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Veigar Build Guide by DJXP21

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League of Legends Build Guide Author DJXP21

Veigar - Tiny Master of Evil

DJXP21 Last updated on October 12, 2011
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Middle Lane
Ranked #19 in
Middle Lane
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21

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Greetings~ :]

Hello, there! Welcome to my guide on Veigar. In this guide, you will learn how to build and play Veigar, what to do with him, and why you should use him. Kick back, relax, and enjoy my guide.

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Who? Veigar? What?

First off... WHAT IS VEIGAR?
Simply put: Veigar is a caster who excels at destroying other casters and squishy carries. He can do heavy burst to anyone if done correctly. Veigar is a unique champion because he does not have an AP cap; meaning that you can keep gaining AP without any limit. This is because other champions have no way of permanently gaining AP like Veigar.

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For runes i recommend the following:
Greater Mark of Magic Penetration x9 Veigar is a magic damage caster. Magic penetration is extremely helpful because it allows you to deal full damage to minions and a lot of damage to champions.
There is no specific seal that i think should be used for Veigar, but the ones that i use are Greater Seal of Health x9 because early game, Veigar is very squishy. If the enemy in your lane can get you low and zone you out, you will not be able to farm and you will lose valuable experience.
Greater Glyph of Cooldown Reduction x9 These work well for almost any caster. For Veigar, they allow him to spam his Baleful Strike to farm, which is essential on any Veigar player.
For Quintessences, I use Greater Quintessence of Ability Power x3 because they allow for easier last hits early game. A farmed Veigar is a SCARY veigar. :]

The only thing that i would even consider changing about these runes is the quintessences which may be changed to Greater Quintessence of Health if you think you need more durability. Magic penetration and Cooldown Reduction are almost a necessity on Veigar if you want to deal a lot of damage (which you should).

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For masteries, I go deep enough into the offense tree for Archaic Knowledge for the 15% magic penetration which is helpful for any caster. For the remaining 21 points I put them all into the Utility tree, getting improved experience, Cooldown reduction, and Summoner Spell cooldown reduction. The overall mastery page will end up being 9/0/21.

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Summoner Spells

I take Flash and Ignite.

I cannot tell you how many times this has saved my life or helped me get a kill. A simple blink can do so much for Veigar. Use this to escape or to catch up to enemies to get away from or kill them respectively.

Ignite Ignite... Oh, wonderful ignite! Use ignite to finish any enemies who are running and need to die. Ignite can also be used to negate someone's heal, giving you an easier kill.

I know that many of you may not want to use ignite or possibly don't like flash, so lets take a look at all of the other summoner spells and why or why they are not good on Veigar:

Exhaust is great for those champions who are either killing you, or running away. But you should a) Not be in range to be killed if possible; and b) blow up the person you are trying to kill. So exhaust is definitely an okay choice but i still recommend Ignite over Exhaust.
If you aren't quite fond of flash, take ghost as a second choice. Its lengthy movement speed buff if great if you are chasing and can't quite get that stun off or running away from someone who can't stun you.
I don't recommend this spell because it isn't as useful as others in my opinion. It may help when you need a quick burst of health but other than that, it's practically useless.
This spell has way too long of a cooldown and you shouldn't really be so unconfident in yourself that you think you will die.
Veigar can't jungle.
This spell is actually not a bad choice as it provides great mobility and ganking potential. If you want to take this, put it in place of Ignite as it won't save your life like flash will.
This spell is not a great spell for veigar unless, for some reason, you are being attacked by everyone on the other team. You should avoid this scenario at all times.
This is a waste of a summoner spell slot for Veigar. If your team needs Fortify, let your tank or support have it.
Veigar has no mana problems as long as you focus on farming early game. Late game he never runs out of mana. NEVER EVER.
I could see this spell useful in team fights possibly, but to benefit you, you would need to go deep into the offense tree of masteries and use one on it. It isn't really that important compared to what you will do.
Veigar isn't a support champion. Let your support take clairvoyance and worry about killing.

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Veigar's abilities are just awesome.

This ability is your bread and butter ability. Firstly, it deals great magic damage. Also, killing an enemy minion, monster, or champion with this skill will give you 1 ap permanently. Lastly, for killing any champion from any source of damage, Veigar will gain 1/2/3/4/5 ap permanently. This is, in essence, a built in Mejai's Soulstealer. Max this ability first.

Next we have Dark Matter. Dark matter is an extremely powerful AoE nuke that has a 1:1 ap ratio, plus an already high base damage. This ability strikes after a short delay. From level 4 on, you can kill wraith camps, or caster minions with one cast. With the high amount of ap you will receive in game, this skill will destroy your enemies. Max this ability second.

Ah, yes, we have Veigar's stun, Event Horizon. Event horizon lays a large cage on the ground. Enemies who walk through the perimeter of this cage are stunned for a good amount of time. Remember that enemies that are standing inside of this cage will not be stunned unless they try to walk out of it. This ability is best used for setting up a Dark Matter and the rest of your spell combo. The stun at level 1 of this ability is already a good one. This is the ability to max last.

Veigar's ultimate~ This is a very powerful, single target nuke that 1) has a high base damage 2) scales at a 1:1.2 ap ratio 3) also scales off of your target's ap at an 80% ratio. This ability is solely why Veigar is so good at killing enemy casters. It uses their own ap against themselves. Of course, level this ability up whenever you possibly can.

Your main spell combination is:
Event Horizon to stun them,
Cast Dark Matter right where they are stunned
Use Baleful Strike on the stunned target
And finish the deal with Primordial Burst and ignite if needed,
Walk away with another kill.

This spell sequence will change under certain circumstances, but overall this is the way to kill your enemy.

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Here is where I start to get annoyed when I see other Veigars building. Some build Philosopher's Stone while others get a Chalice of Harmony and some even start by getting a Catalyst the Protector. There is nothing wrong with these items, but they aren't quite optimal for Veigar.

I start out with a Doran's Ring and rush a Tear of the Goddess to be built into an Archangel's Staff with Sorcerer's Shoes right after your tear.
Doran's Ring gives Veigar everything he needs to get started: Some health, ap, and mana regen. Why do I rush a Tear of the Goddess? It supplies Veigar with enough mana and mana regen for the ENTIRE GAME and gives him a HUGE ap boost when built into an Archangel's Staff. Sorcerer's Shoes give you magic penetration to help deal full damage to champions who haven't built any magic resist.

Next, I immediately buy a Rabadon's Deathcap

Rabadon's Deathcap gives you an IMMENSE amount of ap, plus another 30% of your current ap. with just Archangel's Staff and Rabadon's Deathcap along with your farm from Baleful Strike, you will have well over 300 ap with only two major ap items.

Your next item is situational. It can be either Void Staff or Zhonya's Hourglass. Normally i go directly for Zhonya's Hourglass for the ap and armor boost, but you can definitely go for Void Staff if your enemies are starting to wise up and build magic resist.

If the game lasts long enough, your last item can vary. I normally go for Morello's Evil Tome because it gives good ap but also great cooldown reduction. Later in the game, cooldown reduction is helpful on Veigar so that he can throw out a Baleful Strike every few seconds, which should be doing a lot of damage with your ap. Alternatives include Abyssal Mask for those casters trying to kill you, or Rylai's Crystal Scepter for health and the slow on each Baleful Strike.

So the final item build should look like this:

or or

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Early Game

Veigar's early game is simple. You have to play very passively in order to get your last hits. Early on, Baleful Strike will starve you of mana, so don't cast any other spells unless you absolutely MUST. Simply pace back and forth and walk up to last hit a minion with Baleful Strike or your auto-attack if Baleful Strike is not up. Once you get your Tear of the Goddess, you can then start harrassing your opponent. Just use Event Horizon with Dark Matter and a Baleful Strike and simply back off (Unless you can kill them; in which case, use your Primordial Burst and ignite to get a kill).
If you feel unsafe in lane and think you need to go back, just push your lane out by auto-attacking and leave . Your instincts are probably right. Don't endanger yourself because Veigar will start to become useless if you keep dying.

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Mid Game

Now is the time when your spell combo will definitely kill an enemy caster. Everyone should be scared of you right now. Go off to the sides to gank and build up your ap if you can; but if not, stay in lane and farm that Q! ( Baleful Strike)

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Late Game

During the late game, you should always be looking for a kill; but without overextending. If you can't quite reach someone to kill, just use your Event Horizon to stun the enemy team. That stun is such a huge help in any fight in itself.

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Team Fights

In a team fight, your job as Veigar is to kill enemy casters while their team is distracted with yours. STAY OUT OF THE CENTER OF ATTENTION. Try not to use any spells until you are about to kill someone. Stay hidden until you are ready to go in for a kill. When you are going for a kill, walk around the enemy team and go straight for the enemies' AP caster. It may seem weird to always focus the same person in fights, but it is well worth it if you do. After you get your target, simply stay back and poke with Baleful Strike and stun with Event Horizon again if the fight lasts for that long.

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Having Trouble or Problems?

If you are having a bad game, do not fear! A great way to rebound from this is to just be a stun bot! I know it may seem like you aren't doing anything, but it can certainly help your team get kills and you assists. Eventually you can get fed off of assists; no joke! Just stay back. Don't give the enemy team any incentive to go for you.

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Pros / Cons


Great burst mage
Endless AP cap
Great Stun
Good Farmer

Can't quite kill tanks single-handedly
Easily focused when out of position

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Veigar is an excellent caster who is well worth buying. He is worth 1350 IP (Don't bother buying him with RP). Veigar is perfect for moderate to advanced players and is really rewarding if played right. Thank you for reading my guide. Tell me how i did! :]