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Spells:
Flash
Ignite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Summoner Spells

Is a really good summoner skill because you can use it in so many situations like escaping from jnuglers,closing gaps and surpirse carries with Flash and a follow-up


Is the best offensive skill you probably can have and it increases the kill potential on carries and gives you some more lane pressure.
For Masteries I would use 9/21/0 for getting as much bonus defense as possible and get the damage reductions you need if you have to facetank carries in teamfights.
The 9 points in the offense tree are a nice bonus for your skills and your passive because they all can use the spell penetration and you get nice damage boost while
Ignite is on cooldown.
The 9 points in the offense tree are a nice bonus for your skills and your passive because they all can use the spell penetration and you get nice damage boost while


Is the best way to get damage on Warwick because 2 of your skills, your passive and items like


Is a nice source of armor and prevents losing trades to Bruisers in lane , also decreases taken damage by mininons while trading with the enemy top laner.

Is really good for Warwick becasue he doesn't build that much Health to counter Magic damage so he can still survive AP-Carry Combos late game.

Has so many advantages but the main reason is to get easier to your enemies while roaming and chase them with your

Start:
Boots and 3
Health Potion
To get some lane sustain and movementspeed for being more safe in top lane from damage and ganks.
Core:
Mercury's Treads
Are probably the best teamfight boots because of the tenacity to reduce all the CC while tanking the enemy team. The magicresistance is an easy source to prevent getting bursted down by the AP-Carry.
Wit's End
Is such a good item for Warwick becasue he can use the stats so well. His
Infinite Duress procs the On-Hit damage five times and gets 210 extra damage this way by just building this cheap item.
The Attackspeed stacks with the proc itself and also allows hitting your
Eternal Thirst
more often ----> more sustain and easier trades.
The Magicresistance is a nice defence bonus and can get really strogn if it's stacked 4 times.
Glacial Shroud
Is a good item which solves your mana issues because of the high mana costs of
Hungering Strike and even allows you to spam it.
The cooldownreduction is strong on Warwick because you can get such a low Cooldown on Infinte Duress which means easier and efficienter roaming and more
Hungering Strike's for lane sustain.
The armor is the main reason to build it and espiaclly if u upgrade it into a
Frozen Heart you can't get killed anymore in lane and be really hard to deal with in teamfights.
Teamfight items:
Frozen Heart
Is such a good item for countering the enemy AD-Carry and and let Bruiser desperate on you because 99 armor is so much damage reduction.
Spirit Visage
Is so actually not that much of a team fight item but it makes you a 1 on 1 monster because of all the sustain and just fits Warwick in all its stats.
The last reason is that you get more cooldownreduction do reach the cap in combiantion with your masteries.
Sunfire Aegis
Gives you Health you really need at this point of the game and some armor for being really really tanky while jumping in the enemy team.
The AoE damage is underrated because it's like a AoE
Wit's End proc every second and benefits from the spell penetarion of runes and masteries.
Madred's Bloodrazor
Is your finishing items if your team doesn't have a high damage Jungler,AP-Carry and AD-Carry and it allows you to shut down the AD-Carry quickly while tanking the enemy team.
The passive of the items gets procced 5 times with
Infinite Duress like
Wit's End
and adds just soooo much damage to one skill.
Attackspeed is used for same reason as the
Wit's End one.
Situational:
Sorcerer's Shoes
Can be bought if you dominate your lane opponnent and you want to snowball your lane. Scale with 3 of your final items late game and 2 skills + passive.
Doran's Ring
Is sometimes a good buy early game for increasing your
Hungering Strike damage and the Mana regeneration to use it more often.
Can be bought if you have hard time keep your mana and health up.
Chalice of Harmony
Is worth a buy against AP's like Kennen/Vladimir/Mordekaiser if you really need to spam your
Hungering Strike to heal their damage and counter their sustain skills or
Will of the Ancients.
Ninja Tabi
Against heavy Bruisers early game like Renekton/Riven/Irelia/Lee Sin for not being dominated early game and deal with the damage pressure of those guys.
Shurelya's Battlesong
Is a good item at all but it shouldn't be bought if there is already one on your team because Warwick doesn't wants items without resistances.
Helps Engaging and your team can follow up your
Flash +
Infinite Duress.
Frozen Mallet
Can be bought as last item if your team has already enough damage and you just need to pick out the targets for them.
The Health in combination with the other 5 resistance items makes you nearly unkillable.
Guardian Angel
If you are fed to replace a tanky Item and keep snowballing to win.
Nice mix of resistances.


To get some lane sustain and movementspeed for being more safe in top lane from damage and ganks.
Core:

Are probably the best teamfight boots because of the tenacity to reduce all the CC while tanking the enemy team. The magicresistance is an easy source to prevent getting bursted down by the AP-Carry.

Is such a good item for Warwick becasue he can use the stats so well. His

The Attackspeed stacks with the proc itself and also allows hitting your

more often ----> more sustain and easier trades.
The Magicresistance is a nice defence bonus and can get really strogn if it's stacked 4 times.

Is a good item which solves your mana issues because of the high mana costs of

The cooldownreduction is strong on Warwick because you can get such a low Cooldown on Infinte Duress which means easier and efficienter roaming and more

The armor is the main reason to build it and espiaclly if u upgrade it into a

Teamfight items:

Is such a good item for countering the enemy AD-Carry and and let Bruiser desperate on you because 99 armor is so much damage reduction.

Is so actually not that much of a team fight item but it makes you a 1 on 1 monster because of all the sustain and just fits Warwick in all its stats.
The last reason is that you get more cooldownreduction do reach the cap in combiantion with your masteries.

Gives you Health you really need at this point of the game and some armor for being really really tanky while jumping in the enemy team.
The AoE damage is underrated because it's like a AoE


Is your finishing items if your team doesn't have a high damage Jungler,AP-Carry and AD-Carry and it allows you to shut down the AD-Carry quickly while tanking the enemy team.
The passive of the items gets procced 5 times with


and adds just soooo much damage to one skill.
Attackspeed is used for same reason as the

Situational:

Can be bought if you dominate your lane opponnent and you want to snowball your lane. Scale with 3 of your final items late game and 2 skills + passive.

Is sometimes a good buy early game for increasing your

Can be bought if you have hard time keep your mana and health up.

Is worth a buy against AP's like Kennen/Vladimir/Mordekaiser if you really need to spam your



Against heavy Bruisers early game like Renekton/Riven/Irelia/Lee Sin for not being dominated early game and deal with the damage pressure of those guys.

Is a good item at all but it shouldn't be bought if there is already one on your team because Warwick doesn't wants items without resistances.
Helps Engaging and your team can follow up your



Can be bought as last item if your team has already enough damage and you just need to pick out the targets for them.
The Health in combination with the other 5 resistance items makes you nearly unkillable.

If you are fed to replace a tanky Item and keep snowballing to win.
Nice mix of resistances.

Should be maxed everytime you can because of the damage and the lower cooldown.
Main reason why Warwick is such a scary roamer.

Helps you win trades, keeps your Health up and does a lot of damage to tanky Bruisers becaues of the % damage bonus.
Should be maxed as first basic skill.

Is another skill helping you roaming and even escaping. Benefits Warwick more than


Is like a one point wonder skill early - mid game and a strong late game steroid that even benefits your AD-Carry.
Should be maxed last because it is strong enough for Warwick itself at rank 1 and scales worse than the other skills.
Winning:
In General Warwick is winning against Tanks like
Cho'Gath,
Shen and
Nasus because he can just deny their farm and completly ignore their low harrass.
Additinally he outsustains all of them.
Notice: You can cancel Ultimates like
Stand United and other channeling skills by using
Infinite Duress.
Losing:
Hard matchups for Warwick are basically matchups with a lot of harass because you can't sustain the damage with your
Hungering Strike and lanes that can kite you with slows.
The worst champions to play against are probably
Yorick and
Kayle because both can harass you without you can counter harass them (slows) and can't sustain like they can.
Also
Olaf does pretty well against him because he can break
Infinite Duress with his
Ragnarok, can win trades with his true damage
Reckless Swing and even can sustain nearly as much as Warwick with [Vicious Strikes]] and a
Vampiric Scepter.
Another way to counter Warwick is break to break CC and reduce his healing what means
Quicksilver Sash or
Banshee's Veil are strong buys against him and a well timed
Ignite can prevent his sustain in a duel ----> Warwick's strenght is weaken by a lot.
In General Warwick is winning against Tanks like



Additinally he outsustains all of them.
Notice: You can cancel Ultimates like


Losing:
Hard matchups for Warwick are basically matchups with a lot of harass because you can't sustain the damage with your

The worst champions to play against are probably


Also





Another way to counter Warwick is break to break CC and reduce his healing what means



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