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Dat Jungle Nasus
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Introduction 4 minutes and 10 seconds to Level 4
At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.
The Curator of the Sands, though contemplative, is not to be trifled with.
-Have a solo lane on your team so they get double the exp!
-Has a extremely high chance to get kills, ganking with Wither.
-Can last hit with Siphoning Strike on jungle monsters to farm your damage without worry of being harassed.
-Control over buffs, dragon, and baron with Smite.
-10 gold every time you use Smite and with your gold/5 you can farm quickly.
-Might not make as much money early
-Can be counter jungled which may set you back in some exp
-Need to have a mid to high level summoner to jungle this way due to runes and masteries
-farming your Siphoning Strike in lane is quicker.
-You might get some dirty looks for saying you are going to jungle with Nasus
-Good farmer in all parts of the game.
-Gets really strong when you get a lot of kills with Siphoning Strike.
-can push a lane extremely quickly if needed from Spirit Fire.
-Can initiate team fights.
-Has the best single target slow in the game!
- Wither slows movement speed and attack speed.
- Fury of the Sands gives you an instant 600HP at level 3 when used.
-Gives a magic resist debuff with Spirit Fire.
-Deals good damage while being extremely tanky.
-Can accidentally push a lane with a misuse of Spirit Fire.
-has no real escape skill.
Soul Eater - Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+) (+) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.
Wither - Nasus ages his target, decelerating their Movement and Attack Speeds over time.
Nasus ages his target over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
Spirit Fire - Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.
Fury of the Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
You can either sell your philosopher's stone or build it into Shurelya's Battlesong or Eleisa's Miracle if you chose another type of boot other than Mercury's Treads.
4. -DOUBLE GOLEMS-
5. -RED BUFF-
Smite is an amazing summoner spell to have on any team mid to late game! Smite helps secure important buffs such as Blue, Red, Dragon, and Baron! Just that alone makes Smite worth using on EVERY jungler.
Not only is it very useful for securing buffs, it is also useful for speeding up your jungle exponentially!
These are the runes that I like to use when I am playing Nasus jungle or not. The armor pen allows you to blow threw the jungle with no problem at all. The armor and magic resist are so you take less damage during jungling and ganking early game.