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Spells:
Flash
Ignite
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Viktor: The Machine Herald
When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future – a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.
''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''
-Viktor

Firstly i think Viktor is already quite underrated, many of the people i play with think he sucks, But i have found some success with him. I'm not usually highest on the score board, but usually have one of the Best K/D ratio's. That said i think he is in need of a slight buff (I also think


Pro's
Amazing poke in the form of his
Hextech Ray
Not too squishy and can deal a fair amount of damage
He fires ******** lasers!
Basically a robot.
Con's
Early game can be hairy.
Laser is quite thin and quite easy to dodge.
He made
Blitzcrank
Amazing poke in the form of his

Not too squishy and can deal a fair amount of damage
He fires ******** lasers!
Basically a robot.
Con's
Early game can be hairy.
Laser is quite thin and quite easy to dodge.
He made

Okay rune wise i need a little work as I have only just completed my first generic set of runes.
I go for
Greater Mark of Ability Power's as it makes you a little more scary at game start. Your Death ray will hit for a little more and keep your enemies a little weary. When solo mid it can easily cause your opponent to play it more defensive, but your laser out ranges turrets when used right so Poke away.
Greater Seal of Scaling Mana Regeneration are amazingly useful for me as i always find myself lacking Mana. These greatly improve my ability to stay in lane.
Greater Glyph of Scaling Cooldown Reduction. I like to fire a lot of lasers at my enemy. Continuously poking away at my foe until they die, or retreat.
Due to the generic nature of the runes i have, i use
Greater Quintessence of Experience. These usually let me take the lead when solo mid and hit level 18 much quicker.
I go for



Due to the generic nature of the runes i have, i use

Masteries are 19/0/11 aiming for Ability power and Spell vamp to enhance the sustain.
Transmutation
+
Hextech Ray is by far awesome. If you think
Ahri's Life steal is annoying, watch a
Viktor firing off Death Lasers every 8 seconds and gaining health from everything it hits.




Item Purchases, as everybody should know are pretty unique to each player. Sure finding the top guide for your favourite champion might seem like a good idea, But it might not fit your play style. As such this build suits my play style, and it might not suit your or countless others.
I start the game with a
Meki Pendant this give me a boost in my early game sustain, especially if you fire your laser as much as i do. I usually accompany this with a
Health Potion or Sight ward often both if sharing a lane. Once i have farmed up about 800 gold I focus on upgrading the
Meki Pendant into a
Chalice of Harmony and adding
Boots to my arsenal. Now i move a little faster and am able to stay in lane much longer, not to mention a slight (but noticeable) resistance to other magic users, but because the Mana regen from the
Chalice of Harmony regenerates more when your low on mana your ability to burst an enemy down is reduced.
Upgrading the
Boots to
Ionian Boots of Lucidity is next on the agenda, you will need 700 gold for this i usually wait for 1200 to purchase an
Amplifying Tome to provide an AP boost.
Hextech Revolver is the next item i get, either built straight (1200 gold) from acquired gold, or upgraded (765 gold) from the
Amplifying Tome you may have got last trip. Soon after upgrade this into a
Will of the Ancients.
This is traditionally when i upgrade
Viktor's Augment. I generally favour Augment:Death for the additional AP which boosts your damage output and the DoT that
Hextech Ray now provides.
rabadon's deathcap] is a must at this stage, purchase the [[needlessly large rod first if you can't get the cap instantly.
The final item choice varies between games. I most often purhcase
Zhonya's Hourglass for the additional AP and 2 second safety button. In a game of heavy hitters a
Force of Nature might be a good choice or a
Void Staff if against a team with heavy magic defence.
rylai's crystal sceptre is also a good choice especially when paired with
Hextech Ray.
Late game it might be a good idea to drop the
Chalice of Harmony as your mana/mana regen should be high enough to keep you going.
Some recommendations:
Deathfire Grasp Good for team fights when something has a silly amount of health, Provides a little more MP5 and a noticeable amount of ability power.
Moonflair Spellblade Extra AP and tenacity, useful if your opponents have a lot of CC
Void Staff For those games when magic resist is all over the place.
Remember though, these are just my suggestions, each game is as different as each player so try to adapt to the situation at hand.
I start the game with a






Upgrading the






This is traditionally when i upgrade


rabadon's deathcap] is a must at this stage, purchase the [[needlessly large rod first if you can't get the cap instantly.
The final item choice varies between games. I most often purhcase



rylai's crystal sceptre is also a good choice especially when paired with

Late game it might be a good idea to drop the

Some recommendations:



Remember though, these are just my suggestions, each game is as different as each player so try to adapt to the situation at hand.
Freaking laser beams! That's why i bought
Viktor.
Hextech Ray
Death ray is a skill shot that requires you to click a start point and drag in the direction you wish the laser to go. Honestly this was the first time i had encountered this type of skill shot and my first use of it went completely wrong.
Hextech Ray deals 70 / 115 / 160 / 205 / 250 magic damage + 70% ability power at the respective levels. This is your main damage dealer, it can shred minions and deal a high level of damage to many heroes when aimed right.
Its cool downs are pretty short to 13 / 12 / 11 / 10 / 9 seconds at each level this si further reduced by the
Ionian Boots of Lucidity and
Greater Quintessence of Experience if taken. Once upgraded with Augment:death
Hextech Ray will deal and additional 40% magic damage over four seconds, useful when chasing or trying to kill a
Tryndamere using
Undying Rage
Power Transfer is my second skill choice and a max this as my secondary skill.
This is a targetted ability that deals 80 / 125 / 170 / 215 / 260 magic damage + 65% Ability Power it also converts 40% of the damage dealt into a shield that protects viktor. I can not tell you how awesome this can be. the amount of times i have used it on a minion or the jungle to save me from an
Ignite, poison or
Karthus ulti is pretty high.
Power Transfer is on a slightly shorter cool down of 9 / 8 / 7 / 6 / 5 seconds. It serves as a good last hit if your chasing a hero down or trying to steal a kill, generally i use it at the start and end of combat to ensure i can fight longer and flee from pursuers.
Gravity Field is an area of effect slow/stun. Whilst within the boundaries of the ability Minions and champions are slowed by 28 / 32 / 36 / 40 / 44 % Every 0.5 seconds they gain a stack, once it hits 3 stacks those within are stunned for 1.5 seconds.
it has a cool down of 17 / 16 / 15 / 14 / 13 seconds and i generally use this at the start and end of battles. It makes a great initiation as enemies either have to walk around, often splitting up, or run through and get stunned. It also prevents people from chasing you and is wide enough to block most paths within the jungle.
The stun of
Gravity Field has the often amusing effect of freezing animations for its durations which can be quite comical at times.
Viktor's ultimate is
Arcane Storm this is an are of effect that spawns at a targeted location, continual clicks of R allows the player to guide the storm around, moving faster the closer it is to
Viktor
Upon cast it silences champions for 0.5 seconds and deals 150 / 250 / 350 magic damage + 55% ability power damage dealing 40 / 60 / 80 magic damage + 20% Ability power each second to those within its area of effect.


Death ray is a skill shot that requires you to click a start point and drag in the direction you wish the laser to go. Honestly this was the first time i had encountered this type of skill shot and my first use of it went completely wrong.

Its cool downs are pretty short to 13 / 12 / 11 / 10 / 9 seconds at each level this si further reduced by the






This is a targetted ability that deals 80 / 125 / 170 / 215 / 260 magic damage + 65% Ability Power it also converts 40% of the damage dealt into a shield that protects viktor. I can not tell you how awesome this can be. the amount of times i have used it on a minion or the jungle to save me from an




it has a cool down of 17 / 16 / 15 / 14 / 13 seconds and i generally use this at the start and end of battles. It makes a great initiation as enemies either have to walk around, often splitting up, or run through and get stunned. It also prevents people from chasing you and is wide enough to block most paths within the jungle.
The stun of




Upon cast it silences champions for 0.5 seconds and deals 150 / 250 / 350 magic damage + 55% ability power damage dealing 40 / 60 / 80 magic damage + 20% Ability power each second to those within its area of effect.






Other choices could include





Give
Viktor a try and judge for yourself. His
Hextech Ray is an amazing poke and i just love seeing it fly across a lane. There's not really much i can say for, or against him this early in his life to be honest. If your ever fighting a
Viktor do not under estimate the range of his
Hextech Ray he can safely hit you whilst your hiding behind your turret
If you've taken the time to read down to hear then congrats on reading my first ever guide, i would appreciate feedback from veteran guide makers and other Viktor players, But be nice and enjoy the game :)




If you've taken the time to read down to hear then congrats on reading my first ever guide, i would appreciate feedback from veteran guide makers and other Viktor players, But be nice and enjoy the game :)
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