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Spells:
Flash
Ghost
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Change Log
7/24/2012 - ANNOUNCEMENT: Full AD Garen... Coming soon...
9/5/2012 - Guide out of date, no longer updating.
Check out my new video, "A Gentleman's Guide to Olaf."
Garen has to be one of my favorite champions in the game. He's hilarious, fun to play, and you basically
troll the enemy team by playing him. In no way is Garen overpowered, he's just funny, and very, very annoying to play against.
DEMAAAAACIAAAAAAAAAA!
So here we have the great
Garen, the Might of Demacia.






Overall, if you play with
Garen, you'll have fun and be viable member to your team. :D!

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SPACE |
Throughout Valoran, the resolve of Demacia's
military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. ![]() ![]() ![]() ![]() ![]()
"The most effective way to kill an opponent is to slice through the man next to him."-
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I choose




OTHER VIABLE CHOICES:
I wouldn't use
Cleanse; however, many people love being able to cleanse any crowd controls put upon
them. I don't feel it's too necessary with 

I used to run
Exhaust almost no matter whom I was playing, but recently I've become a lot more fond of




It's simply..

I also used to run
Ignite no matter who I was playing (other than support) but I've become less fond of
it. It is still good to use to secure those kills and reduce healing on your lane enemy.

Don't use the other spells... They're useless on

PASSIVE:
Perseverance: Garen regenerates 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.
Q ABILITY:
Decisive Strike:
Garen gains 15 / 20 / 25 / 30 / 35 % movement speed for 4 seconds. His next melee attack within 6 seconds will deal 30 / 45 / 60 / 75 / 90 (+1.4 per attack damage) physical damage and silence his target for 2.5 seconds.
Judgment over it. Basically, it makes you haul MAJOR *** and makes your next basic attack do TONS of damage, really, it does a lot of frickin' damage and also the silence is freaking CRAZY! 2.5 seconds at level one... Holy ****. This is your main initiation move and starts your combo off, it also works well as an escape tool.
W ABILITY:
Courage: (Passive): [[Garen]'s armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit (maximum 25 additional armor and magic resist)
(Active):
Garen places a defensive shield on himself, decreasing all damage taken by 20 / 24 / 28 / 32 / 36 % for 3 seconds.
Courage is yet another awesome move. Farming is crucial to having this skill be worth having. Upon
every enemy unit kill (including minions, so farm up) his armor and MR are PERMANENTLY, that's right PERMANENTLY increased by 0.5. That's extremely useful, you can become naturally tankier without buying anything and only killing minions. And now to the active, also amazing. Any flat damage reduction is great. As you can see it provides 20/24/28/32/36% FLAT damage reduction for 3 seconds. You may not realize it; however, that is a TON. It makes you very able to take abuse and helps you be more confident as the agressor/initiator.
E ABILITY:
Judgment:
Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, and dealing 25 / 45 / 65 / 85 / 105 (+0.7 per bonus Attack Damage) physical damage to nearby enemies every half second. Garen can deactivate
Judgment early by activating the ability again after 0.5 seconds. Garen cannot use
Decisive Strike or
Demacian Justice while
Judgment is in effect. Damage to minions and neutral monsters is reduced by 50%.
Although it may not scale much late game, in the early game it can get you fed enough to scale very well late game. It's a great farming tool, damage tool, and it's utility is great too. By activating
Judgment, it removes all slow debuffs put on you and reduces the duration of new slows by 50%, making you even MORE mobile and able to take abuse. This move is flippin' awesome.
R ABILITY:
Demacian Justice:
Garen brings down
Demacian Justice on his opponent, dealing 175 / 350 / 525 magic damage plus 1 additional damage per 3.5 / 3 / 2.5 health his opponent is missing.
Garens don't utilize this move correctly. You should only use this while your opponent is low and running, or mid duel while they're low and there's possibility of you losing. It does +1 additional damage per 3.5/3/2.5 health the opponent is missing, meaning the more health they don't have, the more damage it does. This means it's much more effective on targets with high maximum health.
COMBO SEQUENCE:
Decisive Strike and don't be afraid to be incredibly agressive, with
Garen, it can be very rewarding. Proc
Decisive Strike with the silence and immediately follow with the E,
Judgment. Let the duration of
Judgment finish, then execute your enemy (if possible/necessary) with
Demacian Justice.

So basically, Garen has awesome health regeneration and has much better sustain than most solo tops
through this. You can last hit minions while still having awesome health regeneration. You'll be very hard to push out of lane.Q ABILITY:


This is such a great ability. It's awesome. This is why I level it alternatively with
Judgment; however, I
still prioritize 

W ABILITY:

(Active):


E ABILITY:






Although it may not scale much late game, in the early game it can get you fed enough to scale very well late game. It's a great farming tool, damage tool, and it's utility is great too. By activating

R ABILITY:



Oh my God... This ****ing move. Once you hit level 6, hilarity ensues. There's nothing more satisfying than
dropping a GINORMOUS sword from the sky on your enemy, executing them. Many worse 
COMBO SEQUENCE:
At first you're going to want to pop your W,
Courage to make you beefier and able to to take more abuse
(I say that a lot, don't I.) and right after use the Q, 






Well, at first your
Judgment will do enough damage to bully the living hell out of your enemies and scare
your enemies. (Kind of like this...)

However, later in the game
Judgment (A.K.A. "Spin to Win") doesn't scale as well and you'll need more
AD and critical chance, and that's why towards the end you pick up 





Runes




Why I use certain runes:
Greater mark of desolation
x9 Greater Mark of Desolation - Early game destruction of people's health bars and constant ability to deal a little extra damage.
x9

x9



greater quintessence of desolation
x3 Greater Quintessence of Desolation - Same deal as the marks, boys.
With these masteries we want to focus on being slightly more tanky while taking armor penetration in the
offense tree. My 
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Boots of Swiftness
1000

Giant's Belt
900

Warmog's Armor
3100

Phage
1100

Frozen Mallet
3100

Chain Vest
800

Hexdrinker
1300

Atma's Impaler
2300

B. F. Sword
1300

Infinity Edge
3450

Maw of Malmortius
3100
So here we start with
Boots and 3
Health Potions. With many champions, these are the
starting items and I just feel like they've very good starting items, good speed and durability in lane. With Garen's passive 


Next, we have




Next, I pick up a





Next, we take a

This has to be one of my favorite items in the game.

Next we take these two items for a little actual armor and MR,


I like to think that


It builds into

The big daddy of all AD items... The

And last but not least, the epic



I thought we'd take a quick break and I'd show you this video I found funny about
Garen...
Credit to mcr00sterdota.

Credit to mcr00sterdota.
Although I posted that video in fun... It showcases one of
Garen's huge strength's... Popping out of
bushes and combo'ing. If it had been a real situation, 




Overall we have an awesome dude named
Garen that we've learned about today. He's a great, fun, easy
to play champion that can be a solo top to almost any team comp. He may require a better early game to scale fully into late game; however, with 



"SPIN TO WIN" Credits to: DruoxTheShredder
Guide made by typhlo. (LoL IGN: ebonytyphlo, feel free to add me ingame.)
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