you'll want to Teleport onto the nearest ward/minion to join in. In team-fights, you'll want to immediately pop Fury of the Sands and Righteous Glory, run towards the enemy ADC, Wither them, and just go ham on them. Remember that if it looks like you won't be able to take anyone down before they take you down, it's smarter to retreat so you can survive. The faster you make the call to retreat, the higher your chances of surviving. And if you realize so late that you're still going to die no matter what, then just do as much damage as you can before you die.

Sometimes you can also use Teleport to flank the enemy team if there's a really good ward set up behind them where you can surprise them, giving their carries no place to run; they either walk into you or your team. These flanks can be game-winning, especially if the enemy top laner is on a side lane defending your split push and aren't able to match your Teleport in time to make it an even fight.

Hopper is Bae

That's it for my Nasus guide. I hope you found this helpful and learn to play Nasus as well as you want to.

Special thanks to Hopper for banners and coding. (Go check her shop out!)


Make sure to follow me on Twitch if you want to see me play.