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Cho'Gath Humor Guide by Doct Orange

AP Offtank Vicious Vaporal Spikes | Tanky On-hit (Jungle) Cho'Gath

AP Offtank Vicious Vaporal Spikes | Tanky On-hit (Jungle) Cho'Gath

Updated on November 21, 2015
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League of Legends Build Guide Author Doct Orange Build Guide By Doct Orange 9,621 Views 1 Comments
9,621 Views 1 Comments League of Legends Build Guide Author Doct Orange Cho'Gath Build Guide By Doct Orange Updated on November 21, 2015
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Introduction

Hello there, my name is Doct Orange, and I've been playing League of Legends from Season 3. I've always had this interest in trying out new items on different champions and how they work out and testing different non-meta play styles and it fascinates me very much.

Well, in this guide I'm going to cover up on of my favorite ways of playing Cho'Gath and that is by building him with attack speed and utilizing his Vorpal Spikes to do massive amounts of damage, which can actually shred tanks which build armor since it applies magic damage on-hit.

Let's get started.
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Pros and Cons

PROS


    Easy clears with good sustain thanks to
Carnivore and Feast.
Can stack HP easily due to Feast which makes Cho'Gath harder to kite.
Good synergy with items and Vorpal Spikes. (Will explain later)
AOE oriented build - Can tank for the team and still dish out huge AOE damage.


CONS


    If built with high AP and high attack speed ONLY, can be kited easily and killed.
    Due to your huge size you can be focused very easily. (Which can be utilized by your team too).
    He is rather slow.
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Runes

For QUINTS,



We get either 1 or 2 Quint of Ability Power and 1 or 2 Quint of Attack Speed, depending on your personal choice. Attack speed can help early clears with Vorpal Spikes.

For MARKS,


We get Mark of Attack Speed as a necessity.

For SEALS,



Either Seal of Armor or Seal of Health.

For GLYPHS,



Get Glyph of Ability Power for increased damage in his Vorpal Spikes and all other abilities too.
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Masteries

Masteries are a simple 18/12/0

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Fury

for attack speed, no doubt.

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Feast

because it acts like Carnivore and can heal nicely in the jungle for good sustain.

-

Natural Talent

because of the Ability Power per level and Vampirism would not help as much since Spell Vamp does not heal for On-hit magic damage. (Life steal heals for attack damage which will be pointless early game since we're not focusing on building Attack Damage.

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Oppressor

becomes very useful once we get Rylai's Crystal Scepter since it will apply the slow to ALL targets hit by Vorpal Spikes thus giving extra damage for all enemies hit by basic attacks.

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Piercing Thoughts

for the magic penetration, to deal extra damage for each auto attack, obviously.

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Fervor of Battle

is a really good spell when fully stacked as it applies up to 80 Magic Damage per auto. This can stack quickly with Sated Devourer.

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Savagery

to help your early clears OR Wanderer for easier ganks.

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Runic Affinity

is SO good, to keep those buffs a little bit longer.

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Merciless

helps out finishing off those low targets. (Good for your ult)

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Dangerous Game

, since Bandit is useless in the jungle.
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Items

Now for the thing you came for.



Start off with a Hunter's Talisman if you want the unique passive which heals you OR get a Hunter's Machete for the On-hit damage.



Rush a Devourer, by farming up in the jungle, which is no problem because of your sustain.



This item is THE NECESSITY for this build because -

SATED DEVOURER CAN PROC YOUR VORPAL BLADES TWICE AND ALL OTHER ON-HIT MAGIC DAMAGE/EFFECTS FROM ITEMS.





Get any of the boots of your choice,

for TENACITY and to reduce Crowd Control.

to reduce slows to not get kited.

for faster ganks. BE CAREFUL TAKING THIS ITEM AS YOU CAN BE KITED EASIER!




Rylai's Crystal Scepter is a very good item for this build and should be preferably bought next because it applies a SLOW on every auto attack and to EVERYONE HIT BY Vorpal Spikes. It provides a good amount of HP, and nice Ability Power for increased E damage. With this item, you will be very sticky and it will be hard to get away from you without burning Flash or any other escape mechanism.



Liandry's Torment - This item is CREAAAM, it applies the BURN passive to EVERY ENEMY HIT BY Vorpal Spikes, with a double damage to SLOWED ENEMIES, which makes it go so well with your Rylai's Crystal Scepter. It provides some good magic penetration, which if bought before your Rylai's can be very useful. Again, it provides you with decent HP, making you harder to kill with all the HP stacking up and it gives ability power which along with the Rylai's CAN make your Vorpal Spikes do a significantly higher amount of damage.


Wit's End is a sitational item but, man, it is so good. Some would say this item is underrated, but it is so good on an attack speed on-hit champion, like how we're building Cho'Gath. Whilst giving LOTS of attack speed thus dishing out lots of damage with those Vorpal Spikes more often, it also applies TWO Unique Passives! The FIRST one being an on-hit +40 magic damage passive which does so much damage with the Vorpal Spikes. The SECOND passive STEALS up to 25 magic resist from you opponents, so if you're up against an AP heavy team comp, this is the item you go for for increased survivability and more damage.

THIS ITEM WORKS WITH SATED DEVOURER TO GIVE DOUBLE DAMAGE FOR EACH SECOND HIT


Nashor's Tooth. Not going to use Wit's End and you got lots of AP from Rylai's Crystal Scepter and Liandry's Torment? Nashor's tooth is right for you!
What it does is it gives you increased attack speed, which is clearly what you want, and +80 Ability Power which is ALOT, so you'd be getting increased damage in your Vorpal Blades from all the AP and you're going to use your basic attacks more often with all the Attack Speed but guess what, there's even more.

Nashor's Tooth gives 20% Cooldown Reduction and a Unique Passive, which applies on-hit magic damage, much like Wit's End, but this scales better. It gives a base on-hit damage of 15 plus 15% of your ability power, which will be around or even more than 300 thus giving you 15 + 45 = 60 magic damage, while Wit's End gives 40.


Titanic Hydra, this item may make you go "what?", but it is really strong on Cho'Gath. Before the release of Titanic Hydra, I used to use Ravenous Hydra every once in a while with this play-style, and it gives ALOT of AOE damage, which makes your teamfights stronger and wave clearing MUCH faster.

When Titanic Hydra was released I knew, this item would be PERFECT for this build. It gives you a lot of Health Points which at this point, combined with your Rylai's Crystal Scepter and Liandry's Torment, will make you absolutely tanky. The reason this item is so good is because of the CLEAVE on-hit effect which does insane AOE damage when sumed up with your Vorpal Spikes.

This cleave damage scales with your HP thus making it synergize so well with the aforementioned items plus with ALL THE HP YOU GET FROM STACKING YOUR ULTIMATE.



The cone effect with it goes so well with your Vorpal Spikes.


Luden's Echo, now this item is risky. It gives you HIGH AP and a luden's proc for any spell cast AND it DOES WORK for Vorpal Spikes. The reason this item is risky is because it does NOT give any defensive stats and only damage, but it's your call.

Luden's Tempest is sort of an AP Statikk Shiv, it builds up with movement and when you attack someone with your Vorpal Spikes it does a splash magic damage proc.


Trinity Force is a widely speculated item on Cho'Gath, with some for it and some against it. Personally, I do not get it because of its high cost BUT if you do get it, you can do lots of damage with your basic attacks by using your abilities and timing it correectly to proc the sheen passive whenever it's up. It does give you attack speed so yay?

NOTE - THE SHEEN PASSIVE DOES NOT PROC FOR ACTIVATING AND DEACTIVATING YOUR Vorpal Spikes.


Dead Man's Plate. This item is preferably only when you're behind and you want to be tankier, OR you need the armor. It gives you good health which synergizes with your Titanic Hydra, and the movement speed passive is really effective as you will not be that slow anymore. It does sort of work like how the Luden's Tempest does with the on-hit build up damage, except this gives no Ability Power. Still a very good item on him, if you want to be tanky.
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League of Legends Build Guide Author Doct Orange
Doct Orange Cho'Gath Guide
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Vicious Vaporal Spikes | Tanky On-hit (Jungle) Cho'Gath

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