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Choose Champion Build:
Spells:
Ghost
Cleanse
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction
Vayne is an amazing carry when played the right way. Even with her nerfs she received during the v1.0.0.118b patch, she is still very strong. One of the areas Vayne received a nerf to was her move speed. I all ready found it to be very slow so I decided to change my build up compared to others and bring you an entirely new and effective guide.

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
Not all shadows are to be feared. At least, if Vayne has her way.
-Amazing ranged AD carry
-All skills scale off AD
-Can use


-Can juke pretty well
-Outstanding move speed!
-Deals tons of damage when early game
-Ranged knockback
-Stun if you knock your enemy into an object
-Great 1v1
-Good mana pool
-Slow starting move speed
-Focused in team fights because she does insane damage
-Starts the game with pretty low AD
-Low starting health.
-Short ranged attacks compared to other ranged AD carrys.
























Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving towards an enemy champion.

Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 55/60/65/70/75% bonus damage.

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 30/40/50/60/70 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 60/100/140/180/220(+0.5 per bonus attack damage) physical damage and knocking them back. If they collide with terrain, they are impaled, dealing 60/100/140/180/220(+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 seconds.

Readying herself for an epic confrontation, Vayne gains 35/55/75 increased attack damage, 1.5 second stealth during Tumble, and quadruple the bonus movement speed from Night Hunter lasting 8/10/12 seconds.




The crit runes are for early game damage. When you crit and land a



Armor pen reduces armor when attacking and every champion in the game has natural armor so it allows you to hit harder without having to buy any items to do so. It also makes

The CDR is for

NOTE: Other Runes may be used if you see fit but these runes help me out a lot and I prefer to use them over others.

Ghost is amazing on






This will allow you to 1v1 way easier and it can also be used to disable them carries in team fights. You can use this to either chase or run away if you wish. I see 95% of


Flash can be used to get into the right position in team fights or in 1v1s in general. This is a pretty good summoner spell on





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