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Constructive Criticism:
1) Aha, a Vayne guide! And it's Blakhart, that mid Twisted Fate against my midRaka where I got a triple kill. I shall be kind, I promise haha :P
2) Seals of Strength D: They're so weak D: You'd be better off with Seals of Armour, seeing as your guide has no armour until Guardian Angel. Glyphs of Alacrity are also weak compared to Seals of Alacrity, so... maybe Glyphs of Warding, or Focus? All runes on Vayne are pretty good, regardless.
3) :/ Why would you max Silver Bolts first? Even with Glyphs of Alacrity, you're not likely to get 3 hits off in the first few levels of the game.
4) Don't see the need for philosopher's stone when you buy a Sheen straight after. If you had mana regen runes, you wouldn't need the PS, and the Sheen should give you enough base mana anyway to be fine. Plus, building PS is delaying your Sheen + Zerk's.
5) As you don't grab much amour pen, I'd suggest Sunder over Alacrity or Sorcery.
6) Not hitting level 6 at the same time as your enemy bot lane is going to hurt.
7) You might want to shove your Updates towards the end of your guide, so that people aren't delayed in reading what they want to read.
8) You seem to have some coding errors. In your introduction, the Vayne icon is just randomly at the end of the text. Adding in two enter lines would fix that. Also, I can see you haven't centred any of your large icons. I detail how to do that in my guide about making a guide, if you read it.
9) No need to have a Jungling section. It's a waste of space, atm. Unless you're going to actually include a jungle section, there's no point saying, "Yeah, don't jungle" devoted to a whole section.
10) Did you read my guide about making a guide? Because one of the main reasons why I almost despise reviewing now is because people won't take the time to read the things I ask them to read. If you had read it, you would have noticed this chapter about Section Organisation. Why explain skill order, skill abilities etc after the game play section? =.=
11) It's better to use the wiki code in paragraphs, and the icon code when making icons. Your paragraphs look ugly and blocky due to the icon coding.
12) I wouldn't get Frozen Heart on Vayne.
13) I wouldn't get Cloak and Dagger on anyone. Absolutely worthless item.
1) In my defense, that was the first time I played Twisted Fate since his ult was nerfed. gj though.
2) Yes, I will be changing the runes section to be more defensive, as well as offensive.
3) I maxed Silver Bolts because I based her build off of a lot of attack speed, so she was just doing true damage... didn't work out as planned. Will change.
4) Correct, I have tried this, and it was a bit slow, and ended up with more than I needed.
5) Will be changing the runes so no need for Sunder
6) Yes, will fix that as well... however I usually mid :/
7) Indeed, will do as you said, and "shove them down" :)
8) Yes, I read your guide on making a guide, however, I didn't even know of its existence until AFTER I had already made this guide.
9) I thought about that, and will remove it
10) once again, I did read your guide on making a guide, but like I said above, my guide was already made as is before I found said guide. And I appreciate your patience with mine, I'm almost considering just using your guide for Vayne, and just archiving this one. will make the changes.
11) Got it
12) Ok, different suggestion?
13) agreed /removed
Thank you Jhoi Jhoi for taking the time and reviewing my guide, and I will get to these changes as soon as I have more time to do so :D
Sincerely, Blakhart
1) Aha, a Vayne guide! And it's Blakhart, that mid Twisted Fate against my midRaka where I got a triple kill. I shall be kind, I promise haha :P
2) Seals of Strength D: They're so weak D: You'd be better off with Seals of Armour, seeing as your guide has no armour until Guardian Angel. Glyphs of Alacrity are also weak compared to Seals of Alacrity, so... maybe Glyphs of Warding, or Focus? All runes on Vayne are pretty good, regardless.
3) :/ Why would you max Silver Bolts first? Even with Glyphs of Alacrity, you're not likely to get 3 hits off in the first few levels of the game.
4) Don't see the need for philosopher's stone when you buy a Sheen straight after. If you had mana regen runes, you wouldn't need the PS, and the Sheen should give you enough base mana anyway to be fine. Plus, building PS is delaying your Sheen + Zerk's.
5) As you don't grab much amour pen, I'd suggest Sunder over Alacrity or Sorcery.
6) Not hitting level 6 at the same time as your enemy bot lane is going to hurt.
7) You might want to shove your Updates towards the end of your guide, so that people aren't delayed in reading what they want to read.
8) You seem to have some coding errors. In your introduction, the Vayne icon is just randomly at the end of the text. Adding in two enter lines would fix that. Also, I can see you haven't centred any of your large icons. I detail how to do that in my guide about making a guide, if you read it.
9) No need to have a Jungling section. It's a waste of space, atm. Unless you're going to actually include a jungle section, there's no point saying, "Yeah, don't jungle" devoted to a whole section.
10) Did you read my guide about making a guide? Because one of the main reasons why I almost despise reviewing now is because people won't take the time to read the things I ask them to read. If you had read it, you would have noticed this chapter about Section Organisation. Why explain skill order, skill abilities etc after the game play section? =.=
11) It's better to use the wiki code in paragraphs, and the icon code when making icons. Your paragraphs look ugly and blocky due to the icon coding.
12) I wouldn't get Frozen Heart on Vayne.
13) I wouldn't get Cloak and Dagger on anyone. Absolutely worthless item.
Thanks Blak, it's nice to get a response. I'll respect your decision on most of the stuff you said, but I'm going to reiterate a couple things.
Ardor is a deceiving mastery. The attack speed bonus it gives is VERY small. I understand your build focuses on AS, but you should be able to get that with items pretty quickly anyway. I actually heard earlier that Ardor is bugged, as in, it gives nowhere near the proper stats. It's not worth going down the defensive tree for.
That's totally fine if you want to keep Greater Quintessence of Attack Damage. They do provide a really nice bonus for early game strength. However, Greater Seal of Attack Damage, even 9 of them, are really bad. Even switching to Greater Seal of Armor will give you a stronger early game, cause you'll be able to take more harrass. If you look at Searz' rune guide, you'll see how bad they really are.
Also a quick note: Having a strong early game doesn't always mean lots of kills and completely dominating your opponent. Simply farming well can carry you into midgame, where you'll have the items to do damage in team fights.
That's fine if you want to keep Philosopher's Stone. It's still a good item, even after its nerfs. My issue was mostly with Avarice Blade, since you didn't build any crit and it would just slow down your build.
Thanks for listening.
EDIT: Just noticed you took Nimbleness . If you want, Greater Seal of Evasion would work nicely with that, but I still don't recommend the defensive tree.
Thanks for getting back to me, I likes responses too ^_^
I'll concede on the defensive masteries, and I may consider the same on the runes. I saw on the Intel Masters Tournament at Gamescon, in Cologne Germany, a game where Vayne was bottom with a Soraka, and that Vayne had an enormous amount of farm. Because of that, I will most likely consider in fixing my runes as well. I hope you can understand what my purpose behind them were though. I've seen a Kennen grab the same AD runes, and just wreck face with them, as he too started with a Dorans blade.
I will be switching my masteries to 21/9/0. For now, I will leave the runes as is, unless someone can test them for me, and give feedback on that.
Aside from that, thank's for the comments, I hope JhoiJhoi will consider reading this guide as well.
Thanks again
Sincerely, Blakhart
Ardor is a deceiving mastery. The attack speed bonus it gives is VERY small. I understand your build focuses on AS, but you should be able to get that with items pretty quickly anyway. I actually heard earlier that Ardor is bugged, as in, it gives nowhere near the proper stats. It's not worth going down the defensive tree for.
That's totally fine if you want to keep Greater Quintessence of Attack Damage. They do provide a really nice bonus for early game strength. However, Greater Seal of Attack Damage, even 9 of them, are really bad. Even switching to Greater Seal of Armor will give you a stronger early game, cause you'll be able to take more harrass. If you look at Searz' rune guide, you'll see how bad they really are.
Also a quick note: Having a strong early game doesn't always mean lots of kills and completely dominating your opponent. Simply farming well can carry you into midgame, where you'll have the items to do damage in team fights.
That's fine if you want to keep Philosopher's Stone. It's still a good item, even after its nerfs. My issue was mostly with Avarice Blade, since you didn't build any crit and it would just slow down your build.
Thanks for listening.
EDIT: Just noticed you took Nimbleness . If you want, Greater Seal of Evasion would work nicely with that, but I still don't recommend the defensive tree.
Your build looks pretty good, and your guide has some potential. Let me offer you some advice before Jhoijhoi gets here (which could be a while, he's pretty busy). Keep in mind that these are suggestions, I'm not going to downvote your guide if you don't follow them.
I noticed a small mistake in your guide. In your situational items, you list Wit's End as a way to counter MR stackers. You're thinking of Malady. Wit's End gives you AS, a magic damage proc, and MR for yourself after autoattacking a few times. Both these items can be useful on Vayne, though I would say only get Malady if you already have Madred's Bloodrazor, since you don't do much damage otherwise.
Greater Seal of Armor,
Greater Seal of Scaling Mana Regeneration or
Greater Seal of Vitality.
Each of those work pretty well on carries.
I would also recommend switching your glyphs to something like Greater Glyph of Cooldown Reduction. Attack speed glyphs are pretty bad compared to the other rune types.
Greater Quintessence of Attack Damage is a pretty good choice, however starting with a Doran's Blade usually gives you enough AD for the start of the game. AD quints fall off pretty hard in late game, so you're probably better off with Greater Quintessence of Desolation (works great with Black Cleaver).
Jhoijhoi would probably tell you that your guide is a tad too colloquial. Instead of using slang like "D-blade", "vamp wand", and "Win Nhao", try to use correct spellings and terminology. It's okay to have some humor in your guide, but a professional approach will earn you more respect.
Anyway that's the end of my spiel. Let me know what you think, and if I see a lot of good changes I might give you an upvote. If you don't like any of my suggestions, I'll leave you alone. I don't make a habit of downvoting guides unless they're really bad.
Thank you VERY much Psiguard, I found that to be really helpful to improve my guide here.
I don't, however, agree with not starting with the AD Seals and Quints.
Here's my take on it:
The Seals combined with the Quints will give you about 11 bonus AD. Since you stated that you want to get as much AD on an Ranged Carry as quickly as possible, having 21 bonus damage(from runes and Doran's) with a good amount of bonus attack speed will make her mid laning phase even BETTER than before. Yes, things like Armor pen would be a lot more useful since they help in the late game, but for Vayne, there is NO late game, if she doesn't get her early game secured. If she can dominate her mid lane, she will get the kills necessary for building what she needs later on, depending on who she's against. This same principle applies to say; Karthus. If he cannot do well early game, his late game will be terrible.
I forgot to add the third point into the attack speed mastery under defense, but I will change that, and that is the only reason as to why I choose to spec into Defensive masteries. Since I max my Silver Bolts first, Attack speed is CRUCIAL. I will take as much as I can get at any time, and having that early game will make her nearly impossible to out farm.
Yes, you are right about me getting Wit's End mixed with Malady, thank you for that.
And Thank you for the pointer on my slang terms there, I will definitely fix those up right away.
Other than that, thank you for looking at my guide an I'll get on those changes right away ^_^
Thanks again
Sincerely, Blakhart
EDIT: P.S. I understand what you mean about Gold/10 items, but Philo stone can't be removed. Vayne's early mana issues are too great to ignore, and Philo has always kept me full on that. Plus the health regen is really great when enemies like to harass too. I will be removing the Avarice blade though, for you are right that too much for little stats is unnecessary.
I noticed a small mistake in your guide. In your situational items, you list Wit's End as a way to counter MR stackers. You're thinking of Malady. Wit's End gives you AS, a magic damage proc, and MR for yourself after autoattacking a few times. Both these items can be useful on Vayne, though I would say only get Malady if you already have Madred's Bloodrazor, since you don't do much damage otherwise.
Greater Seal of Armor,
Greater Seal of Scaling Mana Regeneration or
Greater Seal of Vitality.
Each of those work pretty well on carries.
I would also recommend switching your glyphs to something like Greater Glyph of Cooldown Reduction. Attack speed glyphs are pretty bad compared to the other rune types.
Greater Quintessence of Attack Damage is a pretty good choice, however starting with a Doran's Blade usually gives you enough AD for the start of the game. AD quints fall off pretty hard in late game, so you're probably better off with Greater Quintessence of Desolation (works great with Black Cleaver).
Jhoijhoi would probably tell you that your guide is a tad too colloquial. Instead of using slang like "D-blade", "vamp wand", and "Win Nhao", try to use correct spellings and terminology. It's okay to have some humor in your guide, but a professional approach will earn you more respect.
Anyway that's the end of my spiel. Let me know what you think, and if I see a lot of good changes I might give you an upvote. If you don't like any of my suggestions, I'll leave you alone. I don't make a habit of downvoting guides unless they're really bad.