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=WG= Demon Incognito (Tryndamere) [Old Guide Still Viable]
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Choose Champion Build:
The Demon Incognito
Jungle's True Nightmare
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
One of your easiest match ups as you both have sustain but you have more damage to your kit easily making you a better choice in a duel.
Another easy duel, tryndamere demolishes yi as master yi has no viable sustain or early burst, your ult counters anything he tries to burst you on and you just delete him.
Basic duel that goes into tryndamere's favour as yasuo has no real getaway from your E or W. Better sustain and an ult to counter his ult. EZ stuff!
Really not much to say about this, the only thing about this lane is that ekko if doesn't feed will just let you free farm as your to much of a threat to him. His ult will save him a lot and you can just free farm all game.
Zed isn't a huge pick into the top lane but does appear at times. This can slightly become a problem with his poke early but farm the lane out till 6 and you will win every time.
Riven is like zed in a way. Will try to do early burst so just farm it out and do small trade off's with her. Other than that you get full passive and she is an easy pick off.
Darius is a slightly good matchup with tryndamere. Based on how the darius plays can dictate a fight. So farm up with this lane for a bit and try to find a pattern he uses to go in and go based off of that. Get close and makes sure he doesnt bait out your ult.
Malphite if played correctly and built correctly runes and mastery pages will be a hard lane to deal with. He has natural tank stats of course while having a good kit to fight you with. Just farm up and pick of squishier targets mid to late game.
A douche at most, jax is just another variation of teemo but with melee. Farm this lane under tower and wait for the mid to late game.
Pantheon has to much burst and a great passive to counter you with. This lane will be exactly like teemo but with more cc.
You all knew this was coming, a basic counter to tryndamere has to be teemo. Long blind plus range over you. This will be annoying till you get items and then mid to late game you will have a better chance at winning duels.
With the new irelia, plus conqueror. Fighting her is a pain. The new stun combo to go in and out just does a lot. Plus with her negating around 80% or so damage, her W now basically counters your ult.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
Master Yi is not a problem for tryndamere as you have higher damage late game and an ult to negate your early death.
Mao is a great tank jungler with lots of cc, though can not withstand a lot of dps as he doesnt have high burst to boot in his kit. So take action on cd's and fight him with items.
Rengar will ultimately tear through you in the jungle, be aware of your jungle and ward!!! Having vision on rengar is good and timing your ult against his will be in your favor.
Kha'Zix will destroy tryndamere in a 1v1 mid to late game if played correctly but can go the same way with yourself. Just read how the kha'zix plays and you should be fine.
Lee sin's burst is to high early for tryndamere to handle and will often lose. Stick to afk farming in the jungle and picking of squishies as you outscale lee sin into the late game hard.
Amumu is not an entire counter to tryndamere on a 1v1, but has great itemization with items to counter him and great teamfight abilities that will make it hard for tryndamere to fight in a counter gank situation.
Shaco is a brutal counter jungler if played right and with Tryndamere's low hp already in the early game, can simply outplay him in his own jungle.
Jax Will always be a trouble for Tryndamere. The best thing to do is just stay away from him and focus down the rest of the squishies so your team can collapse on jax.
Kai' sa isn't a bad jungler, just not great against tryndamere. As long as you stay on her and predict her movement in her evolved e, you should be fine against her.
With Ivern buffs in patch 8.9, he will be coming back a bit stronger now into the meta. He will counter JG you to delay your farming and stop you from being a threat early.
Welcome To My updated Guide for Tryndamere in Season 8!!!
Hello, my name is WatchersGrim(Current name on league: Arcade Kha'Zix). Currently I have played Tryndamere for 3 years and still one of my best Top laners other than Alistar and Nocturne. To me he is a Diamond in the rough with his very basic kit. Easily able to snowball but the meta is changing and so are old and new champions who bring in new and exciting kits! To me Tryndamere will be a favorite to me for staying the same thus far and hope to help you all become a better player with him!
Jungling in Patch 8.8
Jungling in patch 8.8 isn't hard, nor is it difficult to understand pathing for Tryndamere. This Section will teach you the know how when it comes to jungling with tryndamere while giving details on everything you need to know, may it be jungle path, how to counter jungle, which ways to gank and much more.
Jungle pathing like said before, isn't hard to understand. With the picture above, you will see that we start RED BUFF and go into WOLF CAMP. After that we go for our BLUE BUFF into SCUTTLE.By the time we hit blue buff, we should be level 3. Killing scuttle after give us any health back we lost in the process of jungling. By this time you should be given the option to either gank mid or top.
Warding the jungle:
As seen in the picture above, deep wards are ment for warding the enemy jungle objectively to help out your team in some way. May it be vision on Dragon or Rift Herald/Baron, or may it being giving vision over gankable paths to give deep vision of the enemy jungler coming in for a gank. These spots are your general ward you will need to learn in order to becoming a better jungler overall. Remember also that pinks are necessary too! These are not only for supports, so use them accordingly to what the team needs constant vision of.
Jungle Gank Paths:
These are your normal gank paths for tryndamere. Learn these well as in any situation, you can use any one of these paths into your advantage. Remember even ganking behind tower can be useful as you do have a death defying ult. Your E gives you great mobility for ganks as you can go over walls if needed and you have a great slow.
Jungling for tryndamere is kind of like udyr, you clear jungle as either gank or counter jungle. You want to constantly farm the jungle as your build requires a lot of gold for you to be effective later on. Do not waist time waiting to gank a single lane, if the opportunity does not arise. Go back to farming your jungle. This is the key to jungling with Tryndamere and will help you in the long run.
Now this shouldn't come as a shock but laning with tryndamere is more about farming than anything. Tryndamere has a great passive that help's early game with wave clear and an amazing E to help. But how do I (WatchersGrim)Play tryndamere in lane? Well good question and here's some thing I slighty do differently then the average tryndabear(get the joke you know the average bear, meh sorry, super bad at puns m8)Well for starters, I don't typically play aggressive until acted upon. So usually ill farm early game unless someone tries to duel me. Secondly I let a lane push to my tower so that I don't get ganked often(allowing a lane to push at your tower make's ganks impossible if you freeze lane at that point). Thus making it easy for me to last hit and if duel'd by and impatient top laner, I have a greater chance at winning a duel then fighting a 2v1. Secondly any time I do push, I make sure to push enough for two waves worth of minions so I can do a little counter jg while the enemy is returning to tower. Easy gold income/advantage over your opponent and possible early xp advantage for your team agaisnt the enemy jungler. Mid-late game, everything is yours...
Jungle, Minions, Towers, Enemies, Jungle, Nexus, Jungle, and again.... THE JUNGLE.
Mid to late game is the point where junglers don't really farm but participate in fights more often. So this give you the advantage of taking all wraith and golem camps getting that sweet sweet gold towards your heavy gold intake build that you need to popoff.
So don't be afraid to take everything including your own teammates jungle as you will need that to be TRYNDAMERE!!!
Team fight's are to you as malphite is to going full AP in a game.
It's not unheard of but your more bound to farm and take objectives then fight in measily little teamfights. But don't get me wrong. You are the deadliest assassin and you will one shot adc's. Just walk your happy self into the back of a fight, destroy the adc and resume farming and taking objectives. That is what tryndamere does and how he need's to play. Most of the time you can just one shot almost anyone in the first place so if they try to stop your farming and tower taking, just show them the true powah of your massive dipstick. Because whats better than a tryndamere doing 1000 damage instantly every .5 seconds and just running away after he's done like me after my argument's
[1.2]Added the conqueror rune build.
[1.3]Added a Jungle Build.
[1.4]Updated whole guide for patch 8.7
[1.5]Updated guide with new art for titles provided by: Hoppermh
[1.6]Updated guide for patch 8.8
[1.7]Updated jungle build with Kai'sa matchup. Also updated the jungle chapter with all new info and pictures
[1.8]Updated Guide to patch 9.13 with no real changes. Better updates will come out later.