Core Items and Viable items
Starting items
Doran's Blade: The best starting item for most AD ranged carries. It provides an extra 100 health at level 1 which is what everyone wants. The 10 extra attack damage gives you a stronger harrass and more importantly, a wider window to last hit minions. The 3% lifesteal is barely noticeable if your not auto-attacking minions. An all around good item to start off with.
-or-
Boots+3x
Health Potion: These items are also a good possibility. The early movement speed can help you harrass better and chase early if your enemy gets low. The three Health Potions can keep you in the lane after a minor skirmish in your lane. I personally use this route because I find that in the lane I like to harrass a alot while knowing I can pop a Health Potion if I need it.
Mid-Game items
Berserker's Greaves+
Vampiric Scepter: You should be able to afford both of these items before 6 if your farming well. I like to upgrade my boots before beginning any other core items because the extra Attack Speed in combination with
Silver Bolts helps the pushing of your lane and gives you a higher chance of getting all 3 shots in on an enemy champion. I grab the the lifesteal next to help Vayne's sustainability and to lengthen her time in a 1v1 situation.
By this time you should begin ganking and working towards your core items.
Mid-Game items(core)
: I grab
Black Cleaver next. The 55 attack damage and 30% attack speed is very helpful, but the thing that makes this item the start of my core is its passive. It synergizes well with
Silver Bolts and provides a bit more dps.
: I begin building
Infinity Edge next. The 80 attack damage hurts alot, the increased crit chance is helpful, and the 250% crit damage passive is no joke. This is where your real damage begins and the kills begin to roll in. Before my next item grab a
Zeal for the movement speed, crit chance, and attack speed.
late-game items(core)
: Remember that
Vampiric Scepter we bought earlier? Time for an upgrade! I now get a
Bloodthirster and begin farming it. Around this time in the game, its all about team fighting and pushing so you want to stay near your team while trying to farm it. I suggest you make use of the nearby jungle while trying to stay close to your team.
: Now we finish our
Phantom Dancer for the attack speed and crit chance mainly. The movement speed is helpful, but with your
Final Hour and
Tumble you'll be able to catch runners pretty easily.
Optional Items
:
Trinity Force is a great item for Vayne because the bonus damage from the
Sheen portion synergizes well with
Tumble. The slow effect from the
Phage portion makes chasing down your enemy easier. Trinity Force also provides crit chance, attack speed, movement speed, and Health/Mana. Great item, but the time it takes to build it as a first item would slow down the rest of her build and what are the chances of you finishing the whole thing as a last item before the games over? Sticking it in the middle of the core would mess up the synergy of the core items which is why I don't use this item much.
:
Banshee's Veil is a great defensive item to prevent against a fight changing cc and to help a bit against Ap Casters. I only recommend this item if your finding it tough to stay alive in fights because your being bursted down by an Ap champ.
:
Madred's Bloodrazor is a good item if the opponent is a bit too tanky for you to handle. The attack speed is also pretty decent.
: Getting another one of these would be helpful in many ways. The extra crit chance and attack speed will make your enemies angry at how fast you can kill them.
: This item has good attack speed and gives a nice little damage boost. My only issue with this item is it's reliability late game. When your going against a champ like
Annie or
Brand, you want to make sure the intial stun won't shut you down and whos to say your gonna be able to get a few hits off to make your Wit's End useful? It's too risky of an item to rely on and should only be used if your going against casters like
Karthus or
Ryze or
Vladimir(really?).
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